• 4

    posted a message on Tracking More Than 500 Wins? Coming Soon to a Hearthstone Near You

    Not a very big deal in my opinion, but makes my life as a completionist that much more stressful :)

    Posted in: News
  • 0

    posted a message on New Priest Minion - Crystalline Oracle
    Quote from Neffarious1 >>
    Quote from NullSpace0 >>
    Quote from FortyDust >>
    Quote from NullSpace0 >>

    I understand that people are focused on discussing how playable the card is, but maybe we should focus on how Team 5 really just doesn't care about skill-defining cards and matches. Early game RNG that requires no talent...You've knocked it out of the park again Blizzard

     Or we could focus on how the people complaining about RNG all time don't actually understand Hearthstone at all.
    I peaked at Top 60 legend NA in December 2016, so I think I have a fairly reasonable understanding of the game.
    I understand random effects can be fun and interesting, but I wish they would avoid making them competitively viable. While this card isn't as random as the likes of Swashburglar, I don't like seeing important, hard-fought matches being determined by elements of the game neither player has control over.
     RNG is a fun mechanic that you should be prepared for, knowing every card in your opponent's deck isn't very fun. For example, when going against shaman you know every card since it will usually be jade. Also RNG increases the diversity and can sometimes give you an edge you need to get an advantage or catch up. Being free to play, steal and discover cards are huge since it allows us access to cards we might not have. Complaining about RNG, which is a game mechanic, is the same as complaining over what cards your opponent might or might not have put in their deck/hand you just don't know for sure.
     Since you're a f2p player who I'm assuming has not invested very much time into the game, it makes sense that we would have different philosophies on the game.
    I can in no shape or form agree with the following statement however:
    "Complaining about RNG, which is a game mechanic, is the same as complaining over what cards your opponent might or might not have put in their deck/hand"
    The best players in the game are often times the best hand-readers. Narrowing down what your opponent has based on their mulligan, their manner of play, and the way they touch their cards is one of the most skill intensive aspects of the game, and is what defines great players from mediocre ones. Playing around 1 of (at a maximum) 25 cards from your deck is not a reasonable ask.
    Posted in: Card Discussion
  • 0

    posted a message on New Priest Minion - Crystalline Oracle
    Quote from FortyDust >>
    Quote from NullSpace0 >>

    I understand that people are focused on discussing how playable the card is, but maybe we should focus on how Team 5 really just doesn't care about skill-defining cards and matches. Early game RNG that requires no talent...You've knocked it out of the park again Blizzard

     Or we could focus on how the people complaining about RNG all time don't actually understand Hearthstone at all.
    I peaked at Top 60 legend NA in December 2016, so I think I have a fairly reasonable understanding of the game.
    I understand random effects can be fun and interesting, but I wish they would avoid making them competitively viable. While this card isn't as random as the likes of Swashburglar, I don't like seeing important, hard-fought matches being determined by elements of the game neither player has control over.
    Posted in: Card Discussion
  • 4

    posted a message on New Card Revealed: Crystalline Oracle
    Quote from Balckovic >>

    Why is everyone already hating on it? It's just priest's version of Swashburglar and not even as a battlecry and instead of being a pirate aka Patches' buddy for life, it has the elemental tag and I'm damn interested to see what elemental priest potentionally can do

     People are hating on it because people also don't like Swashburglar and Babbling Book. This is just more of the same crap
    Posted in: News
  • 1

    posted a message on New Priest Minion - Crystalline Oracle
    Quote from agikarus >>

    Nerfs Awaken the Makers but great card regardless.

     How is this a nerf to the quest?
     
    Posted in: Card Discussion
  • 0

    posted a message on New Priest Minion - Crystalline Oracle

    How is this a nerf to the quest?

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Minion - Crystalline Oracle

    I understand that people are focused on discussing how playable the card is, but maybe we should focus on how Team 5 really just doesn't care about skill-defining cards and matches. Early game RNG that requires no talent...You've knocked it out of the park again Blizzard

    Posted in: Card Discussion
  • 0

    posted a message on Small-Time Buccaneer & Spirit Claws Are Being Nerfed, Ranked Changes Incoming

    I beg to differ. Making balance changes one month after a new expansion seems irresponsible unless the meta is not in a catastrophic state. It takes time to modify cards, re-write code, and actually release a patch. With new decks gaining popularity and being fine-tuned one month after release, play-testing becomes more complex. 
    Could they have done something sooner? Probably

    That being said, they're addressing this issue much more quickly than anything in the past. We should be happy about this change, and not bash them for it.

