• 3

    posted a message on test

    Because you have to hit legend with it first, this is the deck to get there.

    Posted in: test
  • 54

    posted a message on test

    It's only visible to those, that are worthy. Only then can you see the unseen, for that is its meta defining and awesome potential of the clearly visible deck to the rest of us that hit legend with it. But until we hit legend with it, were we worthy of it, and able to see it, and all of the cards, for it plays its self its just that good. Legend. Auto legend. Legend-rama if you will. The deckest with the bestest cards. 

    Posted in: test
  • 0

    posted a message on Power Overwhelming

    YES! I agree. If we can't have this then get rid of Cold Blood. ITs basically the same exact thing if used like power overwhelming except its worse.., you can abuse charge, trade death rattles or enrage like a pro!  EXCEPT if you survive you keep this plus the ENRAGED stats, abuse the charge stats etc for another turn! It is not the same as the warlocks are doing, this is a permanent stat. At least we suffer for the abuse, 1 mana for them stats is abuse, way too op, so we have to sacrifice the minion. You have the option of just perma buff with no drawback to make anything ridiculously big or buff big survive and keep it for a second exchange. Drop this on a charge or enrage minion, see how big something gets and it can trade a few times especially since you can use two cold blood, go face, then trade still, or whatever antics you are abusing with this card. 

    I am arguing on the principle because i don't even run power overwhelming that often but when I do use it,  I just never thought it to be any bit more op than other classes staple combos or op tactics especially Cold Blood the BETTER version of this in most cases.

    Posted in: Power Overwhelming
  • 0

    posted a message on Power Overwhelming

    But rogue pretty much has the same thing and there is no drawback. its a perma +4 for 1 mana and you don't have to die if you survive the exchange, you trade again! if its enraged / charge....yay!!!... easy +8 if you have two cold bloods, not to mention the charge and enraging.. You keep every stat !! no drawback AT ALL. That means any small minion can do the same thing warlock does with a tentacle or imp with their Cold Blood that you guys are complaining about. Buff small deathrattles trade and die for the effect, or keep the buff if you survive and trade AGAIN keep the stats , the enrage, the charge and so forth. For 1 mana trade exactly like a warlock, or perma buff like a pro. I don't see how that abuse is any less worthy of a nerf...

    Posted in: Power Overwhelming
  • -2

    posted a message on Power Overwhelming

    Then rogue should lose their +4 for 1 mana too! How do you figure this should not exist, rogue should have it even less. This card is a perfect example of warlock antics, sure ill buff you mwhahahah, however the power will overwhelm you, and you'll die! But Not before you do my bidding... mwahahah FEL MAGIC BI@#$CHES Warlock does as it wills with its demons and creatures. Buffing unatrually is totally within the realm, did you not see the fight scene in the Warcraft movie? he's totally been using this card. Rogue can totally abuse Cold Bloodwith charge, enrage, deathrattle and so on, way worse than just a little deathrattle trade if you ask me.

    Posted in: Power Overwhelming
  • -7

    posted a message on Power Overwhelming
    Quote from yehudi3000 >>

    what happens if i cast this on Ragnaros the Firelord? (need it for the hp, have to use Hellfire).

    Does he dies first or attack first?

     You asked this question last year.. have you tried it yet? EVEN ONCE? Or still waiting on someone to do it for you? I ask out of curiosity because now i want to know but not really since i would never do this particular play. I imagine you kill rag with no benefit but even if he attacked first the text does not change when you use this card, only the stats. So im pretty sure he will get nice and big and die dealing 8dmg as usual or just die and do nothing at all.
    Posted in: Power Overwhelming
  • 0

    posted a message on Feature Request : "Dust Needed" in Search Paramaters

    Does innkeeper also track my available dust? Let's add an "Including dust available" checkbox !
    If not a check box can I input that value I want for DUST NEEDED in the search somewhere?

    The issue is the way it works now when I select "decks I can create" and press filter I only see results with decks that require 0 dust needed because it ONLY looks at cards in my collection. ok sure EXCEPT I do have 1000 available Dust in my collection. Decks I can create is REALLY a different result than what i am looking at. At the very least if Inn Keeper is tracking my collection and knows my available dust then just have a check box to include "available dust" when searching for decks I can create. If not that then what would be perfect is  inputting any desired value, "decks I can create + X amount of dust needed" if I like what i see in the results I may just dust those cards I don't play. Often there are cards or a bad legendary we would be willing to dust but just haven't yet.

    Example 1 : I have 500 dust in my collection. If I click on "decks I can create" and THEN click on some "Include available dust" check box. When we hit filter we would be able to see deck results including 500 currently available dust. "Decks I can create" would not produce a list of results with zero dust needed to complete a deck it like it does now, it won't be looking ONLY at my cards. Decks I can create based on my collection AND available dust. However, I think a user input would better like example 2.

