1. Return the game to quality gameplay. Solitaire and OTK decks have made the game un-fun. This is not subjective either. This is fact. Players do not one one sided matchups where they have zero chance of winning, but that is the case in today's highly polarized meta.
2. Reasonable return for your dollar. I've purchased every expansion and I am still need 218,000 dust to complete the non gold set... ~2180 packs still needed... And that's with playing 95% of the time since beta...
Tldr; greed and too much simplicity has driven me away from this being the main game I played.
If you want to distrupt hands play warlock, other classes seem to do fine without distrupting hands, the most popular control deck currently is odd warrior and it does fine without hand disruption (except against quest rogue. but that deck doesn't lose to dirty rat anyway)
I can't disagree more. I have ~100 games on my warrior in the last month (hovering around rank 4-5 right now) with a 72.4% win rate. The only decks I regularly lose to are token druids and Solitaire decks (Mechathun, Togwaggle). The Solitaire decks have too much control and survivability for me to race them to zero health and they have literally no way to prevent or outplay their combo's (except that one time my Azalina pulled their reduced togwaggle + azalina).
There needs to be a solution to the mechathun's and togwaggles. To simply have no way to counter them and to know that if they draw X # of cards then you automatically lose no matter how much health and board control you have, that's just bad game design.
Incredibly fun deck. I've been playing pogo in wild for a while and after facing this a couple times against my Odd warrior in standard, I thought it would be fun to play... did not disappoint.
Won 3 of 4 (turn 2 conceded, turn 4 concede). The best was the last win that went long. Finally ended with me and Mekgineer Thermaplugg making legions of gnomes and buffing them to foolish levels!
Agreed. Love the content... hate that I have to run ad blocker on a free site... but the site is barely usable with ads off... with them on I'm not interested in visiting (and it's basically unusable on mobile)
I tried swapping in Vanish and it's made a huge difference. Clearing a full N'zoth board is huge, but when I get key cards back like Blade/Reno, it's incredible.
Doesn't seem capable of winning against n'zoth paladins... which is literally 4 out of 5 decks right now.
Not enough board clears or minion presence to handle all their Deathrattle's. Our N'zoth summons is far to weak and our C'thun even at crazy numbers (20+) can't handle them if they get an Full death rattle board out.
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1. Return the game to quality gameplay. Solitaire and OTK decks have made the game un-fun. This is not subjective either. This is fact. Players do not one one sided matchups where they have zero chance of winning, but that is the case in today's highly polarized meta.
2. Reasonable return for your dollar. I've purchased every expansion and I am still need 218,000 dust to complete the non gold set... ~2180 packs still needed... And that's with playing 95% of the time since beta...
Tldr; greed and too much simplicity has driven me away from this being the main game I played.
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brawl quest complete in 3 games for 3 wins. thanks!
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Great deck for the "Plays of the Frozen Throne" Quest. Thanks!
2
I can't disagree more. I have ~100 games on my warrior in the last month (hovering around rank 4-5 right now) with a 72.4% win rate. The only decks I regularly lose to are token druids and Solitaire decks (Mechathun, Togwaggle). The Solitaire decks have too much control and survivability for me to race them to zero health and they have literally no way to prevent or outplay their combo's (except that one time my Azalina pulled their reduced togwaggle + azalina).
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There needs to be a solution to the mechathun's and togwaggles. To simply have no way to counter them and to know that if they draw X # of cards then you automatically lose no matter how much health and board control you have, that's just bad game design.
2
Incredibly fun deck. I've been playing pogo in wild for a while and after facing this a couple times against my Odd warrior in standard, I thought it would be fun to play... did not disappoint.
1
Won 3 of 4 (turn 2 conceded, turn 4 concede). The best was the last win that went long. Finally ended with me and Mekgineer Thermaplugg making legions of gnomes and buffing them to foolish levels!
0
Zoroark's Tempo Just doesn't work for me. I'm constantly sitting with a hand of combo cards and no activators.
3
Just had my first game against a taunt warrior. Turn 2 I played Tortollan Forager and get a King Mosh. Turn 3, I innervate + [card]Stranglethorn Tiger[/card]. Turn 3 he plays Dirty Rat and pulls my King Mosh. He conceded on turn 5.
2
Agreed. Love the content... hate that I have to run ad blocker on a free site... but the site is barely usable with ads off... with them on I'm not interested in visiting (and it's basically unusable on mobile)
3
Glorious deck. Can't wait for some of the nerfs to go out to see how it does when Shaman can't summon a 3/2 + 3/4 on turn 2/3.
2
Every time I play [card]Medivh, the Guardian[/card], Atiesh gets destroyed the next turn :(
I do however go on to win the game afterward. Fun deck!
0
I tried swapping in Vanish and it's made a huge difference. Clearing a full N'zoth board is huge, but when I get key cards back like Blade/Reno, it's incredible.
1
Doesn't seem capable of winning against n'zoth paladins... which is literally 4 out of 5 decks right now.
Not enough board clears or minion presence to handle all their Deathrattle's. Our N'zoth summons is far to weak and our C'thun even at crazy numbers (20+) can't handle them if they get an Full death rattle board out.
2
Played a warrior who had this deck. Was a really fun game. Made me want to come and see if I could find out more about his deck :D
Thanks for sharing! Next time I do a warrior quest, I'm going to give this a go.