    Posted in: News
  • 0

    posted a message on Small-Time Buccaneer & Spirit Claws Are Being Nerfed, Ranked Changes Incoming

    I agree that they're favoured vs Midrange Jade Shaman, but I believe this nerf targets aggro shaman more so than midrange Jade. I should've been more clear :) 

    Posted in: News
  • 0

    posted a message on Small-Time Buccaneer & Spirit Claws Are Being Nerfed, Ranked Changes Incoming

    It will help that problem though. This will be a pretty big kick in the teeth to aggro shaman. If the new STB is unplayable, I doubt Shaman will play South Sea deckhand just for the patches effect. In addition, 1 mana changes greatly impact aggro decks that are mainly built around playing out efficient and overpowered cards (think about how the execute nerf impacted dragon warrior). 

    Posted in: News
  • 0

    posted a message on Small-Time Buccaneer & Spirit Claws Are Being Nerfed, Ranked Changes Incoming

    Yeah, but it only affects the matchup against rogue, warrior, and other shamans. Shaman is already favoured in both those matchups, so it'll be interesting to see how this impacts the percentages.

    Posted in: News
  • 1

    posted a message on Small-Time Buccaneer & Spirit Claws Are Being Nerfed, Ranked Changes Incoming

    Implementing these changes immediately would be incredibly unfair to pro players. NA decklists for Winter prelims next weekend have already been submitted, and these changes could greatly impact deck choices and class performance.

    Posted in: News
  • 2

    posted a message on Tri-Class Card Drop Rates Fixed - Affected Players Will Receive 33% of Packs Opened as Compensation
    Quote from Evilintent >>

    With a comment like that, you clearly have no idea how the system works.... With the triclass cards showing up at a greater percentage rate, it makes epics and legendary cards probability of being drawn even more so than it already was intended to be. Use your head abit more before immediately writing down your lame opinion for everyone to downvote... 

     Not necessarily. I don't think they've released any details as to how their occurrence bonus algorithms work (if they have, please link it...I'd love to read it :)). I see two possibilities :
    1) The rarities of each card in the pack is determined, then a random card from each respective rarity pool is selected. If this were the case, the Tri-Class bonus would be applied after the rarity is determined, and it would not affect the number of rare, epic, and legendary cards on average.
    2) 4 cards are randomly selected from the pool, and then there is a fail safe statement to check if at least one Rare or better card is in the pack. If not, the 5th card must be of a higher quality. If this were the case, the Tri-Class bonus could affect the average quality of your pack.
    Of course there are a lot of "probability" components I didn't address, but I think those are some reasonable guesses.
    Also, no need to trash talk. We're all just having a friendly conversation :)
    Posted in: News
  • 3

    posted a message on Tri-Class Card Drop Rates Fixed - Affected Players Will Receive 33% of Packs Opened as Compensation
    Quote from Daedalos1337 >>

    Why are people getting so many extra fucking packs? lol that's bullshit, really.

    So what if you got more tri-class cards? You still get legends, epics and rares for that, WHICH CAN BE USED AS DUST.

    Now you get even more dust than everybody else. lel

     

    33 % more packs is insane, really, just insane to give extra. Triclass legs, epics and commons are some of the best cards in the game lel. And you give people 33 % more becuase they cry about that? wtf

     

     I have to disagree with you on this one. Imagine if you bought a bunch of packs, but they only granted a card pool of Jade Lotus cards. Sure, you'd get a lot of dust, and a higher chance of grabbing that Tri-Class legendary, but your lack of cards from other factions does not break even with all that extra dust you got. Not everybody wins in this situation, but technically speaking, nobody loses.
    Posted in: News
  • 2

    posted a message on Tri-Class Card Drop Rates Fixed - Affected Players Will Receive 33% of Packs Opened as Compensation

    Even though I did not receive any extra packs, I'm glad Blizzard was able to admit that they messed up, and that they actually took action. Although some of us may feel slighted, those who opened packs before the patch deserved reparations of some form or another.

    Well done Team 5! 

    Posted in: News
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