”Hey design team, what are your ideas for the focus of the new class?
1. A 1-cost hero power
2. Hero attacks every turn
3. Life steal
4. Deal damage to random enemies
5. Ignore taunt
6. Cheap card draw
7. Cost reduction on drawn cards
8. Cripple opponent’s mana production
9. A new mechanic making cards more powerful depending on where they are in your hand
At some point the lead designer is supposed to take the brainstorming session and whittle it down and focus it. That apparently never happened. The thing is, I think this jack of all trades thing only works because they made everything so cheap. One or two minor nerfs could throw the whole thing off.
Well I am getting a bunch of rewards for climbing out of bronze into platinum - decks and cards. Plus with the new duplicate rules, I am getting some 2nd copies of classic rares I never managed to collect and didn’t bother crafting in the past.
This is a long-standing problem with Hearthstone in my opinion. If this was a tabletop card game, the lazy wording would never work. Many times, we are forced to play with the card to see how it actually behaves. The Amazing Reno is a perfect example. Do the minions die? Do their deathrattles trigger? Does it affect dormant minions? No way to tell other than playing the card.
It’s funny - when they first did this brawl, it wasn’t that hard. However, as I play it I notice how many cards have been nerfed since then. They didn’t rebalance the brawl with those nerfs in mind.
2
They will over-nerf everything like they did with Shaman last year. It went from dominant to trash tier immediately.
2
”Hey design team, what are your ideas for the focus of the new class?
1. A 1-cost hero power
2. Hero attacks every turn
3. Life steal
4. Deal damage to random enemies
5. Ignore taunt
6. Cheap card draw
7. Cost reduction on drawn cards
8. Cripple opponent’s mana production
9. A new mechanic making cards more powerful depending on where they are in your hand
At some point the lead designer is supposed to take the brainstorming session and whittle it down and focus it. That apparently never happened. The thing is, I think this jack of all trades thing only works because they made everything so cheap. One or two minor nerfs could throw the whole thing off.
8
Too bad we have to wait another whole year for Galakrond and lackeys to rotate out.
2
I dusted a gold Lorewalker Cho... then opened a regular version of him. Guess he REALLY wants to be in my collection.....
8
Well I am getting a bunch of rewards for climbing out of bronze into platinum - decks and cards. Plus with the new duplicate rules, I am getting some 2nd copies of classic rares I never managed to collect and didn’t bother crafting in the past.
6
Zilliax needed to go. The fact that it was in every single deck should tell you something.
3
Much harder to win with than the wild version....
3
I don't really understand it either. They have Maiev Shadowsong - the card, and the hero..... ?
1
This is a long-standing problem with Hearthstone in my opinion. If this was a tabletop card game, the lazy wording would never work. Many times, we are forced to play with the card to see how it actually behaves. The Amazing Reno is a perfect example. Do the minions die? Do their deathrattles trigger? Does it affect dormant minions? No way to tell other than playing the card.
3
It’s funny - when they first did this brawl, it wasn’t that hard. However, as I play it I notice how many cards have been nerfed since then. They didn’t rebalance the brawl with those nerfs in mind.