At average 1 in 2 games would have a Golemagg in it, assuming you pulled the Wisp-Recombobulator combo off. So, with best circumstances, you have 50% loss ratio at the very least - you have 2 Wisps, 2 Dummies, 2 Lil Murlocs in your deck, don't expect any win with that if the combo doesn't work. And when it does - if your opponent has Hex/Sheep/BGH/SWD/Execute etc you pretty much lost anyway.
So no, that deck would suck. Summoning Stone, on the other hand...
The funniest thing about this deck is how long does it take for it to fail.
Faced it 4 times on ladder so far, for some reason it's popular. Once with Beast Druid, once with Gruul/Murloc Mage, twice with Armor up/Varian Warrior. Since this Fatigue Mage has little to no win conditions aside of fatigue itself, I just kept big hitters for last, pummeling them down with Malorne and Gruul when they had no cards. I especially enjoyed the Warrior game where the opponent got to fatigue with 30 HP, and I did with 15 HP and 30 armor.
I guess this deck might be good against some aggro, or SMORC, thanks to the amount of healing, but it's a bit easy to play around it. And 30 min per game can get bothersome.
Kinda pointless, Dreadsteed has enough synergy, playing it after Hobo for an awkward turn and +2/+2 in value is weak.
On topic, I'm suprised that DS turned out to be actually good. So much stuff can be done with a single card. Void Terrors, Shadowflame, Malganis, Power Overwhelming, Abusive... Yeah, with all that synergy Hobgoblin won't make a change.
Telling people to go play call of duty when they have a real issues that have persisted in Hearthstone for ages is not the way to go.
Sorry.
This is not an issue of Hearthstone. It's ignorance and or impatience of an amateur player. Watch some games of pro players and show me one that doesn't rope often. They think, they calculate which may be the reason for their results. You should work on your attitude too because telling people to 'man the **** up' in your own whiny and bitchy thread is just borderline funny.
Streamers and youtubers have a reason to be playing slowly. They are entertainers, thats how they earn money, right? If they would simply play the games they wouldn't get many views. Their slow turns are filled with chat - either talking about the possible plays, the general aim of the game, or hearthstone in general. If they would just silently play cards, the games would go much quicker.
A normal player having a choice of "coin Zap-o-Matic" or "play Worgen Infiltrator" won't spend enough time for the rope to appear. Maybe on later turns, where you need to make difficult choices, but not turn 1. The players simply do that because they are either half-afking or purposely annoying the opponent.
Let's be absolutely honest here. At it's core Hearhtstone is a -completely- casual game. That means it can viably have a lot RNG for adding a fun factor. Yeah RNG isn't fun for everyone but it helps create a lot of special moments in-game and lots of crazy decks during deck building which people enjoy when they aren't playing to win but rather playing to have fun.
Now I have nothing against playing Hearthstone seriously and/or competitively. I mean if even Poker can be played competitively then any card game be played so. But while doing so players have to accept the RNG that is part of it's core design philosophy.
If that makes you feel it doesn't require much skill or skill isn't as important as luck then perhaps you're right, maybe that is indeed the case. But that doesn't mean Hearthstone has to be a serious game that has little to no RNG and requires pretty good skills cause it's a casual game at it's core. In the end you have to accept that and continue... or if you don't feel like that then you may want to consider taking a break from playing it seriously.
I would agree, but only up to TGT. Usually the "special moments" actually involve some kind of a dream scenario in conjunction with RNG, such as Rivendare+Sneed plays and such. TGT tho introduced a lot of RNG that doesnt make a game any special, and just ruins it. Ram Wrangler summons a King Krush, is it fun? Nope, it's frustrating. Same with Tuskarr Totemist, same, to some extent, with Spellweaver. Those cards can just win you the game by a coin flip, and even with Knife Juggler perfect RNG this didnt happen.
Many of the new cards directly help classes that struggle in Arena, Rogues got amazing tempo tool with Shado-Pan dude, hunters will have board clearing potential with Powershot, Warriors can build good midrange decks with Taunts in them. If anything, TGT will help arena, and we might no longer see Mages/Pallys on top all the time.
Also - when youre drafting an arena and need at least some taunts badly, its better to have increased chances because both Booty Bay and Evil Heckler are in the pool of possible cards to draft... plain and simple. One would imagine that someone who plays only arena like Kripp would understand that.
