They're all in you're encounter with him in the Hall of Explorers in the League of Explorers adventure. You could turn down music and record them yourself or find them somewhere on YouTube
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Last active Thu, May, 28 2020 20:26:41
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Apr 16, 2020Oireal posted a message on Second Balance Patch Coming Next Week - Nerf to Millhouse & Larger BG Patch ComingPosted in: News
I remember when Caverns was the first card post Beta to receive two individual nerfs... and it was still played after both nerfs.
Mar 22, 2020Posted in: News
Cool card, but too situational. If your opponent has 5 minions, it's dormant forever. If your opponent bounces a warden to their hand, it fails. If you can't destroy the wardens, it blocks up your board.
It's not the best idea to play with other minions because it clears ALL minions, meaning your opponent can purposely kill the wardens, clear the board, and single target down Magtheridon. Maeiv is incredible against it because the wardens don't come back.
Its like a worse Darkness, except at least the Candles blocked non Duplicate cards from working.
Mar 19, 2020Oireal posted a message on New Priest Rare Card Revealed - Dragonmaw OverseerPosted in: News
You mean a Priest minion is going to be problematic with a Druid minion?
Mar 18, 2020Posted in: Paladin
It's hilarious to me that now Paladin has no class identity. A few years ago, Priest had nothing. Paladin healed better, Warlock had better combos, Rogue stole better, Mage had better spells and Paladin also had better buffs.
Paladins are supposed to be holy knights who smite down evil. To do so, they bring "Equality" to all and "Consecrate" wrong-doers. They create an even playing field and fight fair.
Paladins are also all about buffing allies and helping each other out, which is why Blessing of Kings, Might and Wisdom exist. They have a small sub theme of Holy Weapons and Blessed Allies which is where Truesilver Champion, Ashbringer and Paladin Murlocs come into play. Classes adopt additional themes over time, and Paladin just so happened to get Holy Murlocs.
Mechanically, though the reason Paladin has secrets is because there's no clean way to have an effect trigger on your opponent's turn. While Avenge doesn't make sense as a secret, it is thematically sound since your minion(s) have witnessed an ally fall and work to avenge their ally. They each make sense when explained, but it's difficult to surmise when they share the "Secret" keyword.
Feb 23, 2020Posted in: General Discussion
Leeroy Jenkins is one of the most powerful cards ever printed! A 5 mana fireball attached to a minion you can buff is really good. Classes are purposely designed in specific ways, like how Warlock is supposed to have little burst damage (which is why Doomguard was moved to HoF). Leeroy breaks that pattern and gives classes access to burn damage they shouldn't have. He's a finisher that can fit in almost every Aggro deck or Midrange deck. For reference, he used to cost 4 mana, but was nerfed, and is still sooooo good. Don't sleep on Leeroy
Feb 23, 2020Posted in: General Discussion
I love Priest. It's been my main class since the beginning. Priests best meta was Raza Priest, and that has been the 1 and only time Priest has been overpowered and warranted an adjustment. Priest could rarely contend with dedicated Control decks such as Control Warrior, and was too slow to not be Combo deck food.
Priest is especially designed to deal with Aggro and Midrange style decks. They have plentiful removal and AoE in order to combat board centric decks. It sounds to me like these are the kind of decks you are interested in if you feel this strongly against Priest. Apart from simply saying "Adapt", my best advice is to space your threats, as to play around AoE. Often times 3 minions is all you need to develop at a time. Play too many and Hysteria lines up very well. Run silence to counteract taunts. Don't play into Northshire Cleric or Wild Pyromancer.
Priest doesn't have a massive later game threat like N'zoth or Dr. Boom. Mass Ressurection can be frustrating, which is why you try to pressure face and make it awkward to play. The key is to develop/extend when they extend. This'll make playing board clears more difficult.
Hopefully these tips will make playing against Priest easier and less frustrating. But please, don't result to insults. There's just no need. At the end of the day, it's a game, and you shouldn't feel petty enough to insult others over this game.
Have a lovely day :)
Feb 7, 2020Posted in: General Discussion
I don't have just 1 card I wish they reverted, but a small list, ordered by most wanted to least:
Raza the Chained: Was my absolute favourite card ever printed. I played it back when it first came out and Highlander Priest was my favourite deck ever. I was proud that I played it before Shadowreaper had a chance to ruin it. I just wished it reduced the cost by 1 instead of setting it to 1. That way you could still try bouncing it.
Extra Arms: It boggles my mind how they finally started giving Priest a powerful identity (buffing minions), and then instantly reverted it. I just wish they would've buffed another card so Priest wasn't at a deficit in comparison to other Classes.
Call of the Wild: Despite still seeing play at 9 mana, it shouldn't have been nerfed in the first place. It was the first big late game card that Hunters actually played, and they made it even later game. It was the vocal few that nerfed the card and left the majority questioning the change.
Blade Flurry: I never played much Rogue, but they absolutely gutted the card. This was back when Blizzard balancing meant destroying cards completely (e.g Warsong Commander). At the very least it should've been 3 mana so Rogue could still have some form of AoE. Or it could've eventually joined Vanish in the HoF.
Keeper of the Grove: An example of how impactful stats can be. The 2 health changed the card from an auto pick, to a terrible option. Spellbreaker sees more play as a silence tech in Druid than their own silence tech card. Hilariously enough, Druid was still a powerhouse after losing Force of Nature and Ancient of Lore in the same patch. I just wished the cards didn't become completely irrelevant.
