• 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Im convinced minisets are a mistake at this point. With so few cards being introduced at a time, chances are the top decks will just find upgrades while the crap strategies dont get enough to become viable.

    Give us 4 expansions a year damnit, MUCK FINISETS!

    Posted in: General Discussion
  • 2

    posted a message on New Neutral Legendary Card Revealed - Pozzik, Audio Engineer

    This is way better than most people realize imo. If you're pressuring early enough, your opponent will never have time to waste 6 mana on 2 useless 3/3s, and if he removes it hes gonna have to deal with those 3/3s! The only other option is silence, but still leaves a 5/4 on the board.

    No matter how you look at it, your opponent will always have to trade 2 for 1 to completely deal with this, always a lose-lose situation for them, this is VERY good. I can see this being played in aggro decks to top the curve, really cool design on this one!

    Update: ok i forgot polymorph does deal with it 1 for 1, but who even runs polymorph effects these days? Doubt it will be widespread enough to make this card bad.

    Posted in: News
  • 1

    posted a message on What does a balanced meta look like?

    As far as I can remember, the most balanced meta in HS history was Journey to Ungoro.

    In that meta, everyone had at least one competitive deck except Warlock, and most importantly, no deck had above 52% winrate, meaning no class was tier 1 (I dont recall this ever happening again). One of the best and most memorable metas ever for sure.

    So yeah, the peak of HS balancing can only be reached when all classes have below 52% winrate, i think thats mandatory. When there are no tier 1 decks opressing and warping the meta around them, all strategies have a reasonable chance to succeed.

    Posted in: General Discussion
  • 1

    posted a message on Nerf Speculation

    Something i dont see being mentioned is how Rogue now has easy access to Deadly Shot off concoctions multiple times per game, which would be cause for riot in other metas.

    Rogue should never be THIS efficient at removing minions w/o damaging them, it was supposed to be part of their weaknesses (a meme at this point, but still). Randomly drawing cards, dealing dmg, summoning small stuff and grabbing cards from other classes are all things Rogue is known for, things they are supposed to be good at. But FUCKIN DEADLY SHOT?

    That should be removed from the concoction pool, period. Replace it with anything mediocre, Wildpaw Knoll to 6 and bam, rogue still good but not oppressive.

     

    Posted in: General Discussion
  • 1

    posted a message on Nerf Speculation

    Zach0s suggestions in the VS Podcast seem good mostly.

    Wildpaw Knoll to 6 mana;

    Unleash Fel and Sinful Brand to 2 mana (UF should be manathirst 7 too imo);

    Glacial Advance discounts next spell by 1 instead of 2 to prevent OMEGALUL burst from hand;

    Astalor goes to 3/6/9 mana, with stats and battlecry buffed accordingly (manathirst stays the same);

    The Astalor change is great cuz it kills the Anub'rekhan combo in druid and slows down Shadowstep abuse in Rogue, while still making it a great tool for slower decks.

    My personal take is that Frostwyrm's Fury should cost corpses up to 5 to summon the 5/5 dragon. I mean, you're literally raising an undead dragon for fucks sake, this card not costing corpses doesnt make sense. This prevents the card from winning the game alone against board based decks when played back to back, as Frost doesnt have the corpse generation to create 5/5s over and over, usually.

    Posted in: General Discussion
  • 1

    posted a message on The Corpse Mechanic is a FAILURE
    Quote from sanchogrande >>

    I’m not sure yet if it’s just a balance issue. Time will tell, I guess.

    It’s also true that no one plays hybrid DK decks, right? All red, all blue, or all green. I think the intent was to make hybrids viable, but that hasn’t worked out.

     

     That one is the Rune systems fault actually, as it doesnt apply to cards you discover.

    Why dip into a different rune when I can play triple rune, get all the best payoffs possible, and then discover cards from other runes if I need them?

    Discover makes rune dipping in dk completely pointless. Its something that can be fixed with time though, they just need to release good payoffs that require rune dipping (cards with 1B/1U tags, for example). Not sure if time can fix corpses though, the mechanic seems too flawed in its current state.

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone Death Knight suffering from the same issues as Original WoW Death Knight upon release, major OP

    Finally someone who gets it. Made a whole thread to discuss it, but ppl there failed to understand something so simple!

    Adding another tax to a card effect only makes sense if the payoff is worth it, which hasnt been the case for corpses AT ALL. None of the top Frost dk lists are playing Defrost and they are better for it, thats just baffling.

    Posted in: Death Knight
  • 1

    posted a message on Hearthstone Death Knight suffering from the same issues as Original WoW Death Knight upon release, major OP

    Not even close. Unholy and Blood are dogshit, with only Frost performing well since the only reason it was bad before was Renathal.

    I think the corpse mechanic, specially, was horribly implemented. Unholy and Blood cant function w/o it, but Frost can and CHOOSES not to meddle with it (Defrost is not being played), as it feels like another tax you must pay to get arguably the same level of power as similar archetypes get by only spending mana.

    The aesthetic and flavour are top-notch. Gameplay wise, its VERY far from broken.

    Posted in: Death Knight
  • 1

    posted a message on Druid is turning meta toxic

    I hate Ramp Druid as much as any decent person, but this time I think the culprit is DH.

    Unleash Fel has purged early aggression out of the meta. Unless you can make big minions very early (aka Rogue), theres no point in being aggressive on ladder, as this atrocity of a card can just wipe out your entire board of small minions (with Arcanist or Trader) and heal DH back to full health, no aggro can beat that.

    Who loves an aggro-free meta? Yep, Ramp Druid. Defying all canon, the brothers have each others back, demolishing anyone who tries to farm their kin.

    Unleash Fel needs to be nuked out of orbit, PERIOD. As long as DH plays that shit, no other aggressive class but Rogue can hope to succeed, and the Druid - DH - Rogue deadlock cant be broken.

    One expansion week in and im already in the nerf waiting room, FUCK this meta.

    Posted in: General Discussion
  • -8

    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change

    Sad to see Patron DK dying so soon, it was the only good thing going for the class as a whole and it was an unintentional interaction, feelsbadman. DK needs a big round of buffs, as Daddy D being gutted just puts the whole class further in the dumpster.

    Posted in: News
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