• 1

    posted a message on Elysiana nerf effectively does nothing
    Quote from Mackie264 >>

     

     so you'll play like 20 minutes less on the mirror with this nerf, congratulations, this is literally the only thing that this nerfs achieves, 

     You just said it, so it effectively does something. The nerf isnt meant to weaken the deck, only to shorten the games. You had to play elysiana twice just to realize who's gonna win in the mirror. And gave absolutely no chance to other decks to win in the very late game.

    Thats all the point of this nerf, to save up game time that was wasted and unnecessary for every casual player and to improve the esports/competitive scene. "Warrior mirrors are a miserable affair at the moment and a massive turnoff due to the Elysiana/Brew/Banker degeneracy"

    Posted in: Card Discussion
  • 1

    posted a message on NEW NERFS!! ROGUE IS DONE LOL
    Quote from DimirCabalist >>

    I need to disagree with the main point and said that Tempo rogue not relays on preparation that much and the other 2 nerfs are even less important to the deck:

    EVIL miscreant - only lose 1 defense. Yes that make it more tradeable on curve but is not a problem.

    Riding Part - Probably this one will be cut to 1 but thats it. Half tutoring 2 cards and draw it is still a good dealt for 4 mana.

    Tess rogue is done? Preparation nerf and riding hurts a LOT more in this one actually. The decks that sufer the most are Wild decks. But who plays Wild? (joke) lets not forget that ever green decks are problematic for standard so how much this hurts wild decks its not even a concern to the dev team.

     Indeed, and why I said rogue isn't done. The nerfs are not supposed to kill the deck, but to slow it down so its not oppressive anymore and gives other decks the opportunity to rise up and overall create a more balanced meta.

    Posted in: Streams and Videos
  • 2

    posted a message on NEW NERFS!! ROGUE IS DONE LOL

    But no other deck plays the long control game other than shaman, and warrior already beats it. Meanwhile control warrior is unfavorable against paladin, mage and hunter. All those decks struggled against rogue, but now rogue gets nerfed. So the biggest food of warrior (rogue) will disappear, and that lets all the counters to warrior to see more play.

    Posted in: Streams and Videos
  • 1

    posted a message on NEW NERFS!! ROGUE IS DONE LOL

    Rogue isn't done but will be less popular. As with this warrior won't see more play but all the opposite, warriors best matchup was rogue and with fewer rogues, theres gonna be room for more variety and tougher matchups for warrior as well. Warrior is still a very strong deck and will continue to be relevant, but the nerfs dont help him

    Posted in: Streams and Videos
  • 5

    posted a message on Rank 3 Legend In Depth Aggro Mage Guide [Apxvoid]

    Thi guide is excellent thank you, covers a lot. Clearly spent his time writing it. Apx is the real Mage expert!

    I gotta recommend his stream (at least the vods), he basically thinks out loud and gives out so much insight on every play allowing to learn a lot.

    Posted in: Rank 3 Legend In Depth Aggro Mage Guide [Apxvoid]
  • 16

    posted a message on Skulking Geist

    Despite the rotation of Jade Idol and the current low relevance of Inner Fire priest, Geist is still a solid tech against most decks. Here're the main targets of the card in the current meta after rotation (credit WaldmannHS):

    teest

    Posted in: Skulking Geist
  • 1

    posted a message on Shudderwock is getting fixed.

    Shudderwock was my free legendary, although I'd like full refund (who would't want free dust tbh), its not gonna happen. 

    Because it wasn't "nerfed":

    Neither the stats nor the effect are being changed, only some gameplay mechanics related to this card are being fixed since they weren't working as intended. In this case the animation speed and the amount of battlecries the card could cast.

    Same goes for life drinker

    Posted in: Card Discussion
  • 3

    posted a message on Lord Godfrey

    This card is definitely worth crafting.

    Not as insane as it seemed to be, but still its a very solid board removal that will definitely always see play both in standard and wild.

    It's best suited for Control warlock rather than normal cubelock but still a great removal for both. A cheaper Twisting Nether that leaves a 4/4 on the board, and works better for chains of minions like with Hadronox, or enemy VoidlordCarnivorous Cube. (Still doesn't completely replace Nether since it relies on the board state and some minions could simply be out of reach)

    Posted in: Lord Godfrey
  • 2

    posted a message on Rotten Applebaum

    A very solid anti-aggro/stall minion

    Posted in: Rotten Applebaum
  • 3

    posted a message on Blood-Queen Lana'thel

    2 new expansions in and this card stil blows. That shouldn't change for the upcoming two this year. Only competitive deck that uses discards is Zoo that this card is too slow for.

    Only reason not to dust this is so it's not pulled again.

    Posted in: Blood-Queen Lana'thel
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