• 0

    posted a message on Potential Sunken City Nerfs
    Quote from ShadowAldrius >>

     Half of these nerfs are targetting decks that need no nerf (mech pally? Really?)

    Mech pally is broken as hell. It's way better than mech mage. Radar drawing 3-4 cards on average for 2 mana is ridiculous. Leviathan wins games on it's own in tempo match-ups. How does somebody catch up to someone who puts 8 mana of stats in minions on the board and does 8 damage to the enemy while developing their hand? Bubble Bot is also insane with buffed paladin minions.

    The druid nerfs completely take the edge off of a deck that is way too efficient. Aquatic Form and Moonlit Guidance have no business being as cheap as they are. They're actually balanced at 1 mana and 3 mana respectively.

    Swordfish as a 3 mana 4/3 is crazy too. It's not as big an issue as other things are, but it's not really great either.

    Like literally everyone acts like 1 mana nerfs to make things a little less high roll-y and maybe bring the power creep down a bit will kill the game somehow?

     Mech Pally has two clear weaknesses, which is relying on the board for everything and no early comeback mechanics. You clear their board early and they are very far behind. Bubble bot doubles down on this weakness, cant play it if their board is weak/cleared.

    Decks that are strong but have clear weaknesses are fine. Nerfs are only needed for decks with no weaknesses (ramp druid), or that harm the overall ladder experience (switcheroo BS and pirate warrior destroying lower ranks).

    1 mana increase can be the whole reason a card is playable or not, countless examples of this happened throughout HS history. If you slow everything down by 1 mana, whatever is not as punished by this nerf will just take over the game and nothing else will be good enough to challenge it. 

    Posted in: General Discussion
  • 1

    posted a message on Potential Sunken City Nerfs
    Quote from ShadowAldrius >>

    Druid:

    Aquatic Form to 1 mana 
    Jerry-Rigged Carpenter to 3 mana 2/2

    Moonlit Guidance to 3 mana

    Guff to 6 mana

    Oracle of Elune limited to the first minion summoned each turn.

    Earthen Scales to 2 mana.

    Priest:

    Switcheroo to swap only the health of both minions.

    Warrior

    Defias Cannoneer to 4 mana

    Juggernaut can only summon minions and weapons that cost (5) or less.

    Warrior Quest to 3/3/3 pirates.

    Hunter

    Net only counts as one spell for quest. Not two. Hunter quest probably could be 2/2/4 too. It's a little fast for the meta.

    Mage

    Sea Gateway to 4 mana

    Gaia only hits minions

    Paladin

    Radar to 4 mana
    Bubble Bot to 5 mana 3/3
    Leviathan to 8 mana

    Rogue

    Swordfish to only gain 1 attack.

    Neutral

    Kazakusan requires you to have a dragon in your hand in order to use his effect.

    I think these are pretty fair. Druid sounds like a lot, but I think Druid can take a lot. I dunno what to hit in Demon Hunter.

     Half of these nerfs are targetting decks that need no nerf (mech pally? Really?), what is your reasoning, if any deck does something strong = nerf it? Very confusing.

    Only agree with Earthen Scales, Switcheroo and Cannoneer getting a hit, everything else should be fine. 

    I think what the game needs more is buffs. Warlock and Priest are in a very miserable state, they simply cant do anything better than anyone, and I dont think nerfing the other classes will change that.

    Posted in: General Discussion
  • 0

    posted a message on Potential Sunken City Nerfs

    Earthen Scales and Switcheroo are getting deleted next patch, guaranteed.

    Its pretty much impossible to smorc down a ramp druid w/o perfect draws nowadays, that is unacceptable. Earthen Scales should never have been added to standard, period.

    Switcheroo will die cuz of the dumb rush murloc/deathwing combo, which is a shame.. rly liked the card, but its too easy to abuse in its current state. 

    Posted in: General Discussion
  • 0

    posted a message on The Druid Problem: An Analysis

    TL;DR: Ramp druid has no weaknesses. All the problems that plagued the archetype since its inception (not finding ramp early, board removal etc) have been covered up so the class is now OP.

    What I dont understand is, why does Team 5 keep covering up class weaknesses? Everytime this happens the ladder experience goes to shit, and it happens WAY too often to be a coincidence. It seems DELIBERATE.

    Does making classes broken OP make people spend more in the shop? Or are they just rly imcompetent at testing their own game? 

    Posted in: General Discussion
  • 0

    posted a message on Best and Worst Class Set?
    Quote from Shipmen >>

    I don't know what game you are playing. 

    Anyway, I still remember your predictions always fail (also in the previous meta), so you don't seem like the right person. Mech mage is good and I missed it. We will see. 

    If you don't like HS replay data, next time you can provide your data, so we can estimate people's predictions with Oozu's data. And, in this way, we will see in what world Lady Preston is played (like your previous forecast) 

    https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/252590-onyxias-lair-meta-predictions

     

     LMAO right, you're that doomsayer with issues I argued with last set, didnt realize cuz you changed pics.

    You said the game was dying and somehow we're still here so.. dont think you're qualified to make fun of other ppls predictions.

    Also HS Replay free data only rly shows which classes and decks are popular, they cant tell us which are the best, specially on day 1 of the expansion with everyone playing unoptimized stuff. But of course you knew that right? Since you're never wrong apparently.

    Posted in: General Discussion
  • 1

    posted a message on What a surprise

    Pirate warrior potential ceiling is very low, decks pretty much figured out already while many others are far from refined and show way more promise.

    Have had zero problems with pirate warrior so far, even when playing control. Very easy to predict and counter.

     

    Posted in: Card Discussion
  • 0

    posted a message on What Decks did you try in SC?

