20 mana,unlimited draw,full board control and then you get ultimate strike with bran+sir+astalor which cost him 0 because he will utilise his armor for that
seems fair for me
1
20 mana,unlimited draw,full board control and then you get ultimate strike with bran+sir+astalor which cost him 0 because he will utilise his armor for that
seems fair for me
12
Better card draw than Warlock
More Armor than Warrior
Better ability to stall than Priest/Mage
Better board than Shaman/Hunter
More removal than Warlock/Priest
More cheat than any class
way too powerful in Standard
11
So, you have made these accounts to rant about a class you should just craft and win with? OOOOKKKKEEEYAY
So you're saying everyone should play Druid? OOOOKKKKEEEYAY
9
Agree, Guff as a card should have never been printed. Basically gives druid 2 turns. For the rest of the game. At least before the patch druid would get around +20-30 armor. However, now it starts at +40 armor minimum. Don't remeber when druid was ever a bad class.
22
Since Druid has no real weakness it forces the meta to be extremely toxic in order to compete. The only current way to beat a Druid that knows what he is doing (60+ Iq) is to play extremely toxic hyper Aggro rush decks such as miracle rouge and shockspitter hunter in order to end the game as quickly as possible.
Druid needs a complete overhaul or a major nerf. Druid has been a huge issue since Guff was printed allowing for broken card combinations which should have never existed.
Currently Druid has no real weakness in the past it had no removal or very limited removal as a drawback for its ramp. Now Druid has no real weakness and can do every single thing in the game better than any other class it just has to survive 3-4 rounds early game then it has won. Earthen scales is a huge problem which alters all your pervious effort useless scale of Onyxia is absolutely disgusting moonlight guidance is game breaking and to top it off if you have bad card draw you can just play aquatic form and get your desired card instantly.
Hof Guff, Earthen scales, scale of Onyxia and moonlight guidance or complete change how ramping works because we can’t have both its extremely boring to wait for a Druid play with himself in order to concede the game or get extremely lucky with disruption.
5
Yes sure. You’re so smart. In the meanwhile I have at least 2 mana less per turn if not 4 to defend myself from their full imp board.
3
They do progressive damage and they stick in your hand for an additional turn? Could this be more idiotic and retarded?
I know tomorrow a new expansion is coming out but I really do not see what can counter this abomination apart maybe from full blood DK… maybe
1
This requires a dedicated dragon deck, and I think if any dragon Paladin will be viable it will be a Control Paladin, running only the minimal amount of dragons necessary.
2
kinda slow for board recovery, seems like a mid-rangy win-more
1
I don't really like this trend of cards that cost x mana but it would better if you could play them x+boh turn later
Would've been cool if there was a spell that let you summon different dragons like druid's 2☆
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1
Hey guys just wanted to share a deck that I used to climb from diamond to legend (33-10). I haven't seen anything remotely close to it so I figured I'd share it... I'm interested in thoughts and feedback. It's a control deck that can actually hang with tickatus too so try it out. There's a video included in the link where I explain the deck more thoroughly. GL
2
Np, I'm glad your enjoying it
2
Thats a tough one, they both have a pretty big impact. Maybe a nova, drop apotheosis, and add 2 devouring plagues? that's just off the top of my head though
4
I feel bad for everyone who was hopeful. The only "correct" nerf in my eyes was the pen flinger one. The fact springwater didn't get touched is beyond me... It just shows how out of touch they are with their own game and community. I don't mean to be rude, but when you have a dev saying we're not nerfing cards like tickatus or il gynoth because they arn't "played enough", you can't expect them to have a grasp on the competitive or fun aspects of this game...