I am an inexperienced player. Can you perhaps explain the deck‘s philosophy? It seems you want to play Barnes early and let it pull a 1/1 copy of the strong minions in your deck. Preferably Ysarj, which then puts one more strong minion into play. Correct? How do you survive, if you draw Barnes only on turn 6 or 7? Could you perhaps even upload a kind of video?
Thanks. Unfortunately I own neither Kazakus nor Raza. Furthermore I am a rather clueless non paying player. This deck has proven fun, but I dont expect it to rise above rank 18. I mainly upload decks to keep track of my mistakes and little improvements. None ever reached rank 15, which of course might also have a lot to do with my skill...
Thanks. Unfortunately I dont own him. Furthermore I am a rather clueless non paying player. This deck has proven fun, but I dont expect it to rise above rank 18.
I find it very hard to imagine reaching rank 10 with this (without Malchezaar). There must be some key point I am missing. I am awaiting the full guide.
I just beat the mothergloop as a silver hand paladin. I have been trying to upload pictures, but keep getting the message “an unknown error occurred”. Be that as it may, rush is not the only important part. If left to her own devices, she will always rush more effectively than you can. The following can be done to prevent that from happening:
1. The mothergloop loves to play a large pack of rats. Make sure that you trigger its Deathrattle, thus filling her board wit junk!
2. choose the double health reward before you play her. Otherwise she may yet outpace you.
3.chose a powerful Deathrattle minion before you play her. In my case it was wax rager. At a very late point in the game she will start removing your minions. This will save you.
Specifically as Paladin the following worked for me:
1. Choose the passive power that allows battlecries to trigger again
There shouldn't be any class bonus when discovering. I just faced 5 tirions in a game. Absolutely nonsense. You are not allowed to have 2 duplicates of a legendary but you can play 5 of them. It is okey for Blizzard though. I was lucky enough to cope with all of them by running hexes and devolves but not every deck has this much removal. This moron turtle needs a nerf, and fast.
How did he come up with 5? Must have been a very unlikely scenario!
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I don’t have the obelisk, but thanks a lot!
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That’s the feature I have always been missing!
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Thank you!!
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I am an inexperienced player. Can you perhaps explain the deck‘s philosophy? It seems you want to play Barnes early and let it pull a 1/1 copy of the strong minions in your deck. Preferably Ysarj, which then puts one more strong minion into play. Correct? How do you survive, if you draw Barnes only on turn 6 or 7? Could you perhaps even upload a kind of video?
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Thanks. Unfortunately I own neither Kazakus nor Raza. Furthermore I am a rather clueless non paying player. This deck has proven fun, but I dont expect it to rise above rank 18. I mainly upload decks to keep track of my mistakes and little improvements. None ever reached rank 15, which of course might also have a lot to do with my skill...
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Thanks. Unfortunately I dont own him. Furthermore I am a rather clueless non paying player. This deck has proven fun, but I dont expect it to rise above rank 18.
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Thank you for the quick reply. I thought he was not in the deck!?
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I find it very hard to imagine reaching rank 10 with this (without Malchezaar). There must be some key point I am missing. I am awaiting the full guide.
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I just beat the mothergloop as a silver hand paladin. I have been trying to upload pictures, but keep getting the message “an unknown error occurred”. Be that as it may, rush is not the only important part. If left to her own devices, she will always rush more effectively than you can. The following can be done to prevent that from happening:
1. The mothergloop loves to play a large pack of rats. Make sure that you trigger its Deathrattle, thus filling her board wit junk!
2. choose the double health reward before you play her. Otherwise she may yet outpace you.
3.chose a powerful Deathrattle minion before you play her. In my case it was wax rager. At a very late point in the game she will start removing your minions. This will save you.
Specifically as Paladin the following worked for me:
1. Choose the passive power that allows battlecries to trigger again
2. Utilise battlecries such as quartermaster
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My thoughts exactly, but it hasn't worked once in the last two seasons :'(
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It's perfect. Sincere thanks.
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Could you change my username to Orvas Sarethi? My iPad made questionable associations...