Each should definitely mean both get a deathrattle, no matter how many deathrattle minions died, unless of course there are none. There is no indicator that if one whelp takes a deathrattle, it is removed from the pool of deathrattles. If by chance you ShadowstepVectus and replay him, is that deathrattle still available? I would assume it is, so both whelps should be able to fish for and find that single deathrattle.
I get periodic "Your Opponent" games, I don't think I've ever see myself as "You" - it usually happens if i had some sort of brief connectivity glitch.
I just hope they don't start offering the monthlies - I may never accomplish much in this game, but at least I have all of the monthly cardbacks, haha.
This is a little bit of an over the top rant, but I will agree that it feels pretty rare when a game I play is actually decided by actual gameplay. I would like to see the game figure out a way to build a meta where more decks can actually compete against one another, rather than having most games decided by matchup and draw luck. I just played a casual match, and we were both playing janky stuff (him/her : shaman, me : warlock), and it dragged thru into multiple fatigue turns, with all sorts of bananas twists and turns, and I suddenly remembered for a moment what fun felt like in Hearthstone :)
I get the sense that it's only RNG when someone loses, but of course, all of their wins are based on purely amazing gameplay and deckbuilding, not a randomly generated number in sight.
If anything is actually ruining this game, it's all of these prefab decks, all of these instant synergies created by quests, Galakrond, lackeys - the decks are almost auto-build and autopilot, efficient, high win-rate, with almost no need to innovate or make changes. Sure, a few better players might come up with a clever counter deck or two, but they can simply be written off as the one or two losses you take on the way. Honestly, those RNG "pull your ass out of the fire" moments are really the only things that give the game any excitement, and I find these over-the-top complaint threads on the topic comforting.
Sorry guys, sometimes that DH that you spent no time building will lose. Life is hard.
I think what people want is to play games where in game choices determine whether you win or don't win, moreso than simply picking a deck that wins against A B C and D, but gets countered by Y and Z, and having that be, essentially, the sole determinant in who wins and loses. The winrates have less to do with good player/bad player, but simply how often you're likely to queue into a mirror or counter match.
I think what people might want is not necessarily to have their meme deck become an unstoppable god tier force, but simply to able to create a deck using even slightly off-meta picks that could actually win games now and then when they play well, rather than knowing they played well, and still getting downed by some forced-synergy OP deck that they've played 400 times this week because the designers made that the only real way to play this game, to the point where even the casual games are exactly the same.
I think we'd all love to see less pompous thread-making where people copy some statistics off a site and act as though they were The Father of Mathematics, condescendingly explaining to people that they are wrong to feel irritated about the direction a game they used to enjoy is going in, because "that's how math works".
Demon Hunter vs Druid, Mage, Rogue, Paladin, Priest, Shaman, Warrior, Hunter, DH - winrate between strong and ridiculous, no problem
Demon Hunter vs Warlock - ooo, that gets tricky, but it's still winnable.
Warlock vs Druid, Mage, Rogue, Paladin, Priest, Shaman, Warrior, Hunter, Warlock - matchups same as previous, have rarely used Sac Pact, might skip it.
Warlock vs Demon Hunter - Great card!
OBVIOUSLY the card is just too massively dominant, so unfair. Truth is, if the initial design for Demon Hunters had at least been semi-balanced, we'd all still probably have forgotten that Sacrificial Pact existed.
So, for 7 or so years this card exists, doing the exact same thing, and is rarely if ever used. Finally, it finds a space against one class, and is now "the best card in all of hearthstone". God I love these forums.
Think of it as religion - just believe in it, despite the fact that it doesn't seem to make sense and you can't see any proof of it.
I myself got matched up against 2 1000 win portrait hunters in the span of 3 matches on a relative's account that had almost no DoD cards, no Awakening cards, and almost never has even reached rank 20 in the 6 or so years it has existed. This week's TB got that account it's 1000th win ever, total, in any mode. Does this seem like a working MMR? Not really, but yea, we see thru the glass darkly - pray unto Yogg, and have faith, for the word is true, and you are being matched perfectly, according to his plan.
I really do think that the lack of deck slots is one of the truly shameful aspects of the game right now. 7 years in, I'd like to think that they can make the game a little more player friendly in that regard. I think it would be nice to simply click on a class, and have 5 to 10 slots available - a Renolock, and Handlock, Zoo, janky discard stuff, lackeys, some wild mech Locks, for example. I'm sure a lot of people end up playing the same decks over and over because they just don't to eliminate a deck that kind of works to make a new one that might not.
I definitely agree that flavor-wise, having murlocs in the Outland expansion doesn't really make sense. I know that Hearthstone is its own separate thing, and they only care about the WoW flavor stuff when it's convenient, but really, I don't think there even ARE any murlocs in the Outland. This I think is just a joke/meme that the creators haven't gotten tired of yet - damn that Murloc Knight.
5
Each should definitely mean both get a deathrattle, no matter how many deathrattle minions died, unless of course there are none. There is no indicator that if one whelp takes a deathrattle, it is removed from the pool of deathrattles. If by chance you Shadowstep Vectus and replay him, is that deathrattle still available? I would assume it is, so both whelps should be able to fish for and find that single deathrattle.
