• 0

    posted a message on How good is Jandice Barov?

    This card is excellent in rogue. Not only can you shadowstep it to flood the board with 5 drops for 8 mana, you can evolve her with lackey into a 6 drop too, any galakrond rogue would want this.

    Mage is getting a shot at tempo again this season, if that deck pays off this will be in it, but its not gonna make it viable by itself. Im optimistic though, very nice tempo support was shown thus far.

    Posted in: Card Discussion
  • 2

    posted a message on New Neutral Legendary Card Revealed - Keymaster Alabaster

    There are no good ways to force the opponent to draw cards in standard, so this card is wild only. Theres no way this will survive a turn against control and you will die before using the card against aggro if you play this on 7, you will see ppl high roll this from evolve effect and thats it.

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Weapon Revealed - Sphere of Sapience

    Every control deck that doesnt use weapons for early board removal will want this card, so all Priests, Highlander Mage, Ramp Druid and Control Shaman. Weapon destruction will prevent it from being everywhere, but it will see play for sure.

    Posted in: News
  • 9

    posted a message on New Paladin Legendary Card Revealed - Turalyon

    Why so understatted? Would it have broken the game if it had 8+ atk? At least that would make it a threat and not just meant for trading, 3 atk for 8 mana is just unplayable unless the effect provides a massive tempo swing, which this doesnt.

    1/10, even Duel Paladin aint gonna want to play this, cuz 5 mana is what this shit should have costed FROM THE START! 

    Posted in: News
  • 1

    posted a message on New Druid/Shaman Rare Card Revealed - Groundskeeper

    This goes right into my Survival of the Fittest list, its perfect! Seems druid is getting out of the dumpster next month 👌

    Posted in: News
  • 0

    posted a message on Glide nerf

    I couldnt care less what class this card belongs to, hand disruption is something that cant work in hs where theres no counterplay! Hell, even in MtG and YgO hand disruption is omega tilting and gets banned all the time, and they have counterplay for it! I rly disagree with the direction Team 5 is taking here, the chances of this backfiring is way too high.

    Posted in: General Discussion
  • 7

    posted a message on New Neutral Legendary Card Revealed - Vectus

    In Bomb Warrior this is literally a mini Dr. Boom!

     

    Posted in: News
  • 0

    posted a message on (SA) Pig Assault Druid Theorycraft

    So what happens when you combine Spell and Big Druid in a single deck with new cards? Something like this:

    Wolf Assault Druid
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    Minion (13) Ability (17)
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    2x 9/9 Stonetusk Boar + Shan'do copy = 27 dmg from hand for 5 mana, not too shabby! Even if you only get to play one Survival with Kael'Thas its still 15 dmg from hand, certainly a worthy build-around imo. You can still win with beast beat-down/Alex/Ysera dragon flooding, plenty of ways to bring the pain. 

    Pre-nerf innervate coming back with Lightning Bloom is HUGE. The overload is largely offset by the sheer amount of tempo/value gained, I think theres a lot of potential here.

    Any suggestions? Have a similar build of your own? Any constructive feedback is appreciated! 

    Posted in: Druid
  • 8

    posted a message on New Neutral Legendary Weapon Revealed - Sphere of Sapience

    Dual colour cards? Hand disruption? SCRY EFFECT?? Dayum, HS is going full MtG this season, not sure if its a good or bad thing, but certainly interesting!

    Posted in: News
  • 0

    posted a message on Glide nerf
    Quote from SequeLa_ >>
    Quote from OoZuNoO >>
    Quote from SequeLa_ >>
    Quote from OoZuNoO >>

    The kind of ppl in this thread saying this card wont break the game:

    >DH players

    >People who hate Priest

    >DH players who hate Priest LUL

     Let me make it clear. I am not one of the DH players and they don't have to interrupt your hand to beat your face. That is all about it. Being sarcastic won't make you look logical.

     You understand the simple fact this card exists will force everyone to go full aggro right? The moment any control deck gets popular, DHs will flood the ladder with this shit and exterminate it, making it all aggro again. Theres no counterplay to this, you play it against control = you win, period. 

    This card will define the meta w/o even having to be played, thats how broken it is. 

     I am saying this one more time. Glide is not poisonous even for control decks. Don't make me repeat what I've already said.

    Are you afraid because Glide will never allow control decks to be played? How is Murloc Paladin a deck with one of the highest winrate then? Why were dragon decks so competitive when Dragonmaw Poacher was keeping eyes on them? Why would you ever play control deck if you know you can't outvalue Priest Galakront after all? Remember Platebreaker?

    Talking how broken a tech card is often meaningless. Not a single deck is playable if you are afraid of being countered. We only have 30 cards in our decks and we do not have a space for a tech card unless it's something like "Battlecry: You win against this class" and Glide certainly is not even a good tech card.

    No one techs in cards against a single deck unless that is a tier 0 god around that makes up 50% of ladder, but against an ENTIRE archetype? Specially the one your deck struggles against? Absolutely. 

    You and I have already discussed this card a lot on the other thread, dont think theres much else to be said. If im allowed one last thing, would be to tell you this: dont underestimate hand disruption. Every card game that introduced it paid a VERY heavy cost for it enjoyment wise, Team 5 is walking a very dangerous path right now. 

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Legendary Card Revealed - Lorekeeper Polkelt

    Emptying your hand to get any outcast effect should not be an issue if 90% of your cards cost 1 or 2 mana, drawing Glide off Skull should be super good too. At the end of the day Glide is a tech card, but it is THE ULTIMATE tech card. DH will play it if theres control on ladder, they wont if there isnt, but thats the problem: no one will want to play control cuz this card exists, its simply too much of an auto-win!

    Will DH play this card a lot? Certainly not, CUZ THEY DONT NEED TO. The simple fact this card exist is enough to completely warp the meta around it, thats what i've been trying to tell you for a while now. The ultimate weapon is the one you dont need to use.

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Card Revealed - Lorekeeper Polkelt

    Maybe cuz you dont think having the same hand size as the aggro opponent is omega crippling to the control player, but oh well, lets agree to disagree then.

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Card Revealed - Lorekeeper Polkelt

    What makes you think they cant be used together? I dont see any reason not to since you never keep Skull on mulligan 

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Card Revealed - Lorekeeper Polkelt

    Divine Favor does nothing in the mirror, while Glide still gives you 2-3 cards, thats one hell of an improvement already. drawing 3 cards and killing 3+ cards from your opponents hand is way, WAAAAAY stronger than drawing 6+ cards if you're aggro, specially when DH has other cheap draw options at their disposal. 

    Spectral Sight is better against aggro sure, but Glide is an auto-win against a lot of decks, id take that broken upside over SS anyday.  

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Card Revealed - Lorekeeper Polkelt

    Guess you werent around to see aggro paladin with Divine Favor, thats all I can tell from your comments.. Also good to remember aggro DH has chaos strike and skull of guldan too. 

    Posted in: News
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