Bomb warrior... and I echo what others are saying. There are some subpar cards in highlander decks because they can’t double up on the most powerful cards. That is the trade off for getting zephyrs or the dragon queen.
Ysera unleashed discarded turn 1 to fungal fortunes, Malygos discarded turn 2 with my second fungal fortunes. I conceded in tears! Replaced fungal fortunes with Rising Winds and it is still quite effective.
You are often dead before you can get this deck going on ladder. I’d suggest using this deck for casual games or if you aren’t interested in climbing - I do like this kind of deck, but it has very few good matchups in the current meta.... It is just as the OP wrote - don’t use this if you want to climb ladder.
Quest is just too slow right now IMO - I was talking to Kibler about him trying a quest deck and he said it is no good in this meta.
It’s a shame - I love this type of deck but power creep has made it too easy for somebody to end the game by turn 5-6 or create a huge board that cannot be cleared even by 2x starfall or oasis surgers...
There used to be a trade off when playing aggro: you’d run out of steam if you didn’t kill your opponent fast enough. For DH, they added “draw a card” to every single card in the class, so you no longer have that drawback. Sure, they can nerf some ridiculously overpowered cards to try and mitigate things, but until they take ‘’draw a card” off of everything in the class, look out. Something else to consider: next expansion - nobody will want the cards unless they make the decks better. What could make DH better? If they try to buff other classes to catch up to DH, presumably they will also have to print some garbage for DH that will never be played. I’m guessing DH players can skip the next expansion... or maybe there will be crazy power creep in every class... it will be interesting to see!
Germination is more reliable than Elise - have to wait for all duplicates out of deck, which doesn’t always happen. I usually win with Maly, germination, 2 moonfire, swipe - 36 damage does the trick. Gives flexibility if you need an early swipe to stay alive too. I just run one germination. I ran Ysera for a while because I found it could buy me time if waiting for that last combo piece to appear. I think I may replace it with more card draw or that 3-drop that can freeze an enemy for a turn.
May I make a suggestion? You can add Germination on top of or in place of swipe if you’d like. Sometimes I get a very pesky opponent like priest who stays at 30 health and then gets armor from galakrond. Maly + germination plus 2 moonfire + swipe = 36. If they have a Khartut Defender Wall you can’t get rid of, that can be a problem too... Maly + 2x germination + 2 moonfire = 32 to face, no swipe to pop their defenders for healing. I don’t find myself short of card draw, so I replaced crystal merchant withWorthy Expedition - an extra Starfall, Wrath, Oasis Surger, or even Keeper of the Grove for a silence can be a lifesaver.
Exotic Mountseller orYsera, Unleashed can be helpful to refill the board while waiting to get your combo... but maybe drawing cards faster is better.. ymmv.
Rogue is not the problem. One more thing, it's easy to counter Heistbaron Togwaggle, just remove the lackeys before turn 6. I have to show you the thread of salt for you to understand. The rogue identity has always been tempo, eventually there will be stronger decks that will destroy rogue in future expansions, don't complain.
Um - lackeys only cost 1. They can just wait until next turn to play him. They’re not gonna lose because they have to wait 1 turn to play him. Heck, a lot of the best rogue players try to control the board and press without him so they can save him for mid-to-late game.
Rez priest can be pretty annoying to play against. The thing is, it’s not a top-tier deck. If it was, you might see that it can be countered through minions that give “gifts” to the opponent. Terrorguard Escapee and Zul’Drak Ritualist come to mind...
aren't they like, gonna nerf the 1 mana 2/2 that scales?
What’s so bad about that? It’s just like micro machine... oh wait, that started 1/2, and it cost 2... but it did grow twice as fast and didn’t require you to attack... yeah having it as a 1-drop is absurd you’re right.
1
Bomb warrior... and I echo what others are saying. There are some subpar cards in highlander decks because they can’t double up on the most powerful cards. That is the trade off for getting zephyrs or the dragon queen.
5
Ysera unleashed discarded turn 1 to fungal fortunes, Malygos discarded turn 2 with my second fungal fortunes. I conceded in tears! Replaced fungal fortunes with Rising Winds and it is still quite effective.
2
You are often dead before you can get this deck going on ladder. I’d suggest using this deck for casual games or if you aren’t interested in climbing - I do like this kind of deck, but it has very few good matchups in the current meta.... It is just as the OP wrote - don’t use this if you want to climb ladder.
Quest is just too slow right now IMO - I was talking to Kibler about him trying a quest deck and he said it is no good in this meta.
It’s a shame - I love this type of deck but power creep has made it too easy for somebody to end the game by turn 5-6 or create a huge board that cannot be cleared even by 2x starfall or oasis surgers...
1
There used to be a trade off when playing aggro: you’d run out of steam if you didn’t kill your opponent fast enough. For DH, they added “draw a card” to every single card in the class, so you no longer have that drawback. Sure, they can nerf some ridiculously overpowered cards to try and mitigate things, but until they take ‘’draw a card” off of everything in the class, look out. Something else to consider: next expansion - nobody will want the cards unless they make the decks better. What could make DH better? If they try to buff other classes to catch up to DH, presumably they will also have to print some garbage for DH that will never be played. I’m guessing DH players can skip the next expansion... or maybe there will be crazy power creep in every class... it will be interesting to see!
11
Except you have to play Shaman to use it...
2
Germination is more reliable than Elise - have to wait for all duplicates out of deck, which doesn’t always happen. I usually win with Maly, germination, 2 moonfire, swipe - 36 damage does the trick. Gives flexibility if you need an early swipe to stay alive too. I just run one germination. I ran Ysera for a while because I found it could buy me time if waiting for that last combo piece to appear. I think I may replace it with more card draw or that 3-drop that can freeze an enemy for a turn.
2
May I make a suggestion? You can add Germination on top of or in place of swipe if you’d like. Sometimes I get a very pesky opponent like priest who stays at 30 health and then gets armor from galakrond. Maly + germination plus 2 moonfire + swipe = 36. If they have a Khartut Defender Wall you can’t get rid of, that can be a problem too... Maly + 2x germination + 2 moonfire = 32 to face, no swipe to pop their defenders for healing. I don’t find myself short of card draw, so I replaced crystal merchant withWorthy Expedition - an extra Starfall, Wrath, Oasis Surger, or even Keeper of the Grove for a silence can be a lifesaver.
Exotic Mountseller orYsera, Unleashed can be helpful to refill the board while waiting to get your combo... but maybe drawing cards faster is better.. ymmv.
1
Um - lackeys only cost 1. They can just wait until next turn to play him. They’re not gonna lose because they have to wait 1 turn to play him. Heck, a lot of the best rogue players try to control the board and press without him so they can save him for mid-to-late game.
1
Rez priest can be pretty annoying to play against. The thing is, it’s not a top-tier deck. If it was, you might see that it can be countered through minions that give “gifts” to the opponent. Terrorguard Escapee and Zul’Drak Ritualist come to mind...
3
What’s so bad about that? It’s just like micro machine... oh wait, that started 1/2, and it cost 2... but it did grow twice as fast and didn’t require you to attack... yeah having it as a 1-drop is absurd you’re right.