    Having a lot of success with Tempo Pirate Rogue, went on a 10-3 streak yesterday with my list to rank 5 and plan to get legend with it later:

    VttSC Tempo Pirate Rogue
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (16) Ability (12) Weapon (2)
    Loading Collection

    Pirate Rogue ended up much harder to figure out than other decks, but I believe it is the strongest tempo deck out there! Some important notes:

    Shadowstep is bait here. This is the most shocking realization I had, a huge reason why ppl are having a hard time with the archetype. Most of the pirates in the deck have static effects, not enough battlecries/combos to abuse it.

    Azsharan Vessel is a sleeper. Preparation + Vessel + Gone Fishing puts 12/12 stats WITH STEALTH on board on turn 4 or 3 with coin, only slow mage/priest/warlock can answer this play. 99% of the time the stealthed pirates survive, Southsea Captain comes down the next turn and the opponent just concedes, this happened A LOT. If w/o the combo just prep + vessel is a lot of value and stealthed pirates in the midgame put a lot of pressure. 

    Crabatoa is king. The King of all Tempo Kings. Love this card so much.

    Posted in: General Discussion
  • 0

    posted a message on Best and Worst Class Set?
    Quote from Shipmen >>

    It is not trash but it is not even op. 

    Anyway. I am very happy. My forecast was very accurate. At least for now. 

    Quote from Shipmen >>

    My forecast is that it will be a meta for quest hunter, mech pala and maybe quest warrior. Hunter because the quest is strong. Pala because minions with divine shield are strong and they counter hunter's quest. Quest warrior because there are still pirates. 

    And it will be a very aggro meta.

    Source: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/252983-which-class-will-be-the-new-stone-of-the-game

     Theres nothing OP, no deck is truly dominating so far. Funny, Ive seen barely any hunters and the ones ive seen played janky crap. Quest hunter might be fine, but its certainly not popular. Very few mech paladins too, mech mage is way more popular at least on ranks 5-1.

    Basing predictions on HS Replays free ratings isnt exactly what id call "accurate"..  

     

    Posted in: General Discussion
  • 0

    posted a message on What decks do you think will be the best?

    Quest Warrior, not even a debate here. They gave it WAY too many good cheap pirates this set, Rokara is coming down on turn 6/7 every game guaranteed. Not to mention their colossal beast has a 42% chance to give them 1 mana Mr. Smite LMFAO, the BS levels on that deck are through the roof. 

     

    Posted in: General Discussion
  • 1

    posted a message on Best and Worst Class Set?
    Quote from Shipmen >>

    But are you talking about how fancy is and how for you is fun or how strong is it?

    Because, sorry but rogue doesn't seem strong at all to me. 

     All of the above, whatever gets you excited to play any given class. Hooktusk looks lots of fun, exactly the kind of disruption I wanted in HS, rly looking forward to farm combo/Kazakuzan players with it.

    The rogue pirate package looks very strong, I mean, Swordfish is a 4/3 weapon with an upside for 3 mana, what MORE does any strategy need to succeed? Hello?!

    Posted in: General Discussion
  • 1

    posted a message on Best and Worst Class Set?
    Quote from Legend_Entomber >>

    I think people are underestimating Warlock and imagine if the class will come through as another Demon Seed era....

    Priest is pretty bad IMO... it is usually good during theorycrafting but once the meta is filled with Aggro, Priest will be in the dumpster..

     The priest expansion set almost doesnt matter cuz their core set is now insanely JACKED, easily the biggest upgrade of all classes. The zero mana legendary looks pretty exciting too, priest players have a lot to look forward to.

    Warlock got the short end of the stick in everything lmao, crappy class core set changes (discard stuff with zero expansion support.. its like they WANT warlock to suck), uninspiring expansion set, things are looking grim. The only thing warlock players are looking forward to is Reno Jackson honestly, I can see a Highlander Demon Seed list being decent.

    Posted in: General Discussion
  • 0

    posted a message on Best and Worst Class Set?

    Fel DH will probably have fun times testing Queen Azshara and their Naga legendary, seem to fit the burn strategy well. Not the best, nor the worst.

    Mage is my close second, already have a naga tempo build brewing ;)

     

    Posted in: General Discussion
  • 3

    posted a message on Best and Worst Class Set?

    Rogue set is easily my top 1, new Hooktusk will be super satisfying to play and Tess will make the Maestra Burgle stuff interesting to play again.

    I cant decide if I hated the Warlock or the Warrior set more. They tried to give 2 new directions for Warlock (murloc and curse) but they both SUCK, not nearly enough good support for neither.

    Warrior is the other way around, they didnt give the class any new direction, instead supporting the same super boring strategies (quest and Kazakuzan) we've been seeing for the past few months, LAME.

    Which set are you excited about and which set is the most disappointing?

    Posted in: General Discussion
  • 0

    posted a message on Do new Colossal cards compete with Kazakuzan?

    Only the tempo-oriented Colossals will see play, none of them provide a valid slow wincon, cant compare them with Kaz honestly.

    With that said, the only class Kaz will find a home for now is probably Warrior, as it lost nothing important and got great support in this set, but I doubt it will be dominant.

    We wont have to worry about Kaz taking over the meta again for a while, so long as Team 5 doesnt print more spell-based ramp for Druid, we gucci.

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Legendary Card Revealed - Hedra The Heretic

    Its the kind of support you only add if theres nothing else better for that card slot. IF a big spell based druid strategy is good enough on its own this could see play as a nice added bonus, but you never build a deck around this, horrible conditions for a random payoff.

    Posted in: News
  • To post a comment, please login or register a new account.