I've found another one. The Standard meta.
- OoZuNoO
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saibur_ posted a message on 25.0 Known Issues - Patch With Bug Fixes Going OutPosted in: News -
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Souless_Anghel posted a message on Hearthstone Death Knight suffering from the same issues as Original WoW Death Knight upon release, major OPPosted in: Death KnightI agree OoZuNoO, the corpse mechanic really limits on what Death Knight can do. That is why Frost DK is just easier and more consistent than the other archetypes.
It has card draw and Discover effects thanks to Harbinger of Winter, Overseer Frigidara, and Frost Strike. It is spell-heavy which includes direct damage (Glacial Advance), AoE (Remorseless Winter, Frostwyrm's Fury, Howling Blast). Finally a lot of its cards do not use the corpse mechanic so they aren't confined to their own minions needing to die in order to be effective.
It makes me a bit sad that one of the more viable DK options is literally a Tempo/Burn deck that barely makes use of its own mechanic.
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gunter62300 posted a message on Post Nerfs 3U DKPosted in: Post Nerfs 3U DKSmorc it !
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JonnyLaw777 posted a message on Post Nerfs 3U DKPosted in: Post Nerfs 3U DKI'd trade Sylvanis for the legendary that curses all enemy minions. The 3 cost one?
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moofasa posted a message on Post Nerfs 3U DKPosted in: Post Nerfs 3U DKYeah I tried the first list you posted and it got me few good wins especially against Imp locks and Rogues. Around dia 2-3 I just hit a wall against armor druids and ping mages. Going to try the updated list, thanks for posting having a blast playing unholy dk.
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Kadakk posted a message on Post Nerfs 3U DKPosted in: Post Nerfs 3U DKHey, looks like unholy DK is good now, tried out your list and worked out well for me! If anyone interested in gameplay vid you can check one below:
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Roguemaster8 posted a message on Post Nerfs 3U DKPosted in: Post Nerfs 3U DKYeah for whatever reason Frost is still total garbage on my side of ladder. Gave it my all at least. Great list!
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Legend_Entomber posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsReally surprised we had a balance patch released on a Friday though…. Good job on their team for doing such quick fix!
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DuckZerg posted a message on Murder At Castle Nathria Final Reveal - All 30+ Remaining Cards Revealed!Posted in: NewsQuote from Lower_Your_Head >>Steamcleaner kills Quest Priest... at least Warlock's (1) mana fatigue-spells too...
It also kills Kazakusan Decks
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Im convinced minisets are a mistake at this point. With so few cards being introduced at a time, chances are the top decks will just find upgrades while the crap strategies dont get enough to become viable.
Give us 4 expansions a year damnit, MUCK FINISETS!
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This is way better than most people realize imo. If you're pressuring early enough, your opponent will never have time to waste 6 mana on 2 useless 3/3s, and if he removes it hes gonna have to deal with those 3/3s! The only other option is silence, but still leaves a 5/4 on the board.
No matter how you look at it, your opponent will always have to trade 2 for 1 to completely deal with this, always a lose-lose situation for them, this is VERY good. I can see this being played in aggro decks to top the curve, really cool design on this one!
Update: ok i forgot polymorph does deal with it 1 for 1, but who even runs polymorph effects these days? Doubt it will be widespread enough to make this card bad.
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As far as I can remember, the most balanced meta in HS history was Journey to Ungoro.
In that meta, everyone had at least one competitive deck except Warlock, and most importantly, no deck had above 52% winrate, meaning no class was tier 1 (I dont recall this ever happening again). One of the best and most memorable metas ever for sure.
So yeah, the peak of HS balancing can only be reached when all classes have below 52% winrate, i think thats mandatory. When there are no tier 1 decks opressing and warping the meta around them, all strategies have a reasonable chance to succeed.
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Something i dont see being mentioned is how Rogue now has easy access to Deadly Shot off concoctions multiple times per game, which would be cause for riot in other metas.
Rogue should never be THIS efficient at removing minions w/o damaging them, it was supposed to be part of their weaknesses (a meme at this point, but still). Randomly drawing cards, dealing dmg, summoning small stuff and grabbing cards from other classes are all things Rogue is known for, things they are supposed to be good at. But FUCKIN DEADLY SHOT?
That should be removed from the concoction pool, period. Replace it with anything mediocre, Wildpaw Knoll to 6 and bam, rogue still good but not oppressive.
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Zach0s suggestions in the VS Podcast seem good mostly.
Wildpaw Knoll to 6 mana;
Unleash Fel and Sinful Brand to 2 mana (UF should be manathirst 7 too imo);
Glacial Advance discounts next spell by 1 instead of 2 to prevent OMEGALUL burst from hand;
Astalor goes to 3/6/9 mana, with stats and battlecry buffed accordingly (manathirst stays the same);
The Astalor change is great cuz it kills the Anub'rekhan combo in druid and slows down Shadowstep abuse in Rogue, while still making it a great tool for slower decks.
My personal take is that Frostwyrm's Fury should cost corpses up to 5 to summon the 5/5 dragon. I mean, you're literally raising an undead dragon for fucks sake, this card not costing corpses doesnt make sense. This prevents the card from winning the game alone against board based decks when played back to back, as Frost doesnt have the corpse generation to create 5/5s over and over, usually.
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That one is the Rune systems fault actually, as it doesnt apply to cards you discover.
Why dip into a different rune when I can play triple rune, get all the best payoffs possible, and then discover cards from other runes if I need them?
Discover makes rune dipping in dk completely pointless. Its something that can be fixed with time though, they just need to release good payoffs that require rune dipping (cards with 1B/1U tags, for example). Not sure if time can fix corpses though, the mechanic seems too flawed in its current state.
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Finally someone who gets it. Made a whole thread to discuss it, but ppl there failed to understand something so simple!
Adding another tax to a card effect only makes sense if the payoff is worth it, which hasnt been the case for corpses AT ALL. None of the top Frost dk lists are playing Defrost and they are better for it, thats just baffling.
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Not even close. Unholy and Blood are dogshit, with only Frost performing well since the only reason it was bad before was Renathal.
I think the corpse mechanic, specially, was horribly implemented. Unholy and Blood cant function w/o it, but Frost can and CHOOSES not to meddle with it (Defrost is not being played), as it feels like another tax you must pay to get arguably the same level of power as similar archetypes get by only spending mana.
The aesthetic and flavour are top-notch. Gameplay wise, its VERY far from broken.
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I hate Ramp Druid as much as any decent person, but this time I think the culprit is DH.
Unleash Fel has purged early aggression out of the meta. Unless you can make big minions very early (aka Rogue), theres no point in being aggressive on ladder, as this atrocity of a card can just wipe out your entire board of small minions (with Arcanist or Trader) and heal DH back to full health, no aggro can beat that.
Who loves an aggro-free meta? Yep, Ramp Druid. Defying all canon, the brothers have each others back, demolishing anyone who tries to farm their kin.
Unleash Fel needs to be nuked out of orbit, PERIOD. As long as DH plays that shit, no other aggressive class but Rogue can hope to succeed, and the Druid - DH - Rogue deadlock cant be broken.
One expansion week in and im already in the nerf waiting room, FUCK this meta.
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Sad to see Patron DK dying so soon, it was the only good thing going for the class as a whole and it was an unintentional interaction, feelsbadman. DK needs a big round of buffs, as Daddy D being gutted just puts the whole class further in the dumpster.