• 0

    posted a message on Is the Coin too good?

    The only change I'd make to the coin is make it not a spell. Currently, it's weighted too heavily towards helping combos (in Rogue) and spell triggers (in Mage). It's also especially useful in both Mage Quests (not so much the Questline) and pushes unhealthy cards like Flamewaker.

    It just doesn't feel right having a free card that can tip the match an even more extreme amount for certain classes and decks.

    Posted in: General Discussion
  • 2

    posted a message on New Warrior Legendary Card Revealed - Captain Galvangar

    How does this ever work in Pirate Warrior? Mr. Smite is better in every way and the game will end before you get close to the required armor

    Posted in: News
  • 3

    posted a message on New Warlock Common Card Revealed - Hollow Abomination

    As I said, take my advice and have a good one

    Posted in: News
  • 1

    posted a message on New Warlock Common Card Revealed - Hollow Abomination

    Except that many statements (including yours) aren't "completely foolish, unworkable and unreasonable". Many people have ideas they'd like to see implemented, or cards they have issues with and would like to see options against. Here's some advice for you, don't respond to a discussion topic you started and then back-peddle because someone tried to take you seriously. Have a good one

    Posted in: News
  • 1

    posted a message on New Warlock Common Card Revealed - Hollow Abomination

    Sarcasm doesn't flow well across text, especially so when you engage in a discussion on your topic. Instead of doubling down on your proposal of an anti Alignment tech card, you backed off completely and disengaged.

    Man, here I was hoping I'd here some interesting card design ideas around Mana manipulation in classes other than Druid and not just another poor sarcastic joke

    Posted in: News
  • 2

    posted a message on New Warlock Common Card Revealed - Hollow Abomination

    Win rate isn't the same as being problematic, but a card in a deck with a lower win rate doesn't need a counter card to completely reverse it (as your initial comment states). I'm also not proving anything or trying to prove anything, the stats do it for me, I'm just acting as a spokesperson to give more depth to the stats and numbers and why a deck with a low win rate doesn't need a targeted hate card

    Posted in: News
  • 2

    posted a message on New Warlock Common Card Revealed - Hollow Abomination

    Bro, is that all you have to comment on? I admitted 75% wasn't accurate so I narrowed it down by an incredible amount and it still shows that Alignment is nowhere near as problematic as Aggro Druid.

    Posted in: News
  • 1

    posted a message on New Warlock Common Card Revealed - Hollow Abomination

    Originally I took the highest win rate across all ranks for the latest patch, however I knew you wouldn't be happy with just that so this time I narrowed it down to Diamond 4-1 in the last week, since that's predominantly where people sweat games out to get to Legend. When sorted from highest Win Rate to lowest, it's 13 Aggro Druid decks (ranging from 67.2% - 55.1% with the most popular Aggro version sitting at 7600 games at 60.2%), then a Malygos Druid (54.3% with 330 games[and with no Alignment]), and then an Anacondra deck with Alignment, 53.2% win rate and a 1000 game sample size.

    Not only does the most popular version of Aggro Druid have over 7 times more games recorded than Anacondra Druid (a much larger sample size), but it also has 7% higher win rate. The mentioned Aggro Druid isn't even the highest win rate version, but that has 67.2% and only 270 games. According to stats, Celestial Alignment is strictly worse than the average Aggro Druid in both games recorded and win rates.

    Posted in: News
  • 3

    posted a message on New Warlock Common Card Revealed - Hollow Abomination

    I understand that a deck can be problematic design wise, although that's moreso to do with someone's own perception of what a problematic card is. Personally, I see little design issues with Alignment but I understand you may not.

    As for the information, I literally pulled it straight from HS Replay so I dunno how it's inaccurate

    Posted in: News
  • 3

    posted a message on Ragnaros on steroids

    I love the concept of this deck, and I adore the Majordomo Amara synergy, however I feel like this list is being pulled in too many directions:

    - Crystalline Oracle is a value card and doesn't really reflect the combo nature of Majordomo. The idea of the deck is to end the match with your Hero Power, not to outvalue your opponent. Shallow Gravedigger, Museum Curator and Carnivorous Cube also fall into this "greedy" playstyle.
    - N'Zoth has quite a bit of anti-synergy with Majordomo since you really only want him to due once, otherwise N'Zoth will reset your 40 HP back to 8 when it resurrects Majordomo again. We also don't really need a N'Zoth resurrecting our lower costing Deathrattle minions (such as Dead Ringer or Crystalline Oracle) when we have Majordomo as a finisher.
    - Eternal Servitude and Resurrect also aren't used at their fullest potential here since you'd much rather Res a big minion than a Museum Curator or a Questing Explorer, at which point Big Priest would be a better alternative. Cards such as Psychopomp and Carnivorous Cube dilute the Res pool and make it more difficult to Res the cards that'll actually be impactful.
    With all that said, I think it'd be a solid idea to hone in on the potential of this deck with a few suggestions:
    - Seance is an incredible card, especially so when combined with Amara to repeatedly abuse the Battlecry. It'd allow you to use Amara against aggressive decks and have multiple copies of the Quest reward to save for Domo. I imagine there were quite a few matches where it was either play Amara or die, and I think Seance would alleviate this choice and make the Majordomo combo much more realistic.
    - Shadow Word: Death gets a special mention since you can choose to Death your own Domo and Amara. Leaving a Domo on board for your opponent to deal with is incredibly dangerous since it's very easy to kill him and then "OTK" you with burst damage. Death gives you the option to proc your Domo and go to 40 health in 1 turn and not give your opponent a chance to KO you.
    - The new card Amulet of Undying and Twilight's Call are excellent Res cards here since they'll summon minions that help complete our Quest. I also recommend scrapping Cult Master and Acolyte for Loot Hoarder and Bloodmage Thalnos. This trio is an excellent draw engine, and when combined with the mentioned cards above, you'll have little trouble getting through both your Quest and your Deck. Raise Dead is also superb here since the health lost doesn't really matter when you heal back to 40, and you can use your Amara more liberally with Seance.
    - Some general utility spells I'd recommend would include Palm Reading, Renew and Shadow Visions. Palm Reading will reduce our Res cards, Seance and Death and make combo turns easier. Shadow Visions and the newly buffed Renew are also flexible utility cards that can find answers to potential threats, although Thrive in the Shadows is a suitable replacement to Shadow Visions. You could run the two together, but I feel you'd run too much draw and not enough removal.
    - Speaking of removal, board clears for 8 mana and below are generally your best friend here since it'll allow you to clear the board so DIE INSECT can go face. Plague of Death could work with Palm Reading, but you only have two Palm Readings so it's inconsistent at best. Mass Hysteria, Dragonfire Potion and especially Psychic Scream would be my choices. Psychic Scream is easily one of Priest's best cards ever printed, so you'll never go wrong with that craft. Just don't feel too bad about screaming away your minions, the idea is you'll end the game before those minions even mattered and it's the only complete board wipe that works with our Hero Power. Soul Mirror is also a solid choice but I'd be worried about it diluting our pools for Raise Dead and such. Excavated Evil and Breath of the Infinite are also solid choices. Spirit Lash gets a special mention here since it allows you to trigger your own Deathrattle minions if your opponent isn't playing any minions to trade into, and it works especially well with Bloodmage Thalnos for extra life gain.
    Finally, I'd recommend looking into Sphere of Sapience. Could potentially replace Taelan and help you find your board clears quicker and easier. I made a mock-up of how I'd personally build it here: https://www.hearthpwn.com/decks/1398049-awaken-the-domo . After all is said and done though, I built my version to be more competitive than fun. There are tons of cards that I'd love to include because of bias, but I tried to be as impartial as possible. Overall though, please don't take this as slander, I genuinely love your deck concept and think that there are tons of ways to build this specific deck with this being my suggestion on how I'd personally do it. Good luck and have fun!
    Posted in: Ragnaros on steroids
  • 1

    posted a message on Heroic Corrupted Ancient

    I've been using Antonidas/Baron/Rag and as much Fire Damage as possible to try and kill it asap. After that, bring in some Mercs that can clean up the remaining Treants since you don't have to worry about the Ancient dealing massive damage per Treant killed or it healing itself. The passive you can get that deals AoE damage when you kill an enemy with a Fire ability is also nutty and triggers repeatedly from all the Treants.

    Also, if you do get Monstrous Heart on someone like Rag, it can trivialise the fight alongside Uther. Just equip Sulfuras for the massive health boost and use Uther to give Rag Taunt and heal him. Diablo can do something similar with Soulstone and Heart and he'll get a ton of health with all the dead Treants.

    Overall, you either want to deal massive burst damage to the Ancient (to spawn as few Treants as possible) or to fill up the board with smaller Ancients so it can't summon any bigger Treants and is stuck with the relatively smaller Treants. Hope this helps!

    Posted in: Mercenaries
  • 0

    posted a message on New Demon Hunter Legendary Card Revealed - Caria Felsoul

    She's a pseudo tutor in that regard and is an interesting design for tutoring cards without straight up drawing them

    Posted in: News
  • 0

    posted a message on New Shaman Legendary Card Revealed - Bearon Gla'shear

    I'm not sure what stats he'd need to see play lol

    Posted in: News
  • 2

    posted a message on New Demon Hunter Rare Card Revealed - Warden of Chains

    Honestly, double Illidari Inquisitor is probably all you need. DH has the best/most card draw in the game (Spectral Sight, Need for Greed, Acrobatics, Skull of Gul'dan, etc.). You have so many opportunities to draw them out early and get value from Warden. There's also multiple forms of tutors available (Pokelt, Taelen) and deck manipulation with Sphere of Sapience.

    My question is moreso is: is a vanilla 4 mana 3/8 with Taunt good? We've had several iterations in the past (Hecklebot & Conjured Mirage) and none have been amazing so I'm not too sold on this one

    Posted in: News
  • 4

    posted a message on New Warlock Common Card Revealed - Hollow Abomination

    Aggro Druid and it's variants are literally the highest winrate decks for Druid on HS Replay at 75%~

    Posted in: News
  • To post a comment, please login or register a new account.