3
I get periodic "Your Opponent" games, I don't think I've ever see myself as "You" - it usually happens if i had some sort of brief connectivity glitch.
5
3 Paladin cry threads on my board at once! How do I choose from all this variety?
2
I just hope they don't start offering the monthlies - I may never accomplish much in this game, but at least I have all of the monthly cardbacks, haha.
0
This is a little bit of an over the top rant, but I will agree that it feels pretty rare when a game I play is actually decided by actual gameplay. I would like to see the game figure out a way to build a meta where more decks can actually compete against one another, rather than having most games decided by matchup and draw luck. I just played a casual match, and we were both playing janky stuff (him/her : shaman, me : warlock), and it dragged thru into multiple fatigue turns, with all sorts of bananas twists and turns, and I suddenly remembered for a moment what fun felt like in Hearthstone :)
19
Congratulations, your premise is completely original, and your actions not in any way immature, petulant and pathetic.
3
I get the sense that it's only RNG when someone loses, but of course, all of their wins are based on purely amazing gameplay and deckbuilding, not a randomly generated number in sight.
If anything is actually ruining this game, it's all of these prefab decks, all of these instant synergies created by quests, Galakrond, lackeys - the decks are almost auto-build and autopilot, efficient, high win-rate, with almost no need to innovate or make changes. Sure, a few better players might come up with a clever counter deck or two, but they can simply be written off as the one or two losses you take on the way. Honestly, those RNG "pull your ass out of the fire" moments are really the only things that give the game any excitement, and I find these over-the-top complaint threads on the topic comforting.
Sorry guys, sometimes that DH that you spent no time building will lose. Life is hard.
2
I think what people want is to play games where in game choices determine whether you win or don't win, moreso than simply picking a deck that wins against A B C and D, but gets countered by Y and Z, and having that be, essentially, the sole determinant in who wins and loses. The winrates have less to do with good player/bad player, but simply how often you're likely to queue into a mirror or counter match.
I think what people might want is not necessarily to have their meme deck become an unstoppable god tier force, but simply to able to create a deck using even slightly off-meta picks that could actually win games now and then when they play well, rather than knowing they played well, and still getting downed by some forced-synergy OP deck that they've played 400 times this week because the designers made that the only real way to play this game, to the point where even the casual games are exactly the same.
I think we'd all love to see less pompous thread-making where people copy some statistics off a site and act as though they were The Father of Mathematics, condescendingly explaining to people that they are wrong to feel irritated about the direction a game they used to enjoy is going in, because "that's how math works".
1
My least favorite cards are any Galakrond enabler cards, especially the rogue and neutral cards.
Any quests, even the sort-of wimpy ones. The Sidequests I can live with, maybe.
The Coin.
Mage secrets. Those zero-cost DH cards that are always in Outcast position when Altruis hits the board.
Queen of Pain Harbinger Celestia Worthless Imp
The 3 of Clubs.
4
In a Sacrificial Pact world. . .
Demon Hunter vs Druid, Mage, Rogue, Paladin, Priest, Shaman, Warrior, Hunter, DH - winrate between strong and ridiculous, no problem
Demon Hunter vs Warlock - ooo, that gets tricky, but it's still winnable.
Warlock vs Druid, Mage, Rogue, Paladin, Priest, Shaman, Warrior, Hunter, Warlock - matchups same as previous, have rarely used Sac Pact, might skip it.
Warlock vs Demon Hunter - Great card!
OBVIOUSLY the card is just too massively dominant, so unfair. Truth is, if the initial design for Demon Hunters had at least been semi-balanced, we'd all still probably have forgotten that Sacrificial Pact existed.
0
Speaking of hunters, who in standard can counter secrets these days?
9
So, for 7 or so years this card exists, doing the exact same thing, and is rarely if ever used. Finally, it finds a space against one class, and is now "the best card in all of hearthstone". God I love these forums.
0
Think of it as religion - just believe in it, despite the fact that it doesn't seem to make sense and you can't see any proof of it.
I myself got matched up against 2 1000 win portrait hunters in the span of 3 matches on a relative's account that had almost no DoD cards, no Awakening cards, and almost never has even reached rank 20 in the 6 or so years it has existed. This week's TB got that account it's 1000th win ever, total, in any mode. Does this seem like a working MMR? Not really, but yea, we see thru the glass darkly - pray unto Yogg, and have faith, for the word is true, and you are being matched perfectly, according to his plan.
Amen.
0
I really do think that the lack of deck slots is one of the truly shameful aspects of the game right now. 7 years in, I'd like to think that they can make the game a little more player friendly in that regard. I think it would be nice to simply click on a class, and have 5 to 10 slots available - a Renolock, and Handlock, Zoo, janky discard stuff, lackeys, some wild mech Locks, for example. I'm sure a lot of people end up playing the same decks over and over because they just don't to eliminate a deck that kind of works to make a new one that might not.
0
I definitely agree that flavor-wise, having murlocs in the Outland expansion doesn't really make sense. I know that Hearthstone is its own separate thing, and they only care about the WoW flavor stuff when it's convenient, but really, I don't think there even ARE any murlocs in the Outland. This I think is just a joke/meme that the creators haven't gotten tired of yet - damn that Murloc Knight.