Or, here is a thought - why not buff Booty Bay to 4 mana cost, and instead release a brand new antiaggro minion? The problem still exists, the bad card still exists. Instead of releasing bad cards for the rng gods to prey upon, they should release more situational cards, with more questionable use, like Wee Spellstopper and such.
0
0
Hunter: 1/3 Aspiring Ranger: deals 1 damage to minions you target with Arcane Shot
Rogue: 1/3 Greedy Mercenary: whenever you use Coin, gain +1/+1
Paladin: 1/3 Silver Hand Sergeant: your adjacent Silver Hand Recruits gain +1 health
Driud: 1/3 Winterfall Pathfinder: whenever you use your Hero Power give +1 to another random friendly minion
4
Yeah, hate this design too. Basically concede until Doomsayer in hand, and then pray for more RNG.
Milling first boss in the last wing was so much more fun.
1
The funniest thing about this deck is how long does it take for it to fail.
Faced it 4 times on ladder so far, for some reason it's popular. Once with Beast Druid, once with Gruul/Murloc Mage, twice with Armor up/Varian Warrior. Since this Fatigue Mage has little to no win conditions aside of fatigue itself, I just kept big hitters for last, pummeling them down with Malorne and Gruul when they had no cards. I especially enjoyed the Warrior game where the opponent got to fatigue with 30 HP, and I did with 15 HP and 30 armor.
I guess this deck might be good against some aggro, or SMORC, thanks to the amount of healing, but it's a bit easy to play around it. And 30 min per game can get bothersome.
0
Kinda pointless, Dreadsteed has enough synergy, playing it after Hobo for an awkward turn and +2/+2 in value is weak.
On topic, I'm suprised that DS turned out to be actually good. So much stuff can be done with a single card. Void Terrors, Shadowflame, Malganis, Power Overwhelming, Abusive... Yeah, with all that synergy Hobgoblin won't make a change.
0
Streamers and youtubers have a reason to be playing slowly. They are entertainers, thats how they earn money, right? If they would simply play the games they wouldn't get many views. Their slow turns are filled with chat - either talking about the possible plays, the general aim of the game, or hearthstone in general. If they would just silently play cards, the games would go much quicker.
A normal player having a choice of "coin Zap-o-Matic" or "play Worgen Infiltrator" won't spend enough time for the rope to appear. Maybe on later turns, where you need to make difficult choices, but not turn 1. The players simply do that because they are either half-afking or purposely annoying the opponent.
1
Stats might wary (maybe 2 attack would be good), but the snowball potential is real.
1
I would agree, but only up to TGT. Usually the "special moments" actually involve some kind of a dream scenario in conjunction with RNG, such as Rivendare+Sneed plays and such. TGT tho introduced a lot of RNG that doesnt make a game any special, and just ruins it. Ram Wrangler summons a King Krush, is it fun? Nope, it's frustrating. Same with Tuskarr Totemist, same, to some extent, with Spellweaver. Those cards can just win you the game by a coin flip, and even with Knife Juggler perfect RNG this didnt happen.
0
A Warrior ability card can be a Slam orWhirlwind, but not Brawl or Inner Rage. Basically, an ability a Warrior would use.
0
Since the devs created Mogor's Champion I'm not sure we can trust them on math too much
0
Many of the new cards directly help classes that struggle in Arena, Rogues got amazing tempo tool with Shado-Pan dude, hunters will have board clearing potential with Powershot, Warriors can build good midrange decks with Taunts in them. If anything, TGT will help arena, and we might no longer see Mages/Pallys on top all the time.
1
Gahz'rilla. I crafted this card with full knowledge of how barely useful it is, and I still play it, whatever:D
Other than that Axe Flinger, Lava Shock, Hogger, Lightspawn,
0
Or, here is a thought - why not buff Booty Bay to 4 mana cost, and instead release a brand new antiaggro minion? The problem still exists, the bad card still exists. Instead of releasing bad cards for the rng gods to prey upon, they should release more situational cards, with more questionable use, like Wee Spellstopper and such.
0
Felt in love with Lock and Load, I totally underestimated this card. If there is a good control hunter enabler, that is it.
Also, Jormungar and Kraken will be really good in arena at least.
1
Garrosh plays Varian against Anduin.
This is messed up in all the right ways.