Alot of those are newer cards. If you go to old Frozen Throne decks, you'll probably find some good replacements/lists.
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Mar 22, 2020Posted in: News
The 12/12 can be easily removed by any single target removal, including the new Shadow Word Death, Polymorph, Siphon Soul, Time Rip or even BGH. It also is a Demon, meaning Sac Pact is suberb (On a side note, Sac Pact is going to be incredible next Expansion and as long as Demon Hunter is semi viable). Zephrys also offers an array of options against it. I seriously doubt the competitive viability of this card
Mar 22, 2020Posted in: News
Cool card, but too situational. If your opponent has 5 minions, it's dormant forever. If your opponent bounces a warden to their hand, it fails. If you can't destroy the wardens, it blocks up your board.
It's not the best idea to play with other minions because it clears ALL minions, meaning your opponent can purposely kill the wardens, clear the board, and single target down Magtheridon. Maeiv is incredible against it because the wardens don't come back.
Its like a worse Darkness, except at least the Candles blocked non Duplicate cards from working.
Mar 20, 2020Posted in: General Discussion
As a long time Priest player, I couldn't be happier with the changes. Priest finally feels like it's going to be a proper class and not some gimmick that relied on dumb combos. Shadowform is one of my all-time favourite cards, but I'm delighted to see it gone. It never had a place and clogged up Priest with the "Shadow" theme. Same with Auchenai and Velen. It was doomed to fail from the start and shoved Priest in awkward directions.
The new cards place a heavy influence on Healing, Buffing Minions and controlling the board - themes I never thought would be emphasized enough.
Even if Priest isn't as powerful as before, I can't stress enough how much better off Priest as a whole is going to be.
Mar 20, 2020Oireal posted a message on New Warrior Epic Card Revealed - Warmaul ChallengerPosted in: News
That's 5 mana removal that requires 2 cards.
Plague of Wrath and Execute are cards that require setup mana to be played, yet are staples in Warrior Control decks. I wouldn't be surprised if this card + Shout replaced Execute. It's way too flexible
Mar 19, 2020Oireal posted a message on New Priest Rare Card Revealed - Dragonmaw OverseerPosted in: News
You mean a Priest minion is going to be problematic with a Druid minion?
Mar 18, 2020Oireal posted a message on New Hero fungalmacner Flurgal not giving MUrlocs!@!Posted in: Battlegrounds
I thought the hero was bugged but no, you're just seeing the average number of Murlocs. You shouldn't try to force Murlocs, they're fun and powerful but wildly inconsistent.
Mar 18, 2020Posted in: Paladin
It's hilarious to me that now Paladin has no class identity. A few years ago, Priest had nothing. Paladin healed better, Warlock had better combos, Rogue stole better, Mage had better spells and Paladin also had better buffs.
Paladins are supposed to be holy knights who smite down evil. To do so, they bring "Equality" to all and "Consecrate" wrong-doers. They create an even playing field and fight fair.
Paladins are also all about buffing allies and helping each other out, which is why Blessing of Kings, Might and Wisdom exist. They have a small sub theme of Holy Weapons and Blessed Allies which is where Truesilver Champion, Ashbringer and Paladin Murlocs come into play. Classes adopt additional themes over time, and Paladin just so happened to get Holy Murlocs.
Mechanically, though the reason Paladin has secrets is because there's no clean way to have an effect trigger on your opponent's turn. While Avenge doesn't make sense as a secret, it is thematically sound since your minion(s) have witnessed an ally fall and work to avenge their ally. They each make sense when explained, but it's difficult to surmise when they share the "Secret" keyword.
Feb 23, 2020Posted in: General Discussion
Leeroy Jenkins is one of the most powerful cards ever printed! A 5 mana fireball attached to a minion you can buff is really good. Classes are purposely designed in specific ways, like how Warlock is supposed to have little burst damage (which is why Doomguard was moved to HoF). Leeroy breaks that pattern and gives classes access to burn damage they shouldn't have. He's a finisher that can fit in almost every Aggro deck or Midrange deck. For reference, he used to cost 4 mana, but was nerfed, and is still sooooo good. Don't sleep on Leeroy
Feb 23, 2020Posted in: General Discussion
I love Priest. It's been my main class since the beginning. Priests best meta was Raza Priest, and that has been the 1 and only time Priest has been overpowered and warranted an adjustment. Priest could rarely contend with dedicated Control decks such as Control Warrior, and was too slow to not be Combo deck food.
Priest is especially designed to deal with Aggro and Midrange style decks. They have plentiful removal and AoE in order to combat board centric decks. It sounds to me like these are the kind of decks you are interested in if you feel this strongly against Priest. Apart from simply saying "Adapt", my best advice is to space your threats, as to play around AoE. Often times 3 minions is all you need to develop at a time. Play too many and Hysteria lines up very well. Run silence to counteract taunts. Don't play into Northshire Cleric or Wild Pyromancer.
Priest doesn't have a massive later game threat like N'zoth or Dr. Boom. Mass Ressurection can be frustrating, which is why you try to pressure face and make it awkward to play. The key is to develop/extend when they extend. This'll make playing board clears more difficult.
Hopefully these tips will make playing against Priest easier and less frustrating. But please, don't result to insults. There's just no need. At the end of the day, it's a game, and you shouldn't feel petty enough to insult others over this game.
Have a lovely day :)
Feb 17, 2020Posted in: Standard Format
They really don't have unlimited gas. Well timed Mass Hysteria's and Plagues of Death, as well as Priest's Galakrond, help deal with big boards. Mass Dispel and Shrink Ray are great answers to untargetable minions. Dragonmaw Poacher lines up very well against Emerald Explorer and Doomsayers with Blizzards/Frost Novas are always an option.
When control fails, aggro decks are favourable. Mech Paladin and Face Hunter have the chance to end the game before Druid's heavy hitters come into play. Keep in mind also that the only healing they typically run is Ferocious Howl, meaning direct damage is key. They rely on hiding behind massive taunt walls, similar to Hadronox Taunt Druid.
Just keep in mind that they will often run over Midrange or Combo decks and that Embiggen on turn 1 isn't a 100% loss. They still need the buffed minions in play to do anything.
Feb 17, 2020Posted in: Battlegrounds
I like Bob's Buddy because I love percentages. I've watched and played hours worth of the mode and enjoy seeing my chances and seeing the multiple different ways I could've drawn/loss are inspiration to improve.
It's the same idea as the Deck Tracker. I like seeing what's in my deck, shuffled cards can be difficult to track and I love the layer of complexity.
Guides can only do so much before they overlap. Experience is key in improvement. Also don't shun people for using it. It's a new toy people are experimenting with and proves those people have the will to "git gud".
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