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    posted a message on After nerfs we will lose mage and paladin only to have Tickatus meta.
    Quote from pjokie >>

    How do you expect Tickatus to destroy celestial alignment-druid when he cannot even corrupt? 

     U already run the scorpid which can discover a higher cost spell.

    Posted in: Standard Format
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    posted a message on GalakTick Warlock

    Im not sure if ur trying to combine to many winconditions. I think cutting a package in favor of adding more consistency to another one could be the way to go.

    But i guess u just have to tryout after the release :)

    Posted in: GalakTick Warlock
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    posted a message on Calling it now this expansion will kill ctrl decks entirely

    calling it know this expansion will kill the game entirely

    Posted in: General Discussion
  • 6

    posted a message on zilliax the best legendary ever imho(not cause it is broken just for his versatility)

    so many aggro players replying

    Posted in: Card Discussion
  • 0

    posted a message on counter to quest mage?

    anti secret tech and well timed loatheb i guess

    Posted in: Wild Format
  • 0

    posted a message on Anti-Meta Winged Cyclone - R3 EASY & FUN AF

    I think there are to many 1x. I would suggest to maybe cut some of them and add +2  Sorcerer's Apprentice [/card] and Malygos, Aspect of Magic

    Posted in: Anti-Meta Winged Cyclone - R3 EASY & FUN AF
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    posted a message on Paladin's class identity
    Quote from prhyu >>

    Yeah, Secrets don't fit thematically at all. From a flavour perspective it doesn't fit. From a balance perspective, it's rare that you actually want to put them in your deck - they're often not worth the card slot.

    I feel like the Paladin identity as defined by Blizz (in terms of the traits laid out instead of the image of the class) just shuts down any control possibilities whatsoever as well. Not having any direct removal is a choker for the class. It's also completely weird card draw isn't listed as a weakness given that they are hesitant to add good, non-conditional card draw for the class.

    In fact the Paladin basic card pool is straight trash. They nerfed Equality to the ground, so that's crap now; once you take that out, the real staples in the basic pool are Truesilver, Blessing of Kings, Tirion (maybe) and Consecration (maybe). Honestly as the power level of cards has gone up generally, Tirion has gone from a game-ender to a decently strong minion, Consecration is just mediocre and the only reason we're using it is because they haven't seen fit to give us anything else. Like, the Paladin basic card pool basically revolves around minion combat, having things on the board which you can then take advantage of and taking value trades with them. And that's fine, but the massive amount of mana/tempo cheating in the game rn and the amount of removals and clears there are and minions rarely live for a turn, if that. So many of the tools that Paladin has are so dependent on having something live that the strengths of the Paladin class aren't able to be used properly. They need to start giving proper removals, clears, draws, Rush minions.

    I think this post absolutly nailed it. They have to give paladin the priest treatment and also stop printing new murloc support like the recently reveald weapon.

    Lets hope the best for the rest of the paladin reveals.

    Posted in: Paladin
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