Quote from ConorHermes >>Some quick points I see in here
Priest is not and never has been the only control deck, tempo is just overshadowing most control decks right now.
Priest is doing well right now but even if they weren't the nerf is to address the fact that they win by discovering cards instead of actually building a deck with a win condition. This problem is more about Hearthstone as a whole and the abundance of 'created by' cards but Priest is the worst offender by a mile.
Nerfing discovery won't create another win condition. If there was another/better way to win, priests would already be playing it.
The only reason this change is happening is due to all the players complaining about it. People aren't losing to priests, they just hate the discovery mechanic and want it nerfed.
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Darkbishop Benedictus was added to the Core Set last year and rotated this year. Unless you crafted or opened up Benedictus in packs, you only had the card temporarily. Madame Lazul replaced Benedictus and is now the Priest Core Set Legendary for this rotation. This means that Lazul replaced Benedictus as the "loan" card and will likely rotate out again next year and be replaced with a different Priest Legendary.
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Wild Growth and Nourish are getting rotated, just to let you know
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I remember way back when Yogg Saron was initially introduced and it had similar queries since itself cast the spells - not the player. Light Show probably has a check for the player themselves casting the spell, not how many times the card itself has been played from one side of the board
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How does this ever work in Pirate Warrior? Mr. Smite is better in every way and the game will end before you get close to the required armor
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As I said, take my advice and have a good one
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Except that many statements (including yours) aren't "completely foolish, unworkable and unreasonable". Many people have ideas they'd like to see implemented, or cards they have issues with and would like to see options against. Here's some advice for you, don't respond to a discussion topic you started and then back-peddle because someone tried to take you seriously. Have a good one
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Sarcasm doesn't flow well across text, especially so when you engage in a discussion on your topic. Instead of doubling down on your proposal of an anti Alignment tech card, you backed off completely and disengaged.
Man, here I was hoping I'd here some interesting card design ideas around Mana manipulation in classes other than Druid and not just another poor sarcastic joke
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Win rate isn't the same as being problematic, but a card in a deck with a lower win rate doesn't need a counter card to completely reverse it (as your initial comment states). I'm also not proving anything or trying to prove anything, the stats do it for me, I'm just acting as a spokesperson to give more depth to the stats and numbers and why a deck with a low win rate doesn't need a targeted hate card
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Bro, is that all you have to comment on? I admitted 75% wasn't accurate so I narrowed it down by an incredible amount and it still shows that Alignment is nowhere near as problematic as Aggro Druid.
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Originally I took the highest win rate across all ranks for the latest patch, however I knew you wouldn't be happy with just that so this time I narrowed it down to Diamond 4-1 in the last week, since that's predominantly where people sweat games out to get to Legend. When sorted from highest Win Rate to lowest, it's 13 Aggro Druid decks (ranging from 67.2% - 55.1% with the most popular Aggro version sitting at 7600 games at 60.2%), then a Malygos Druid (54.3% with 330 games[and with no Alignment]), and then an Anacondra deck with Alignment, 53.2% win rate and a 1000 game sample size.
Not only does the most popular version of Aggro Druid have over 7 times more games recorded than Anacondra Druid (a much larger sample size), but it also has 7% higher win rate. The mentioned Aggro Druid isn't even the highest win rate version, but that has 67.2% and only 270 games. According to stats, Celestial Alignment is strictly worse than the average Aggro Druid in both games recorded and win rates.