Master of Disguise: The change from permanent to temporary stealth took a lot away from its combo ability. I think a higher mana cost for permanent stealth would be cool, but I understand how restrictive the card is.
I'm sorry for the long post, but these are some of my top picks for reverts/reworks. :)
Jan 21, 2020Oireal posted a message on It's TOTALLY FINE to netdeck in competitive environments.Posted in: General Discussion
Nice post :)
Dec 4, 2019Oireal posted a message on New Priest Legendary Card Revealed - Murozond the InfinitePosted in: News
Nat Pagle: Pat Nagle, someone on the HS team.
Harrison Jones: Harrison Ford and Indiana Jones.
Hemet Nesingwary: Ernest Hemingway.
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Mar 20, 2020Posted in: General Discussion
As a long time Priest player, I couldn't be happier with the changes. Priest finally feels like it's going to be a proper class and not some gimmick that relied on dumb combos. Shadowform is one of my all-time favourite cards, but I'm delighted to see it gone. It never had a place and clogged up Priest with the "Shadow" theme. Same with Auchenai and Velen. It was doomed to fail from the start and shoved Priest in awkward directions.
The new cards place a heavy influence on Healing, Buffing Minions and controlling the board - themes I never thought would be emphasized enough.
Even if Priest isn't as powerful as before, I can't stress enough how much better off Priest as a whole is going to be.
Go away Dean, you're not fooling anyone.
Mar 20, 2020JoshoPrime posted a message on New Warrior Epic Card Revealed - Warmaul ChallengerPosted in: News
Mar 20, 2020HeadHunterHS posted a message on New Warrior Epic Card Revealed - Warmaul ChallengerPosted in: News
Feb 5, 2020Screwjank posted a message on Weekly Card Design Competition Season Finale - Boss Rush #1 Submission TopicPosted in: Fan Creations
Feb 5, 2020PsychicSpade posted a message on Weekly Card Design Competition Season Finale - Boss Rush #1 Submission TopicPosted in: Fan Creations
Feb 5, 2020scorpionSw posted a message on Weekly Card Design Competition Season Finale - Boss Rush #1 Submission TopicPosted in: Fan Creations
Feb 4, 2020Phoenixfeather posted a message on Weekly Card Design Competition Season Finale - Boss Rush #1 Submission TopicPosted in: Fan Creations
Jan 21, 2020Mugen8 posted a message on It's TOTALLY FINE to netdeck in competitive environments.Posted in: General Discussion
(Before I start, I refer to 'scrubs' a couple times in the below - for definition and explanation, see http://www.sirlin.net/ptw-book/introducingthe-scrub - it's something I found probably close to 2 decades ago now, and is as valid today as it was back then)
In a recent thread a lot of posters were complaining about players, presumably in ranked, netdecking. Things like "I only rope if my opponent is playing a netdeck; in that case they deserve it" or "netdeckers deserve every bit of BM that comes their way".
Now, there are times when this might be an appropriate call to make. Mainly, if the environment you're playing in isn't competitive - which will generally be something like a match with someone on your friends list. This isn't the case for ranked, which is a competitive mode.
When it comes to playing a game competitively - Hearthstone in this case, but it applies to most competitive games - using every legal (game rules and otherwise) tool at your disposal is what the best players will do. Creating arbitrary rules to challenge yourself like "use only homebrew decks" or "win without epic of legendary cards" is fine, but you enter scrub-territory when you try to impose those rules on other competitive players. There is absolutely nothing wrong with using the research of players that came before you in order to gain as much advantage as possible against the competition. Doing so means you're making effective use of the tools available.
Sure, you may feel annoyed if you lose to someone that's using the flavour of the month netdeck and made some pretty obvious misplays, and you may feel like the deck carried them. Maybe it did - but so what? It was a legitimate win. Whether it was the matchup, the draws, the plays or whatnot, the stars aligned in such a way that they won - and that's fine. Using a netdeck is not some secret advantage that player alone has - if you don't want to use one that's totally fine too, but it's bad form (and again, symptomatic of a scrub mentality) if you decry their victory just because they chose to use a deck that, in all likelihood, has proven to be strong in the metagame.
If the issue is because you don't actually want to play in a competitive environment, and would rather play in a more relaxed environment with more casual archetypes (and believe me, I know - kitchen table Magic is far more preferable to me than competitive events), then that's not an issue with people netdecking - that's an issue with Blizzard not offering such an environment (casual would be more accurately titled 'unranked', and while you can find friends online that will play casual decks with you, it's a bit like Destiny in that they make you do the legwork for multiplayer fun).
As another example, the first RTS I wanted to actually get good at (as opposed to just playing against the AI and taking advantage of their issues) was Starcraft 2. And when I first started out - hell, pretty much the whole time I played - I took advantage of build orders that others had submitted online. That's effectively the Starcraft/RTS version of netdecking (a build order basically defines what you build in the early game, where the decision tree is generally so narrow that you can refine a reliable opening to springboard into later stages of the game). As a new player, was I just supposed to head into games and flail about, hoping for the best? I would have stayed in bronze for much longer if I had taken that approach!
To sum up - there's nothing wrong with a player wanting to use every legal tool at their disposal, and taking inspiration (either partial or entire deck-wise) from players that came before them. Not only is it fair game, but if they're trying to be as competitive as possible it makes sense to identify and use the best deck for the current metagame. If you don't want to netdeck and want to impose the challenge on yourself to use only homebrews, that's totally fine and good luck with it! But to try and impose that rule on others when it isn't actually a rule within the game is a scrub-like mindset.
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