This is neither an aggressive deck nor a control deck, it is a tempo deck. The aim of this deck is to play late game threats to the point that your opponent is unable to deal with them in time. Of course some cards I use suck because their purpose is not to stay on the board; they are a substitution for spell cards. I do not have an issue with how poor value my early game provides because Baron Geddon, Eadric the Pure, Enter the collisium, and Chillmaw will likely throw all tempo the opponent had out the window. And if they don’t, Tirion Fordring, and Ragnaros, Lightlord definitely will.
No sustainability? This deck has plenty of sustainability; it’s just the cards to obtain it though have a high mana cost. Most cards in this deck either impact the board immediately or protect me in some way, so I take face damage at a slightly slower rate than it may appear I do.
I chose not to add cheap minions to the deck because I found that they hurt me more than helped me. If I remove Eadric the Pure, I risk being unable to counter more tempo orientated match ups. If I remove Ysera or Deathwing, Dragonlord, I lose my win condition against control decks, and I lose the ability to play Blackwing Corruptor, Chillmaw, and Twilight Guardian. Since my deck is slow and greedy, I need to play cards perfectly on curve each turn to counter the opponent. Drawing a low drop late game either leaves me without a card to play in the future, or causes me to lose from loss of tempo.
I do not need card draw as much as other decks because of three reasons. The first reason is because I usually only play one card a turn, which causes me to use up my hand at a much slower rate. The second reason is because the majority of my late game threats are worth the value of 2+ cards. This can cause the opponent to use up a good majority of cards in their hand to stop my tempo. The third reason is because the greediness and reactive natureof my deck makes it one of the best decks in the game at top decking. Of course there are still some instances where lack of card draw hurts me, but similar to low drop minions, I found that card draw ended up hurting me more than helping me against opponents.
Thank you guys very much for taking your time to try helping me, however, I am sorry but the advice I have been given so far did not help me. This deck is crafted like a puzzle; I am unable to figure out how to make the puzzle better without it all toppling down.
I have played 310 games this season with my deck and it has a 49% win ratio. The only thing stopping it from laddering effectively right now is its below average win rate against aggressive decks. Do you guys have any recommendations on how to make this deck better against aggressive decks. I am currently unable to figure out how to do this without reducing its effectiveness against control and tempo decks.
The highest rank I have achieved with this deck achieved is 7
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This is neither an aggressive deck nor a control deck, it is a tempo deck. The aim of this deck is to play late game threats to the point that your opponent is unable to deal with them in time. Of course some cards I use suck because their purpose is not to stay on the board; they are a substitution for spell cards. I do not have an issue with how poor value my early game provides because Baron Geddon, Eadric the Pure, Enter the collisium, and Chillmaw will likely throw all tempo the opponent had out the window. And if they don’t, Tirion Fordring, and Ragnaros, Lightlord definitely will.
No sustainability? This deck has plenty of sustainability; it’s just the cards to obtain it though have a high mana cost. Most cards in this deck either impact the board immediately or protect me in some way, so I take face damage at a slightly slower rate than it may appear I do.
I chose not to add cheap minions to the deck because I found that they hurt me more than helped me. If I remove Eadric the Pure, I risk being unable to counter more tempo orientated match ups. If I remove Ysera or Deathwing, Dragonlord, I lose my win condition against control decks, and I lose the ability to play Blackwing Corruptor, Chillmaw, and Twilight Guardian. Since my deck is slow and greedy, I need to play cards perfectly on curve each turn to counter the opponent. Drawing a low drop late game either leaves me without a card to play in the future, or causes me to lose from loss of tempo.
I do not need card draw as much as other decks because of three reasons. The first reason is because I usually only play one card a turn, which causes me to use up my hand at a much slower rate. The second reason is because the majority of my late game threats are worth the value of 2+ cards. This can cause the opponent to use up a good majority of cards in their hand to stop my tempo. The third reason is because the greediness and reactive natureof my deck makes it one of the best decks in the game at top decking. Of course there are still some instances where lack of card draw hurts me, but similar to low drop minions, I found that card draw ended up hurting me more than helping me against opponents.
Thank you guys very much for taking your time to try helping me, however, I am sorry but the advice I have been given so far did not help me. This deck is crafted like a puzzle; I am unable to figure out how to make the puzzle better without it all toppling down.
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I have played 310 games this season with my deck and it has a 49% win ratio. The only thing stopping it from laddering effectively right now is its below average win rate against aggressive decks. Do you guys have any recommendations on how to make this deck better against aggressive decks. I am currently unable to figure out how to do this without reducing its effectiveness against control and tempo decks.
The highest rank I have achieved with this deck achieved is 7
This is the decks win/loss ratio:
Druid 18 – 26 hunter 4 - 5 mage 13 - 11 paladin 8 - 5 priest 24 - 20 rogue 12 - 17 shaman 21 - 35 warlock 26 - 18 warrior 26 – 21
Notice: I have been ridiculously lucky at Drawing Reno Jackson against warrior, so the ratio for that match up is inaccurate.