• 1

    posted a message on Kingsbane/Sword of a thousand truths

    possible of course, good/viable probably not. brewing at home is about the journey lol, good luck fellow mad scientist

    Posted in: General Deck Building
  • 0

    posted a message on Do you accept friend requests?

    ill accept friend requests but i try to msg them first, "hey gg, what ya got for me? good game or arbitrary immature rude comment?" then based on the response i go from there. sure id say 80% are the later, but when ya do get decent people to chat with ya can find some good friends. I usually play homebrews/off meta decks so when i win i usually expect the BM but its not always the case.

    Posted in: General Discussion
  • 4

    posted a message on On the pronunciation of Libram

    You like Lyebrum and I like Leebrum
    You like Lihbrum and I like Liabrum
    Lyebrum, Leebrum, Lihbrum, Liabrum
    Let's call the whole thing off.

    Posted in: General Discussion
  • 0

    posted a message on Why is the no sanbox mode?
    Quote from Boiled_Leek >>

    Why test cards and synergies and unique strategies against terrible decks? It's the same as playing a bot who plays nothing and passes each turn. Any combo and any synergy will work if you give it unlimited time to get there; in my opinion, you don't improve your own play and decision making by playing in sandbox mode.

    May as well learn to test your strategies against decent decks. Just play ranked and if you lose you lose. Understand the frequency of combo cards coming together, the balance between control, tempo, value, combo, card draw, etc. cards in your deck, what outs you have at different stages, what to mulligan for, key cards in different matchups, etc.

    That said, can appreciate people play the game for different reasons and that's fine.

    If any of you havent heard of "Timmy, Johnny and Spike" from magic the gathering you should give it a read.

    Posted in: General Discussion
  • 2

    posted a message on Magister Dawngrasp, the most pointless hero card in HS history?
    Quote from MvonTzeskagrad >>
    Quote from Wizzlewix >>

    I think it's decent enough to include in any deck running Mask of C'Thun.  

     Mask of C'thun doesn't have a school, so you can't cast it with Dawngrasp.

    Plus, big problem with Dawngrasp hero power is it tries to do something mage already does more reliably with Ignite.

     did you even bother hovering over the card name in his post? it clearly says shadow in the bottom of the card lol

    Posted in: General Discussion
  • 5

    posted a message on Why is the no sanbox mode?
    Quote from I_Feel_Ur_Pain >>

    Casual mode pretty much sand box mode

     ^spoken like someone who doesnt play casual lol

    if you really want to test unique strategies, find some friends. casual consists of about 70% ladder decks, 20% older ladder decks, and 10% wacky creations. if you do find someone playing homebrews, friend em immidiatly. playtesting with them will probably be the best chance to get some creative fun unique games with room to test strategies. in my experience, the potential of games going longer than turn 5 raises exponentially with this method. 

     

    i remember watching youtube videos a few years back with a guy that had created cards in the client, the name escapes me, but that points to there indeed being a program out there that might do what you are looking for, even if it is a solo player exercise, you can play both sides of the field. good luck in your search!

    Posted in: General Discussion
  • 1

    posted a message on Delete all stormwind quests
    Quote from SpazzMaticus >>

    Demonseed in WIld was so good... many old and finally playable cards like Ancient ShadeHakkar, the Soulflayer, Chittering Tunneler or Riftcleaver.

    But no, Blizzard killed them all again. For Nothing. :x

    this guy gets it. dont forget Pit Lord

    Posted in: Card Discussion
  • 1

    posted a message on Dr Boom, Mad Genius bug

    as of the time of this post, Dr. Boom, Mad Genius causes the game to crash when played, i imagine its partially due to something changed in the code with the Alterac patch. Just a caution for those in wild.

    Posted in: General Discussion
  • 0

    posted a message on My humble opinion in hs mercenaries: RIP OFF

    you should probably specify pvp not pve, the entire pve player base doesnt have this problem. also time spent enjoying life is not time wasted imo.

    Posted in: Mercenaries
  • -3

    posted a message on Hearthstone Mercenaries: Mysterious Stranger Appearance Rate Changes

    in the winter bounties ive been able to roll 1 and 2 fight paths to mysterious visitor

    Posted in: News
  • -8

    posted a message on Hearthstone Mercenaries: Mysterious Stranger Appearance Rate Changes

    this also has zero impact on PVE players but it shafts PVP players

    Posted in: News
  • 0

    posted a message on UNOFFICIAL PVP COMP THREAD

    non pvp here, for pve my main squad is Lich King, Tavish, Xyrella, Brightwing, Alexstrazsa, and Voone. i already have a human team and murloc team up to 25 as well, been playing around with different comps and using carrys from the main team to lvl up the low lvls. next groups of heroes to raise up orcs and beasts. been having a blast, in fact might be playing mainly mercs for the foreseeable future

    Posted in: Mercenaries
  • 3

    posted a message on Hearthstone Mercenaries: Coins - How To Get Them & How To Use Them

    im glad they included both pve and pvp so the different strokes can be had for different folks. i too will play a good ammount of pve and dabble time to time in pvp. the mode is gonna be nice for those interested in the playstyle. lots of people seem to have a negative outlook on the game, i cant say i share the same feelings. i was optomistic during the inital announcements and even though what we are getting isn't originally what i had imagined, i am still very happy to participate :)

    Posted in: News
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