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    posted a message on Which card should I create for Control Mage?
    Quote from jeepers1704 >>

    I feel like Geddon is replaceable. Sure it's good if you play it after Jaina and gain a bunch of life but you should be winning if you survive to Jaina anyway, and you're hoping to draw your legendaries in the right order. Primordial Drake doesn't burn your own face and the body is way better. Even when playing Drake isn't that good it's still pretty good, can't say the same about Geddon.

    Alana is better vs aggro and tempo decks because it's instant board presence, Sinny is better in slow matchups, Pyros is weak to silence and is bad on a lot of boards.

    I used to believe that, but I think people are starting to better play around the lifesteal. Be it with removal spells or Glacial Shard, I've definitely run into situations where people are denying my initial summoned Water Elemental and continuing to push face. That can be an issue if you can't back your Frostlich Jaina with an Arcane Artificer or some other means of life gain.

    Posted in: Mage
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    posted a message on Should the meta be more diverse?

    I mean, the answer is always "yes". But this is the most diverse meta I can remember and I've been playing since TGT. I'm genuinely struggling with my mulligans these days because each class has so many different archetypes represented.

    Posted in: Standard Format
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    posted a message on Maximizing Arcane Keysmith utility in Big Spell Mage

    Howdy, fellow Big Spell Mages. Consider this an open discussion on Arcane Keysmith. I certainly don't claim to have any expertise here. I have started to use it in some pretty specific scenarios, though, so I wanted to share and get your input on how to best utilize this card in common meta matchups.

    Vs. Taunt Druid

    Playing it going into their 8 mana play is generally pretty solid, as they'll want to play The Lich King on curve. Mirror Entity is ideal, but Frozen Clone can generate insane value. If you haven't yet found your Skulking Geist, Spellbender (preferably, as it can't be triggered by the coin) and Counterspell can both disrupt the Hadronox combo, though they'll generally burn a spellstone or swipe first to test the secret.

    Vs. Spiteful Druid

    This is pretty obvious, but it turns out Counterspell and Mana Bind are pretty strong when your opponent only runs ten cost spells.

    Vs. Odd Rogue

    Ice Barrier is a strong selection at pretty much any point. All of the minion-related cards are hard to get value out of due to the sheer number of 1-drops this deck runs. Spellbender can eat a Cold Blood and give you a 4/3 to contest the board. There aren't many strong plays in this matchup.

    Vs. Spell Hunter

    This one's a gimme: dig for Counterspell going into their turn 5 to disrupt the spellstone. Ice Barrier is always a decent fallback option, and Mana Bind can yield some decent cards as well. I'm not sure it really matters; just having a secret up is enough to lure them into a suboptimal play, generally.

    Vs. Tempo Mage

    Lots of good options here. Ice Barrier is always tempting, but don't sleep on Mana Bind. Having a 0 cost spell allows you to trigger their Counterspell and commence clearing the board.

    Those are just a few observations from tonight's ladder grind. I'm still searching for an optimal way to use it against Quest Warrior and Control Priest. Any suggestions for those matchups?

    Posted in: Card Discussion
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    posted a message on Cloneball is This Week's Tavern Brawl!

    Please remove Mayor Nogenfogger from this stupid @$%#ing brawl.

    Posted in: News
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    posted a message on How to Counter Jaina?

    If you're playing aggro or midrange you're probably boned. In a control mirror? I guess, be ahead in fatigue (hard to do against big spell mage) and don't play minions. They may still generate a welly or two from Sindragosa, but otherwise they're kind of just stuck pinging your face. It basically becomes your hero power against theirs, and if you're playing odd Warrior, quest Warrior, Bloodreaver Gul'dan, or Malfurion the Pestilent, you'll probably outpace them. 

    Posted in: Card Discussion
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    posted a message on Next patch will hopefully make shaman decent again in ladder

    Needs better 4 and 6 mana tempo plays, imo. The class is very good at controlling the board early right now, but without Bloodlust there's not much benefit to going wide, and it doesn't have strong mid game minions. It loses out on other strong minion buff cards like Fungalmancer and Cobalt Scalebane, too.

    I think we're probably one more expansion away. The core is definitely in place for even shaman, though.

    Posted in: Shaman
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    posted a message on ODD Rogue discussion

    I really like Captain Greenskin in this deck. It creates a lot of damage in conjunction with Deadly Poison and gives you a clean way to deal with Tar Creeper and Rotten Applebaum.

    Posted in: Rogue
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    posted a message on Which variation, of Big Spell Mage worth to build?

    I'd go with Sindragosa, personally. I can count the number of situations in my experience where Dragoncaller Alanna seemed like an optimal play on one hand. It has some use against Spell Hunter (post Deathstalker Rexxar drop) when you risk losing to inevitability, but how many matchups are you really looking for board presence? Most control decks are going to be holding AOE clear at that point because you don't have the minion presence to have forced it earlier. Against aggro or midrange... If you can afford to make a 9-mana play that doesn't affect the board, it's probably a win more card.

    Sindragosa at least gives you value and a water elemental ping target in control matchups.

    Posted in: Mage
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    posted a message on Card Nerf - Spiteful Summoner

    Reasonable change. Especially because there's generally a lack of good tempo plays in the 6-mana slot. I wonder if we'll see Cairne creep back into the meta?

    Posted in: Card Discussion
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    posted a message on Card Nerf - The Caverns Below/Crystal Core

    Good. Creates more awkward trades in a Tar Creeper/Rotten Applebaum meta. Hopefully it just goes away entirely, but I'll take what I can get.

    Posted in: Card Discussion
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