    Example 2 : I have been playing a few months and my collection is constantly changing. There are cards I'm willing to part with should I need it to test a  significantly higher ranking / fun looking deck. The issue is that I don't want to dust anything if I don't have to! so those legendary I don't play or even need are sitting in my collection and will continue to do so. I tested a few decks but decide I'm not happy. I have zero dust, I look around my collection and decide I'm willing to part with 3 legendary, hopefully now I can make a higher ranking deck! In fact I see some nice possibilities! BUT I DONT DUST THEM YET. I go back and search decks I can create and I add a value, in a box somewhere, I need a box to type in 3000 or X dust needed. Now I see what decks I can make + 3000 dust needed. I find something i liked! in these results, GREAT! Its only now that i am interested or found a deck I want. Now I decide to commit and dust the cards having seen promising or high ranking results to test out. If you are like me you don't just dust things haphazardly so being able to see "dust needed" results based on what you are willing to dust from your collection is very useful. If i am willing to create x amount of dust, let me include it in the filter.

    If we can input any value for dust needed on top of our collection then decks within affordability should we dust those legendary or cards we don't play will be easy to find. At the very least the decks I can create filter could include the dust we have because technically that is indeed decks we can create with just the cards and dust we already have assuming inn keeper tracks dust with our collection.


    Posted in: Site Feedback & Support
  • 0

    posted a message on #1 EU hyena hunter

    I run it, its not essential but i love that card and just adds win rate because you shouldn't need it but if somehow you do its great to restore the board with the amount of deathrattle here. Like  a second chance if you made bad plays. You would only remove another late game card like Tracking for it...

    Posted in: #1 EU hyena hunter
  • 0

    posted a message on Malchezaar's Imp

    "Discard" and "Shuffle back into your deck" ridiculously different mechanics lol, have you been making this mistake long? Wouldnt it be obvious?? How is this a question...

    Posted in: Malchezaar's Imp
  • 0

    posted a message on [Legend] Tempo Mage
    Quote from Evilintent >>

    It's sad when people try to be "funny" in this regard... 

     lol, i think double ko on this one... the fails are real. and amusing. 

    <3
    Posted in: [Legend] Tempo Mage
  • 2

    posted a message on [Legend] Tempo Mage
    Quote from TheMugZ >>
    Quote from Orlando_S_Gondar >>
    Quote from TheMugZ >>

    Went 0-4 with this deck. RnGesus hates me badly FeelsBadMan

    4 games does not evaluate a deck, you could lose 4 straight games copying a legendary deck on this website. You could lose but still know the deck works well just from playing it. RNG unfortunately counts and bad luck happens =( . To evaluate a deck AT LEAST play ten games. Most great decks even out in percentage after a fair spread, a FAIR evaluation is not 3 or 4 games lol. I am not saying its an amazing deck but its certainly not terrible... some decks take a few trys to LEARN how to play it and anticipate the draws etc etc. You cant just steal someones deck and thing its gonna win for you lol
     I mean, I'm too bad in rng and too PJSalt to play this deck really, no offense to the list. Back to fatigue warrior ResidentSleeper
      I hear that, i understand...  Personally im not a big fan of RNG, i would prefer to depend solely on my skills at constructed but what can you do. If you really like fatigue warrior by all means, Play it !

    But i will say this, dont give up on the class. I think its important to have a top deck for each class, in my case i like to have 2 top decks per class, by top deck i mean a couple of decks that play differently, perform well, and most of all are fun. It takes time, don't default to the ONE go to deck, each class has its merits! and having a couple of different startegy decks per class for yourself, means you know your opponent better too. Higher win rate.
    Posted in: [Legend] Tempo Mage
  • 0

    posted a message on [Top4Legend] Midrange Hunter Anti-meta

    P.S. For some reason i cant edit my comments right now. So i wanted to add but if you had to pick one thing... which would it be? to force him in.

    Posted in: [Top4Legend] Midrange Hunter Anti-meta
  • 0

    posted a message on [Top4Legend] Midrange Hunter Anti-meta

    I don't disagree. But i feel bad for him. sniff. Sigh, I should just disenchant already.  For such a big guy, hes pretty invisible lol. Its sad, i cry for him, and the skies cried too. 400 dust here i come!

    Posted in: [Top4Legend] Midrange Hunter Anti-meta
  • 2

    posted a message on [Top4Legend] Midrange Hunter Anti-meta

    IS it possible to remove something for... king krush? He never ever gets played , i would like to use him,  i know hes not good but he could be all like.... 
    "surprise!! motherFU@#$ER!!!! "

    Thug life.

    Posted in: [Top4Legend] Midrange Hunter Anti-meta
  • 1

    posted a message on [Top4Legend] Midrange Hunter Anti-meta
    Quote from MacBTG >>

    yeaaaah man, u have the secret of the deck :)

     I SEE WHAT YOU DID THERE


    Eater of Secrets kappa
    Posted in: [Top4Legend] Midrange Hunter Anti-meta
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