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    posted a message on New Card - Giant Sandworm

    I'd just like to point out that this card utterly destroys all taunt minions in the game and hits face afterwards.

    I think this will definitely be a 1 of in midrange as a replacement for Dr. Boom if there's nothing else to use for that reason alone.

    Posted in: Card Discussion
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    posted a message on New Card - Giant Sandworm

    Hey! I've always wanted hunter to have a card like this! Super happy if finally got made :D

    Posted in: Card Discussion
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    posted a message on New Card - Stand Against Darkness
    Quote from skitzy129 >>

    This card is at best comparable to Dark Wispers and on average worse due to the lack of options, and that card wouldn't be played even if it was neutral.  This card sucks, really.  Cheap/Weak AoEs will make a big comeback anyway because of all the spawn-another-thing deathrattle minions that are leaving the meta forever.

     Pretty much this. Dark Wispers was barely played in constructed. Even when it was, it was usually for the buffs. 
    Granted, dude synergy is better than wisp synergy. If there were better dude buffs, this card might see play. Until then, I think most midrange paladins would rather play Justicar for maximum dude spawning.
    I supposed this is also here for the sake of keeping warhorse trainer relevant.
    Posted in: Card Discussion
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    posted a message on How good is freeze mage in LoE ?

    I've leaned away from using freeze mage while reno jackson is so prevalent in the meta. The scenario where someone renos after I alex is 2scary4me.

    Posted in: Mage
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    posted a message on New Card - Jeweled Scarab

    Having tested this card all day today in midrange hunter, this card is amazing. Having an adaptable 3 drop is super valuable to have as the game progresses since 3 drops tend to have a lot of weight. In classes like Hunter, Shaman, and Paladin, I find that the card holds the most weight due to the more insane 3 class drops. For Hunter, it's like being able to run 2 super efficient webspinners in a deck. Heck, when the next wing comes out, if tomb spider ends up being anywhere close to as good, it'll be like running 4. Fantastic card.

    Posted in: Card Discussion
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    posted a message on New Card - Jeweled Scarab

    So, the way I read this, it's free up a spot in your deck for another card that isn't a turn 3 play and sacrifice almost all tempo for your turn.

    Seems like a potentially useful tool in control/late game-ish decks. Personally, I think the meta is too fast for this to be useful right now. But, if things ever slow down a lot, this card could see some play. Might even be worth experimenting with in a deck with a lot of heavy board clears like fatigue. It'll mostly come down to how good a pseudo random 3 drop/spell is.

    Posted in: Card Discussion
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    posted a message on New Hunter Legendary - Acidmaw

    Generally, I think this card is more of a living spell. Really effective at what it does but doesn't last very long.

    The good news is you use this card in a deck with a lot of cheap attack generators like snake trap, haunted creeper, UTH, glaive/bow, knife juggler, shredder, dreadscale, highmane, dr. boom, and, to an extent, webspinner. Most mid-range to control variants already run some of those cards. So, only slight adjustments are needed if any. Additionally, you're likely to have at least some board presence on turn 7 given how sticky minions are. In your worst case, I'd say you end up getting a 2 for 1 off of this card (one card to kill this card and one threat this card kills.) The board state that this card creates while the opposing filed is empty is also fairly awkward for the opponent after playing this card which is something that is very valuable. You just sort of sit there with your clock while they spend a few mana to get rid of your card.

    The bad news is, 4/2 dies super easily. You're opponent isn't going to have to over-invest to kill this card unless their hand is absolute garbage. Minions with taunt might cause problems. The effect is very volatile since it effects your minions as well. It can only be played for super value in a very specific board state where the opponent has invested some serious stuff while you've been holding back the entire game. You definitely need to plan around using this card on turn 7-10 from the very beginning. At the very least, it's never a dead card in the long game as long as you remember to keep at least one of the triggers around in your hand (especially UTH since that board clear is niiiiice.)

    I think you'd really have to experiment to see if this is the kind of option you want in control hunter though. It's much better in the control vs control/midrange matchup. In best case scenarios, this card could obviously do craaaaazy things. But, it's very costly to run this card due to it being 7 mana and so restrictive. The game would definitely have to slow down for this card to see some play outside of webspinner/ram wrangler.

    Posted in: Card Discussion
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    posted a message on New Warrior Legendary - Varian Wrynn

    Legit insane card. Will be played in any late game warrior. Heck, I'd play this in pretty much any warrior in general.

    Sadness when it's the bottom card on your deck though.

    Posted in: Card Discussion
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    posted a message on New Card - Icehowl

    Pretty much pointless considering a living pyroblast isn't really up to par with a game winning effect if it can't immediately hit face. There aren't many easy ways to exploit either (especially since silencing removes the charge.)

    Posted in: Card Discussion
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