By the 3rd time one should have guessed that this is how they always do with added mechanics in BGs, they rotate them while also having some weeks of vanilla in-between. It's a way to keep things fresh while not needing to reinvent the wheel every time, which gives them freedom to experiment with new ideas like the tavern spells that are now a permanent mechanic of the game. And not everyone think quests are the best, some enjoy buddies more, some prefer vanilla even. I think it's great they give a chance for everyone to have their fun.
It's possibly an endless combo but way less consistent than the "Summon X copies of this minion" version (which relied on Shudder's order already) and not as broken with Grumble, Worldshaker gone.
I actually like it, would be an interesting Control Shaman archetype if Corrupt the Waters wasn't a thing...
Kripp mentioned on stream that Doubling Imp was on the Alpha but was removed because it could break the game by having too many copies of it sent to the card pool.
Doubling Imp + Brann Bronzebeard is an example, people would keep making golden Imps, selling it (and then adding and extra Imp to the pool), rolling for another one, and keep doing that over and over untill the pool was so crowded by Imps that you'd see multiple ones at every roll.
So my guess is that the Doubling Imp shown on the trailer is from a pre-Beta/Alpha version of BG.
Interesting idea but I don't think it will be it, Void Terror can create some really broken interactions by activating the deathrattles of the destroyed minions (even more if Baron Rivendare is in play). I've thought about it a bit and I don't think we'll ever see deathrattle activators on BG.
Can't be that, next expansion is going to be the last of the "League of Evil" theme, with lackeys and all, so it's already very much set.
I agree that they may make something similar, but within the expansion, like letting the players decide who wins at the end, E.V.I.L. or Explorers, and then release different cards or PvE content based on that.
The idea behind Zihi is to enable a big turn on the late game, dropping him along with 2 Pogos (and maybe more with cost reductions) while shutting down opponent's board clears. May be a little too greedy but that's not a polished list anyway, I'll try it out day 1 as well
2
By the 3rd time one should have guessed that this is how they always do with added mechanics in BGs, they rotate them while also having some weeks of vanilla in-between. It's a way to keep things fresh while not needing to reinvent the wheel every time, which gives them freedom to experiment with new ideas like the tavern spells that are now a permanent mechanic of the game. And not everyone think quests are the best, some enjoy buddies more, some prefer vanilla even. I think it's great they give a chance for everyone to have their fun.
3
I'd guess that Sir Finley of the Sands should also be able to discover the upgraded version on Standard by now
3
Apparently Sir Finley Mrrgglton can already discover DH's hero power.
12
"My granpa's deck has no neutral cards!"
7
Battlecries won't activate with Murozond's effect, just like they don't with Tess Greymane
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It's possibly an endless combo but way less consistent than the "Summon X copies of this minion" version (which relied on Shudder's order already) and not as broken with Grumble, Worldshaker gone.
I actually like it, would be an interesting Control Shaman archetype if Corrupt the Waters wasn't a thing...
2
Just change it to a passive hero power that reads "Your Battlecry minions have +1 attack."
0
Malygos, Aspect of Magic and Ysera, Unleashed were already revealed as well, maybe he meant Deathwing, it's the only of the original aspects left...
Edit: nvm, I guess I missed DW somehow
0
Kripp mentioned on stream that Doubling Imp was on the Alpha but was removed because it could break the game by having too many copies of it sent to the card pool.
Doubling Imp + Brann Bronzebeard is an example, people would keep making golden Imps, selling it (and then adding and extra Imp to the pool), rolling for another one, and keep doing that over and over untill the pool was so crowded by Imps that you'd see multiple ones at every roll.
So my guess is that the Doubling Imp shown on the trailer is from a pre-Beta/Alpha version of BG.
0
Interesting idea but I don't think it will be it, Void Terror can create some really broken interactions by activating the deathrattles of the destroyed minions (even more if Baron Rivendare is in play). I've thought about it a bit and I don't think we'll ever see deathrattle activators on BG.
0
Hello, can you change my username to "NovaBSL" please? Thanks :)
0
Can't be that, next expansion is going to be the last of the "League of Evil" theme, with lackeys and all, so it's already very much set.
I agree that they may make something similar, but within the expansion, like letting the players decide who wins at the end, E.V.I.L. or Explorers, and then release different cards or PvE content based on that.
0
Non-golden Zayle is craftable, the adventure is not needed to own it
0
The idea behind Zihi is to enable a big turn on the late game, dropping him along with 2 Pogos (and maybe more with cost reductions) while shutting down opponent's board clears. May be a little too greedy but that's not a polished list anyway, I'll try it out day 1 as well
Thanks for the comment :)
3
Lynchen will be an awesome stapple for Wild Renolock
Kobold Librarian, Gnomeferatu, Dirty Rat, Zola the Gorgon, Kazakus, Doomguard, Leeroy Jenkins, Loatheb, Reno Jackson, Lord Godfrey and N'Zoth, the Corruptor are in pretty much every Renolock list and are all quite nice to get copies of (some may require two turns or an Emperor Thaurissan tick but still).