Yeah, but the key here is whether those are transformations, buffs or tokens, or if you can get the Druid of the Claw unbuffed as a 4/4, cuz a key part in this question is that Druid of the Claw haven't been a beast so far (it's new in the GvG patch), whereas the real question is if he will get summoned as a 4/4 neutral without any "choose one" only, or if 4/4 charge and 4/6 taunt are viable, or if all 3 variations are possible. Cuz after all, he is a beast, and Webspinner will summon a random beast card.
Nope. Only the transformed versions are Beasts. And they're not collectible. This has been confirmed by Bliz, and you can also look at Druid of the Fang to see a similar mechanic.
... any card that is superior to another wants to have some kind of drawback to offset that superiority).
So you're saying any 3 mana card that is better than Magma Rager should have a drawback so it's not as strong as Magma Rager? What a ridiculous argument. Cards should have varying power levels, not just so that Arena actually functions but also for constructed so Blizzard can actually, y'know, make money. This game isn't a charity project.
They constantly add super powers into Warlock and Hunter and like to see their domination in the game because these both classes are cheap. A lot of F2P gamers use them and there is a community grow. And after some time F2P warlocks zoo and huntards will like a game so much they will start to spend money on game like control Priests, Palladins, Warriors etc.
So you're saying that Blizzard is making the cheapest decks the strongest so that people will pay even more money to play weaker decks? What a preposterous notion. Even if I agreed (as you imply) that control Warrior/Priest were weaker (which I don't) the majority of people will continue to play the strongest decks.
Control Huner, all about clearing the board and chipping away at your opponent each turn.
If chipping away each turn was so important in control Hunter, nobody will play Steamweedle Sniper when hes released... And I doubt that. Having something to do each turn is certainly nice, but in a control deck I think 2 damage to your opponent each turn is worse than 2 armour... And Armour Up! is considered one of the weakest Hero powers...
Loatheb is an auto-include in every meta, because obviously every meta will have spells. If sylvanas wasn't nerfed to 6 mana, she'd be an auto include in every deck from every meta too, so no she wasn't auto-include due to the meta, but due to 5 mana period.
Troggzor will be an auto-include in every meta for control decks too.
In a minion-heavy meta Loatheb is by no means useless, but is definitely underwhelming due to his poor stats for his cost. Sylvanas was still an autoinclude for some time after her nerf, because the meta was minion-heavy. If (as I expect) the meta after GvG become minion heavy, Sylvanas will become an autoinclude. Her effect is so much stronger than Loatheb's - it's essentially destroy a random enemy minion (Deadly shot is 3 mana), then summon it for yourself at no cost, for about 1.5 mana on top of a Chillwind Yeti (0.5 mana on the Yeti for +1 attack). Yes, Loatheb's effect is also cheap (0.5 mana make your opponent's spells cost 5 more), but it's not a tempo swing like Sylvanas going off is.
Perhaps they will nerf him, perhaps not, but he's by no means as OP as Sylvanas was at 5 mana.
I absolutely agree that Cobra Shot is extremely weak. However, simply adding the mana costs of multiple cards is not a reliable way to determine the value. The reason being that on the one hand, needing to spend two cards means that you... well... need to spend two cards, emptying your hand faster, requiring more draw etc.
Obviously it's not 100% reliable. That's why I had "should" in quotes. I didn't really feel the need to mention that having two cards rolled into one was a benefit. Now that you've brought it up however:
On the other hand, having the flexibility of playing the parts of the effect separately is a benefit, since you can spend your mana more efficiently, trigger more effects etc.
I disagree that having the effects split up is a benefit (for the Hunter class). It's clearly a card designed to remove a minion while continuing to burn down the enemy Hero. This card would never be played in a control deck, so being not being able to trigger extra effects by having the two split up is a moot point. If you add ~0.5 mana to the cost for the bonus of having the two effects in one card, then it "should" (and note the quotation marks) cost ~3.5 mana (but obviously we can't have half a mana cost, so I rounded down in my OP).
Silence is zero mana, but obviously Ironbeak Owl and Spellbreaker have low stats for their mana cost because of the value of a silence effect.
On top of the mana cost for having two cards rolled into one as you would for spells, you have to add in the board presence a spell and a minion combined into one gives you, which explains the poor stats Ironbeak, whel Silence is 0 mana. Which is why I do not think the comparison to "spell/minion cards" is a useful one.
In fact, a much easier analogy to see how worthless Cobra Shot is, is to look at Fireball and ask yourself how often you prefer cobra's 3/3 distribution to fireballs focused 6, or Multi-Shot's distribution, then realize you're paying an extra mana for cobra shot.
