• 2

    posted a message on Ticket Scalper

    How do you remember those lol.

    Posted in: Ticket Scalper
  • 1

    posted a message on Ticket Scalper

    Yay 6 mana deal 4- minion, that doesn’t even give a card advantage. Houndmaster Shaw is the only salvation for this one tbh. 

    Posted in: Ticket Scalper
  • 6

    posted a message on Azari, the Devourer

    With amount of work it requires to be obtained it should also destroy opponent's hand and give you immunity

    Posted in: Azari, the Devourer
  • 2

    posted a message on Amara, Warden of Hope

    Legendary spell doesn't fit in reno priest. You won't get rid of good deathrattles (that have synergy with Awaken the makers) to put in Reno and it's useless after Amara against aggro

    Posted in: Amara, Warden of Hope
  • 1

    posted a message on Secret Mage

    What about Kabal Crystal Runner ?

    Posted in: Secret Mage
  • 2

    posted a message on Kun the Forgotten King

    Last time it's drawback was way less significant than requirment of being at 10 mana

    Posted in: Kun the Forgotten King
  • 8

    posted a message on Kazakus

    https://www.youtube.com/watch?v=r_7sldaa1xg

    Posted in: Kazakus
  • 11

    posted a message on Fandral Staghelm

    Ben Brode claimed that for minions like Druid of the Claw there was created their third form to combine effects despite transformation, and also card effects will work consecutively by card text, so, there's list of final forms for standart format:

    Druid of the Claw : 5 mana 4/6 with taunt and charge

    Druid of the Flame : 3 mana 5/5

    Druid of the Saber : 3 mana 3/2 with charge and stealth

    Living Roots : 1 mana deal 2 damage, then summon two 1/1 saplings

    Mark of Nature : 3 mana give a minion +4/+4 and taunt

    Mark of the Wild : 2 mana give your minions +1/+1, then summon a 3/2 panther

    Raven Idol : 1 mana discover a minion, then discover a spell

    Wrath : 2 mana deal 3 damage to minion, then deal 1 damage and draw a card

    Keeper of the Grove : 4 mana 2/2 deal 2 damage to minion, then silence it

    Nourish : 5 mana gain 2 mana crystals and draw 3 cards

    Starfall : 5 mana deal 5 damage to a minion, then 2 damage to all enemy minions

    Ancient of Lore : 7 mana 5/5 draw a card and restore 5 health

    Ancient of War : 7 mana 10/10 with taunt

    Cenarius : 9 mana 5/8 give your minions +2/+2, then summon two 2/2 treants with taunt

    Feral Rage : 3 mana give your hero +4 attack this turn and 8 armor

    Mire Keeper : 4 mana 3/3 summon a 2/2 slime and gain an empty mana crystal

    Wisps of the Old Gods : 7 mana summon seven 1/1 wisps, then give your minions +2/+2

    Posted in: Fandral Staghelm
  • 2

    posted a message on Silithid Swarmer

    No, similarly to argent watchman. By rules of hearthstone, minions can't attack the turn they are played unless they have charge

    Posted in: Silithid Swarmer
  • 3

    posted a message on Rank 1 legend in two days PawelHS RampDruid

    Renodecks, Druids and secretpaladins don't 

    Posted in: Rank 1 legend in two days PawelHS RampDruid
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