^^ This guy gets it ^^
- OldDewHS
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Member for 8 years, 6 months, and 24 days
Last active Sun, Jun, 13 2021 05:56:20 -
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- 26 Total Posts
- 27 Thanks
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Shagwagon posted a message on [D5 - Legend] Libroom Paladin!Posted in: [D5 - Legend] Libroom Paladin! -
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Niv15 posted a message on The Batcient One [67% winrate Diamond]Posted in: The Batcient One [67% winrate Diamond]Cult Master works extremely well. There are times when i have 6 1/1s out with deathrattle from rust worn cultist and trade them all to draw 6, get 6 more 1/1s and add 6 to the quest counter. It happens more than you would think. It keeps to momentum.
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Ughcakes posted a message on The Batcient One [67% winrate Diamond]Posted in: The Batcient One [67% winrate Diamond]didnt have Shu'ma replaced with rustworn cultist, so far 6-0
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Perky_Nips posted a message on Curse of Naxxramas 40% off offerPosted in: AdventuresIt didn't show me the offer but I just checked and it's on offer, its normally £20.99 and now its £12.99. Naxx and black rock are more money that all the other adventures, are you sure 15 bucks ain't the discount price.
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2ManniMisplays posted a message on Simple, Cheap, %63 WR Legendary Zoolock!Posted in: Simple, Cheap, %63 WR Legendary Zoolock!Most good players will likely entirely disagree with this choice, but its something I've done in every zoo list this set, including my own homebrew(which was gaining some steam even, though i ultimately ended up deleting it due to it slowly turning into damn near exactly what others had already built)
-2 Soulfire
+2 Twisted Knowledge
Often people say 'oh its too slow', thought thats probably the kind version of what they say lol.
But I entirely disagree. For one, i rather dislike the random discard. Its nice when it plays out just right. But i've personally found that zoo is rarely in dire need of just 4-8 more damage, especially if it ends up discarding anything other than Hand of Gul'dan. And, as I believe we all know by now, this deck wins via scrap imp, both by getting it early, and by having as many minions in hand as possible before it breaks Dormant. And IMO Twisted Knowledge is often a huge help to either one. Often times, if you don't manage to hit a scrap imp via mulligan or first draw, you can at least hit a Twisted Knowledge. Which in my experience, is quite often either the scrap imp you've been hoping/waiting for, or depending on the situation, it can be removal, so on and so fourth. I am not going into full detail only to be voted down into oblivion. But when it comes to an empty hand and topdecking(which seems to happen rather rarely to me, but still) 2 cards are better than 1, IMPO. Especially if you can hit another Twisted Knowledge. There are times when you get unlucky picks from it though. Being forced to take another 6+ mana card is rough especially if you are in dire need of discarding Hand of Gul'dan
But all in all, I entirely love Twisted Knowledge. I always add it in my warlock decks, and though not a popular choice in a faster deck like Zoo, all i have to say is - This set, so far, Zoo isnt a fast aggro deck.... Until it is. And besides... Twisted Knowledge can easily become a soulfire if thats what you need, its just won me so many games. I hope others find it useful as well. I used to try and fit Vilefiend but while the lifesteal can be useful, its often more trouble than its worth, especailly without Kanrethad Ebonlocke to make it a 1 drop(and thus able to proc with carpet). And Twisted Knowledge has been a much better use of that slot.
Sorry for the long repetative comment, I rarely want to comment on other peoples lists.... But I'm passionate about Zoo. Old zoo, new zoo, all zoo. Just not disco.... -
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timmult posted a message on Ben Brode Leaves Blizzard EntertainmentPosted in: NewsBen, thank you for Hearthstone. (and all team too of course!)
Hearthstone encouraged me to develop games, and I've succesfully released two board card games. And a major part in this were Hearthstone streams and your interviews, i was watching, when drawing and designing my projects. They helped me to understand the balance between randomness and math, between fun and pain. Thank you for that.
I wish you to return in media as soon, as your adventure will shine and I wish it will shine brightly!
And here some doodle for you, can't resist to draw it :)
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Leonid2202 posted a message on Druid and Paladin Death Knights Revealed + More!Posted in: NewsAll cards with inspire were either weak, or broken. I actually think they mentioned somewhere, that they're not planning to print new inspire\joust cards, it was one-expansion thing (probably like adapt is).
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Dr_Scaphandre posted a message on Druid and Paladin Death Knights Revealed + More!Posted in: NewsThe keyword was abandoned. Inspire cards are slow as shit since they only work when you use your Hero Power, something that costs 2 mana and can only be used once per turn. There were very few good Inspire cards, like Confessor Paltress.
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Lordinaryus posted a message on New Druid Legendary Card Revealed: HadronoxPosted in: NewsDeathrattle (Secretly): Turn into 400 dust.
So hyped for the new mechanic.
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Also missed opportunity to call the deck 'Libroom Paladin'.
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You've put a lot of work into this. Amazing job, buddy!
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Maybe that's why it isn't a beast. Normally it should be a beast, as Hir'eek, the Bat is a bat and a beast.
Still, I think you should give the deck (or a variant) a try. It is pretty fun. I'll update soon with some replacements. :)
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For now, I'm trying to get the dust to craft Veranus, but I'll make sure to give it a try!
Rustsworn Cultist is a really good card in this deck, but the ones in the list felt better and smoother for my playstyle.
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Rustsworn Cultist or if you aim to win more against druid I suggest adding an Overwhelm.
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That replacement really is a good idea! You're welcome ^^.
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I've tried a few games and the deck works pretty good against Druid if Scavenger's Ingenuity is replaced by Overwhelm
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Good job, Blizzard! :)
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I have a problem. I completed the first chapter of the Trial by Felfire before I recieved the quest and now I can not complete the quest anymore (I tried beating the 4th boss again and nothing happens). Has this happened to anyone? Is there a fix to it?
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40% off would mean that the adventure costs 25$. Did it cost 25$ before?