the only issue I can really find is the lack of taunt and heal in this deck. While I understand you have two twilight gaurdians and a tuskarr jouster I feel that there are not enough ways to prevent face damage from example face hunters. I feel that the lack of antique, lay on hands and sludge belcher may be felt in this deck.
Immagine Wilfred+Chromaggus Combo. Imagine Wilfred into Jarraxus. Imagine Wilfred into Ysera! Wilfred is as annoying as Emperor and you have to kill him the turn your opponent summons him or he'll get a fckin huge benefit which will practically win him the game. The only difference between Wilfred and Emperor is that with Wilfred comes onto the board also for example Ysera and you will have to choose which one to kill! Wifred is not a bad card.
But u'r right, the rest of the cards are garbage:)
While Wilfred is awesome in a situation where you do draw a 5+ cost card, when you don't it seems like a worse emperor thaurissan. As handlock you average about 7 cards in your hand which means emperor thaurissan gives you about 7 mana reduction when you play it. The 4/4 body of Wilfred is easily kill able and it is really a turn 8 drop if you want to get any value of it meanwhile thaurissan is more survivable and can be played on turn six. It will most likely see play in some non-competitive decks due to its small body and inconsistency.
like the idea of Sargeras but perhaps make it always the enemy hero because he is already difficult to summon and if you get killed from it no one would run him. Maybe remove taunt.
In Magic: The Gathering (most popular TCG in the world), a "Bear" is slang for any 2/2 creature for 2 mana. This is due to the very first 2/2 for 2 being called "Grizzly Bears".
Great idea! This should have been submitted on the first fan creation contest. I would have the bear be a 2/2 with taunt. Maybe instead of 3 health to your hero, you can do 2 health and 1 armor. You can balance these hero powers by making him cost 1 more mana.
I like this hero. However, with the 1/1 bears, since this is a minion and a legendary at that, i think the is room to make the hero powers even stronger than other classes. I thunk the healing one is perfect, no need to change, but with the bear, i think, that you could even make it a 1/2 taunt, or a 2/1 or something. Due to the fact that without mana ramp buffs in play, the earliest you could even use the hero power is turn 6, where you start coming up against cards like Cairne, Sylvannas and even now with Piloted Sky Golem etc. playing a 1/1 would be about less that useless. Cool idea though, love the concept.
I'm fine with the first hero power as I believe a fair few people are overlooking it but I am thinking of buffing the Bear. I was thinking of 1/1's with taunt as it is strictly better than the paladin hero power and provides druid of the fang synergy with its beast race. Anymore health and I think it would be overpowered as hero powers will no longer be able to kill the bear. Also useful for dropping threats then hero powering as a small block that either protects your threat or makes your opponent spend 3 mana to remove.
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
I dont like the healing one since it greatly supports Mill druid :X Does it change back to original hero power, when minion dies? If so then its ok.
"Choose One"'s typically work like a battlecry, at least as of now. So no, it shouldn't change back.
In that case, i dont like it, like i said, sry :D 3 hp is just too much for mill deck, 2 might be ok-ish i guess. But hey, it is your design, dont want to discourage you :)
Even if it did encourage mill druid, I don't really see it as a bad thing. When i designed this card I wanted to bring something new to the game which is what I believe new cards should do. And Y U No like Mill druid?
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
Right my bad I miss read that :) Thanks for explaning :)
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the only issue I can really find is the lack of taunt and heal in this deck. While I understand you have two twilight gaurdians and a tuskarr jouster I feel that there are not enough ways to prevent face damage from example face hunters. I feel that the lack of antique, lay on hands and sludge belcher may be felt in this deck.
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While Wilfred is awesome in a situation where you do draw a 5+ cost card, when you don't it seems like a worse emperor thaurissan. As handlock you average about 7 cards in your hand which means emperor thaurissan gives you about 7 mana reduction when you play it. The 4/4 body of Wilfred is easily kill able and it is really a turn 8 drop if you want to get any value of it meanwhile thaurissan is more survivable and can be played on turn six. It will most likely see play in some non-competitive decks due to its small body and inconsistency.
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Metamorphosis:
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Shamanistic Overdoser:
Made to revitalize Shaman and give it some early-game potential.
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like the idea of Sargeras but perhaps make it always the enemy hero because he is already difficult to summon and if you get killed from it no one would run him. Maybe remove taunt.
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Updated the card to summon a 1/1 Bear with taunt now. Thanks for suggestions.
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Lol thanks :) (DW i played yu-gi-oh and pokemon tcg in depth, just not MTG)
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Thanks
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I'm a little lost here? Pls explain.
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I'm fine with the first hero power as I believe a fair few people are overlooking it but I am thinking of buffing the Bear. I was thinking of 1/1's with taunt as it is strictly better than the paladin hero power and provides druid of the fang synergy with its beast race. Anymore health and I think it would be overpowered as hero powers will no longer be able to kill the bear. Also useful for dropping threats then hero powering as a small block that either protects your threat or makes your opponent spend 3 mana to remove.
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Perhaps but would that overdo it?
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I Have an explanation already posted:
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Even if it did encourage mill druid, I don't really see it as a bad thing. When i designed this card I wanted to bring something new to the game which is what I believe new cards should do. And Y U No like Mill druid?
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Fits with the lore :/
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No Worries.