I think it's great that people tries to explain their ideas, but please keep this civil, and consider all the points of view before the final suggestions.
It's easy to tell the mods to develop an advanced system, that makes the margin of error slightly smaller, but they're human too, and it's not unreasonable to believe that they might even be incapable of, even if they wanted to. As it's not easy to develop these things.
Making a judge system kinda takes away from the idea of the competition. The best cards shoulden't be determined by a few selected people, but by the general opinion. It's a community competition after all.
Although i like the current rules, (although i want the highest rated card on Page 1 and 2 to advance) then i would say that @Zukuu made the most reasonable, possible and maybe even best solution. Instead of comparing the cards to other cards on that page, he suggested to compare them to how well cards in general does on that page over the span of several competitions. This clears the problem where there is several fantastic submissions on a single page, and means that pages with overall weak submissions won't go to the finales because of the quality on the page.
1
"I'm not a St. Bernard."
The idea is that this would make a powerful addition to Spell Hunter. It's hit-or-miss against combo and midrange decks, brutal against minion-based control, yet too slow against aggro/zoo. Interestingly, since Spell Hunter is, at its heart, a control deck, this card could make pushing your opponent to fatigue a win condition. Unfortunately, Spell Hunter's main weakness has always been surviving long enough to play Rhok'delar and some beefed up Lesser Emerald Spellstone s, which this card doesn't necessarily resolve unless played against a midrange deck that's struggling to curve out. I thought it best to give Spell Hunter a card that reinforces its strengths while keeping its weaknesses intact.
9
It's a play on a popular line from the film Taken, starring Liam Neeson. Actually one of the funnier texts from this expansion IMO.
39
Thank goodness it's not a card back. You don't even know how stressful it is, deciding what $40 card back I'm going to assign to a deck. Like, do I use this $40 card back, or this $40 card back. It's been real hard, Blizz. But at least this year, I won't have to deal with any strenuous decision-making.
#ihavemoremoneythanyou #richpeoplehaverealproblems
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1
I concede my defeat to Sneaky_Raptor's Load, Aim, Fire!. Very, very well done. God, I'd love to play a deck built around that. Only wish it could be a neutral quest so I could revive my old Pirate Warrior. I know, I hate me too.
2
Oh, OH, I've got one! *waves hand in the air
I'll be expecting my royalty check soon Blizz.
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1
I understand how some ppl might be upset that the new Warlock isn't pulled from WoW, but I'm in love with this little gnome! I actually hope that Blizz adds her to WoW. There's so much that could be done with the character; the art oozes personality. And honestly, she's one of the most consistent characters that we have in Hearthstone, aside from Harth Stonebrew. Can't wait to hear her voicelines.
1
8
"Some acids neutralize bases, others tend to SMOrc faces."
The return of Oil Rogue to Standard? Probably not, but this card should give Rogue some extra oomph in the late-game for a burst finisher. But remember kids, be careful with your oil! Pour this on a plain-ole 1/2 Wicked Dagger and the weapon of your dreams will become a puddle of goo at your feet. Save it for a Hero Power + Runeforge Haunter + Oil combo on turn 10. Now you're doing it right! Or play it with Runeforge Haunter on turn 8 after you've played an Assassin's Blade the previous turn, and watch your opponent concede in your honor. Or they'll just Ooze you.
See the Spoiler below for other potential plays:
Assassin's Blade + Tinker's Corrosive Oil = 9/2 Weapon for 9-Mana
Obsidian Shard + Tinker's Corrosive Oil = 9/1 Weapon for 8-Mana (assuming no reduction from effect)
Perdition's Blade or Shadowblade or Sharp Fork + Tinker's Corrosive Oil = Oops Emote