This is indeed easier, as a qualitative analysis. But for working out quantitatively how much mana we think Cobra shot "should" be worth, I think comparing it to the combination of Sinister and Darkbomb is more useful, unless you've recorded over a number of games exactly how often you would've preferred Cobra's effect over Fireball's... Which I doubt (;
Loatheb is an auto-include in the current meta. Let's:
a) Wait and see how the meta changes when GvG is released
b) Keep in mind that many other cards have at times been auto-includes (BGH, Sylvanas etc.), but this was due to the meta, not because the card was OP, like pre-nerf Nat or Tink.
Hmm... So Darkbomb is 2 mana and Sinister Strike is 1 mana... Card "should" be priced at 3 mana. That said, if every card printed was value, then the game would crumble. Bad cards are necessary to keep the F2P model working...
Say your greetings, then squelch your opponent. It makes the match better for both of you.
Really? I know it helps the opponent a bit, but if I make a misplay I can't help but say "Oops", or I get a really lucky draw and fell honour-bound to apologise.
7 attack makes this card a very poor substitute for the 8-mana slot which would otherwise be filled with Legendaries like Rag... I know it's a common and costs only 40 dust but still...
Not really, Thoughtsteal is targeted randomly and you get two cards. With this version of Recycle you'd pay extra for the privilege of removing a minion from play but also getting to choose the target.
Most things you'd want to use this on would be BGH'd or Black Knighted... Maybe this card was designed for the specific purpose of removing an unbuffed Savannah Highmane..?
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Nope. Only the transformed versions are Beasts. And they're not collectible. This has been confirmed by Bliz, and you can also look at Druid of the Fang to see a similar mechanic.
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So you're saying any 3 mana card that is better than Magma Rager should have a drawback so it's not as strong as Magma Rager? What a ridiculous argument. Cards should have varying power levels, not just so that Arena actually functions but also for constructed so Blizzard can actually, y'know, make money. This game isn't a charity project.
So you're saying that Blizzard is making the cheapest decks the strongest so that people will pay even more money to play weaker decks? What a preposterous notion. Even if I agreed (as you imply) that control Warrior/Priest were weaker (which I don't) the majority of people will continue to play the strongest decks.
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If chipping away each turn was so important in control Hunter, nobody will play Steamweedle Sniper when hes released... And I doubt that. Having something to do each turn is certainly nice, but in a control deck I think 2 damage to your opponent each turn is worse than 2 armour... And Armour Up! is considered one of the weakest Hero powers...
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In a minion-heavy meta Loatheb is by no means useless, but is definitely underwhelming due to his poor stats for his cost. Sylvanas was still an autoinclude for some time after her nerf, because the meta was minion-heavy. If (as I expect) the meta after GvG become minion heavy, Sylvanas will become an autoinclude. Her effect is so much stronger than Loatheb's - it's essentially destroy a random enemy minion (Deadly shot is 3 mana), then summon it for yourself at no cost, for about 1.5 mana on top of a Chillwind Yeti (0.5 mana on the Yeti for +1 attack). Yes, Loatheb's effect is also cheap (0.5 mana make your opponent's spells cost 5 more), but it's not a tempo swing like Sylvanas going off is.
Perhaps they will nerf him, perhaps not, but he's by no means as OP as Sylvanas was at 5 mana.
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It's a conspiracy to dissuade people from multitasking into 85-second turns while playing Hearthstone!
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Loatheb is an auto-include in the current meta. Let's:
a) Wait and see how the meta changes when GvG is released
b) Keep in mind that many other cards have at times been auto-includes (BGH, Sylvanas etc.), but this was due to the meta, not because the card was OP, like pre-nerf Nat or Tink.
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Hmm... So Darkbomb is 2 mana and Sinister Strike is 1 mana... Card "should" be priced at 3 mana. That said, if every card printed was value, then the game would crumble. Bad cards are necessary to keep the F2P model working...
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Really? I know it helps the opponent a bit, but if I make a misplay I can't help but say "Oops", or I get a really lucky draw and fell honour-bound to apologise.
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7 attack makes this card a very poor substitute for the 8-mana slot which would otherwise be filled with Legendaries like Rag... I know it's a common and costs only 40 dust but still...
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I guess some people have to learn the hard way that putting your opponent at 1 health isn't always a sure-fire route to victory...
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Not really, Thoughtsteal is targeted randomly and you get two cards. With this version of Recycle you'd pay extra for the privilege of removing a minion from play but also getting to choose the target.
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Random thought. Would Recycle be too powerful if it shuffled the target into your own deck?
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Most things you'd want to use this on would be BGH'd or Black Knighted... Maybe this card was designed for the specific purpose of removing an unbuffed Savannah Highmane..?