Of course, you can lose with any deck, no two games of Hearthstone are completely alike. Some opponents may be able to race you whereas others may heal/taunt their way through.
In general, you try to optimize your damage over time. When you start to weave in Hero Powers, for example, depends on what you expect to happen: small minions against a Priest at 3/4 mana, for example, can get wiped by Breath of the Infinite or Holy Nova, so you will rather Hero Power than put another tiny minion on the board. Then if the Priest clears the board, you have more in your hand and perhaps more Hero Powers too.
Paladin typically wins if they find Libram of Hope and Warrior wins if they find Risky Skipper + Armorsmith. If they don't, you should have enough damage to close out the game.
What you should do is focus on finding the path to lethal: How will you spend the next couple of turns? Will you use your Hero Power? Do you have enough cards left to play? Will you save some resources for future turns? Do you have Voracious Reader so you just want to dump your hand as soon as possible to get more cards from that? What can the opponent do and how do you play around that - board clears, buffs, any need to trade or can you just go face? Those are the types of things you think about playing this deck.
The free new or returning player decks are not quite capable of tackling the Scholomance Academy meta, but some of them can be upgraded to meet the challenge for hardly any dust at all. Here's my upgraded take on Highlander Hunter:
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Top-1000 Legend with budget decks only! Here's the deck I ended my climb with, Budget Elemental Spell Damage Mage:
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With the new Core set coming, I took a look at what to do with your Classic packs:
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Another month, another budget Legend.
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I proudly present: Clown Priest!
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I managed to find a successful Gibberling Druid list for the current meta, so if you're looking to play a cheap Druid deck, I've got you covered!
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With the meta starting to get established, it is time to make some deck guides again. Here's my successful take on Control Priest:
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For anyone interested in the best decks right now, I took a deep dive into statistics today and came up with this top 6:
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Lots of new videos for both Standard and Battlegrounds on my Youtube channel!
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Of course, you can lose with any deck, no two games of Hearthstone are completely alike. Some opponents may be able to race you whereas others may heal/taunt their way through.
In general, you try to optimize your damage over time. When you start to weave in Hero Powers, for example, depends on what you expect to happen: small minions against a Priest at 3/4 mana, for example, can get wiped by Breath of the Infinite or Holy Nova, so you will rather Hero Power than put another tiny minion on the board. Then if the Priest clears the board, you have more in your hand and perhaps more Hero Powers too.
Paladin typically wins if they find Libram of Hope and Warrior wins if they find Risky Skipper + Armorsmith. If they don't, you should have enough damage to close out the game.
What you should do is focus on finding the path to lethal: How will you spend the next couple of turns? Will you use your Hero Power? Do you have enough cards left to play? Will you save some resources for future turns? Do you have Voracious Reader so you just want to dump your hand as soon as possible to get more cards from that? What can the opponent do and how do you play around that - board clears, buffs, any need to trade or can you just go face? Those are the types of things you think about playing this deck.
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The free new or returning player decks are not quite capable of tackling the Scholomance Academy meta, but some of them can be upgraded to meet the challenge for hardly any dust at all. Here's my upgraded take on Highlander Hunter:
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I looked through all the statistics and can now give advice on the best free new or returning player deck to choose!
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Trying out everything, even Big Duel Paladin!
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I climbed to Legend again with budget decks only, including this best budget deck in the game!