• 1

    posted a message on THE SHAMAN BUFFS
    Quote from thebitterfig >>

    One thing strikes me: I don't think Shaman would need a tonne more draw to become noticeably stronger.  Paladin might be awash with draw--three different two-of cards which replace themselves, plus the weapon to pull out secrets.  But that's not necessarily typical.  Some solid decks like Rush Warrior and Face Hunter can run as little as 3-5 total draw cards.

    Cagematch Custodian is a nice little card, and if Shaman got the equivalent of the old Mage card Bonfire Elemental, plus something kinda like Ringmaster Whatley or Barak Kodobane for a solid midgame reload (even if it requires specific deckbuilding), that might be enough to make a pretty reasonable Shaman deck.  Just getting a little bit more probably makes a big difference, even if Shaman draw never rivals Rogue draw.

    I agree, at least with Elemental. Late game reload would be nice, but I don't find myself short resources while moving through the curve. Issues are much more with the lack of mana cheat, ability to create a resilient/sticky board, and ability to leverage your board with buffs. Having more good minions in my hand doesn't really solve any of that. Just need a way to discount the ones I already have or make them harder to remove.

    Posted in: General Discussion
  • 1

    posted a message on THE SHAMAN BUFFS
    Quote from FortyDust >>

    I can't believe you people are acting like Tinyfin's Caravan doesn't count as card draw!

    Seriously, though, I suspect (though I have no source to back the theory up) that Team 5 sees Shaman as the "random" class, and they therefore prefer to give it more random resource generation than actual card draw. And to be fair, Shaman does have a LOT of random value generation. Maybe they think it would be too much value if you could draw cards in addition to all that?

    I'm not saying it's a correct way of thinking, just that it's the argument they might make.

     They certainly have a lot of random card generation. Though I wouldn't call it value generation given that 90% of it is just removal that ends up clogging up your hand in control matchups.

    Contrast that with a class like Priest that churns out 9+ cost dragons, extra minions via Raise Dead, and actually has a few proactive spells (Idol of Y'Shaarj, Auspicious Spirits, spells that copy & buff minions other than totems).

    Shaman would be a much more interesting class if they could generate things that allow them to pressure rather than pretty much entirely reactive spells. That's how control Shaman felt to me in previous xpacs. Not that it was ever a strong deck, but it could at least put out consistent pressure in control matchups.

    Posted in: General Discussion
  • 2

    posted a message on THE SHAMAN BUFFS

    #BringBackThunderhead

    (And Earthen Might)

    Posted in: General Discussion
  • 1

    posted a message on Patch notes released

    I was gonna rage on the Hysteria nerf, but then I saw the Crabrider nerf so I don't care any more. I can no longer lose to a single 2-cost minion and that's all I ever wanted. Waiting one more turn to play my absurd semi-hard removal is just fine.

    First Day of School nerf is beautiful as well. No more perfectly consistent early game and smoothed out curve for Paladin. They'll have to run more crappy 1-cost minions to compensate (and I don't have to worry about losing to a randomly generated Blackjack Stunner any more).

    Shaman buffs are majorly underwhelming. Elementals still aren't sticky enough to get in minion damage against anybody with removal and they have no practical way to leverage their minions on board with buffs. The only things that bordered on viable prior to the patch were doomhammer/spell damage related and those decks got nothing. Lilypad Lurker was a great card before the buff and even better now, but only in a vacuum. It still doesn't fit into a working archetype.

    Posted in: General Discussion
  • 11

    posted a message on Is there any anti quilboar build share your ideas or thoughts

    Have you tried quillboars, but slightly bigger?

    Posted in: Battlegrounds
  • 1

    posted a message on Barrens - This meta has issues, but I really enjoy it. Do you?

    As of the last week, surprisingly yes. I just made the mistake of trying to make Shaman work for the first month and it was miserable.

    Really enjoying my mill lock now, though. There are a few bad matchups, but there's not really anything that I just hate playing against at the moment. Nearly every matchup feels like it falls within the 40-60% range. It's really just the high rolls that are tilting (and most are crab rider related).

    Posted in: Standard Format
  • 1

    posted a message on Fellow Control Warlock players...
    Quote from emkarab >>
    Quote from OverholtNA >>

     AKA bye bye Jaraxus

     Don't need it to beat mage. You just run 'em out of resources and let fatigue do its thing.

    Posted in: Standard Format
  • 2

    posted a message on Fellow Control Warlock players...

     

    Quote from emkarab >>

    You can do nothing. Mage is too popular and will always burn you out (if they know how to play, obviously). Until Mage is nerfed, Warlock is a very poor choice.

     Mill lock can actually hold up against it unless they get insane discover options. Including armor vendors, you're at about 40 healing in the deck not including Tamsin Roame generated cards or Hysteria into your Bristlebacks). I guess 45 with the Jaraxxus armor gain. Just gotta be sure you don't burn your Blood Shard Bristlebacks (and ideally save them for your own Death's Head Cultists to avoid devolving). I think the extra 8 from Armor Vendors kinda puts you over the top.

    But I dunno; if you're playing standard control and waiting around for shards to heal it probably doesn't get you past the break point of their burn. Still seems useful against Pally, though.

    Posted in: Standard Format
  • 6

    posted a message on Patch Notes 20.2 - New Heroes in BG - Diamond Ragnaros and New Hero Skins & More - Live Today!

    Vol'jin looks insane. Ability to take an easy scaling minion and swap it with a cleave or DS?

    Posted in: News
  • 1

    posted a message on Cards you hate that aren’t broken.

    Raise Dead

    Because Venomous Scorpid isn't irritating enough; now I have to remove 14 of them. It makes me want to run 2 copies of Devolving Missiles in every deck so I can fill the pool with Murloc Tinyfins.

    Posted in: General Discussion
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