It might just be that your skill level is around 6000, and if you don't consistently place in the upper half you will never climb. But there's nothing wrong with that, every player has a different potential.
- OverholtNA
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Member for 7 years, 4 months, and 9 days
Last active Wed, Aug, 2 2023 08:10:37 -
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TallAr92 posted a message on Fungalmancer Flurgl - any good after the patch?Posted in: BattlegroundsI'm just wondering whether the correct tactic isnt getting 2 triples from tidehunter and get 2 5 drops. Kinda like some other heroes do. And then if you hit brann go for murlocs. Otherwise just pick whatever other 5 drop is offered and build your board from there. Just not trying to force murlocs aka get every murloc possible.
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Phoesias posted a message on Pure Control is dead and buried, nerfs wont change thatPosted in: General DiscussionIksar thinks its more fun, when you opponet draws 11 cards, plays 9 cards and deal 23 damage in a single turn to your face while you sitting there, bored to death, waiting for your turn.
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fjl93 posted a message on Hidden tribes detected!Posted in: General DiscussionHi guys.
I was just messing around with my collection looking some cards and I noticed something. I'll put some images, it's better than a thousand words.
It seems amalgam is showing tribes that are currently unavailable but somehow mapped by it. You can test it with the following searchs:
- Orc
- Undead
- Troll
- Elf
- Goblin
- Egg (!!!!)
- Human
We can try different words for testing if this is more of a random issue or it's consistent. For example, treant doesn't triggers Circus Amalgam.
Kinda funny, I guess they have all of these hidden tribes waiting for the moment of being released.
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xRecaliberx posted a message on The new warlock card stealer of souls is BUSTEDPosted in: General DiscussionDamn that combo sure is WILD
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Sarlatan posted a message on Wailing Caverns Mini Set - More New CardsPosted in: NewsWhat is this? A reveal for ants?
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SirJohn13 posted a message on Captain Blackheart's Treasure - Tavern Brawl #310Posted in: Tavern BrawlMy Rogue opponent was very kind to discover a Flik Skyshiv and play it on one of the pirates, sped up the game a lot;)
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Kedalin posted a message on Dissatisfied with the nerfs...Posted in: General DiscussionI love how everyone's acting like you can't have Kazakus and Hysteria in the same deck anymore. With the sheer amount of spell-generation in Priest, there are plenty of bites at the Hysteria-apple even if you don't run it in your decklist (to satisfy Kazakus's deck-building condition).
You've got Renew, you have Palm Reading, there's Venomous Scorpid (who can also take out a minion or two on the way), not to mention Sethekk Veilweaver.
Sure, it won't be as reliable, but it's not "goodbye forever," it's "see you around."
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AndreiLux posted a message on How Hearthstone tricked me.Posted in: General DiscussionIt's good that you understand this, I hope you enjoy the sub-genre you like. Hearthstone is an attacker's choice game, and I hope it always will be, that's why I like it and probably why it has achieved the most success among casual players who want to have fun rather than imagine the possibilities and calculate a million options.
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I agree, at least with Elemental. Late game reload would be nice, but I don't find myself short resources while moving through the curve. Issues are much more with the lack of mana cheat, ability to create a resilient/sticky board, and ability to leverage your board with buffs. Having more good minions in my hand doesn't really solve any of that. Just need a way to discount the ones I already have or make them harder to remove.
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They certainly have a lot of random card generation. Though I wouldn't call it value generation given that 90% of it is just removal that ends up clogging up your hand in control matchups.
Contrast that with a class like Priest that churns out 9+ cost dragons, extra minions via Raise Dead, and actually has a few proactive spells (Idol of Y'Shaarj, Auspicious Spirits, spells that copy & buff minions other than totems).
Shaman would be a much more interesting class if they could generate things that allow them to pressure rather than pretty much entirely reactive spells. That's how control Shaman felt to me in previous xpacs. Not that it was ever a strong deck, but it could at least put out consistent pressure in control matchups.
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#BringBackThunderhead
(And Earthen Might)
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I was gonna rage on the Hysteria nerf, but then I saw the Crabrider nerf so I don't care any more. I can no longer lose to a single 2-cost minion and that's all I ever wanted. Waiting one more turn to play my absurd semi-hard removal is just fine.
First Day of School nerf is beautiful as well. No more perfectly consistent early game and smoothed out curve for Paladin. They'll have to run more crappy 1-cost minions to compensate (and I don't have to worry about losing to a randomly generated Blackjack Stunner any more).
Shaman buffs are majorly underwhelming. Elementals still aren't sticky enough to get in minion damage against anybody with removal and they have no practical way to leverage their minions on board with buffs. The only things that bordered on viable prior to the patch were doomhammer/spell damage related and those decks got nothing. Lilypad Lurker was a great card before the buff and even better now, but only in a vacuum. It still doesn't fit into a working archetype.
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Have you tried quillboars, but slightly bigger?
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As of the last week, surprisingly yes. I just made the mistake of trying to make Shaman work for the first month and it was miserable.
Really enjoying my mill lock now, though. There are a few bad matchups, but there's not really anything that I just hate playing against at the moment. Nearly every matchup feels like it falls within the 40-60% range. It's really just the high rolls that are tilting (and most are crab rider related).
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Don't need it to beat mage. You just run 'em out of resources and let fatigue do its thing.
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Mill lock can actually hold up against it unless they get insane discover options. Including armor vendors, you're at about 40 healing in the deck not including Tamsin Roame generated cards or Hysteria into your Bristlebacks). I guess 45 with the Jaraxxus armor gain. Just gotta be sure you don't burn your Blood Shard Bristlebacks (and ideally save them for your own Death's Head Cultists to avoid devolving). I think the extra 8 from Armor Vendors kinda puts you over the top.
But I dunno; if you're playing standard control and waiting around for shards to heal it probably doesn't get you past the break point of their burn. Still seems useful against Pally, though.
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Vol'jin looks insane. Ability to take an easy scaling minion and swap it with a cleave or DS?
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Raise Dead
Because Venomous Scorpid isn't irritating enough; now I have to remove 14 of them. It makes me want to run 2 copies of Devolving Missiles in every deck so I can fill the pool with Murloc Tinyfins.