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    posted a message on New Paladin Card - Grimestreet Protector

    Not good, too little value for the cost and that's even assuming you consistently hit two minions.

    Posted in: Card Discussion
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    posted a message on New Warrior Card - Stolen Goods

    What's that?  Mid-range Shaman is really good right now?  They run double Hex, you say?  Well let me invest 2 or 3 cards into one minion before it even gets an attack off, I'm sure that'll go well.

    Posted in: Card Discussion
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    posted a message on New Paladin Card - Grimestreet Enforcer

    you have to hit 3 minions on average just for this to be good.   Seems a little optimistic.   If it were a 3 mana 2/2 instead could be a lot more viable, but the fact you have to wait until turn 5 is going to be pretty awkward and clunky.   This is one of those cards that looks a lot more exciting than it actually is, much like a similar card Mistweaver.

    Posted in: Card Discussion
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    posted a message on New Warrior Card - Grimestreet Pawnbroker

    definitely a card to get excited about.  even if it just hits a war axe it's pretty good, but if it hits Gorehowl or Fool's Bane it's nuts.  Compare to Upgrade, for just 2 more mana you're getting a 3/3, and Upgrade is a borderline playable card itself.   Might even play this and upgrade create a Facehowl deck, or even Arcanite Reaper.  I'm thinking a control deck that finishes your opponent off with big weapon hits late in the game, but honestly might just put two of these in every kind of warrior deck, it's that good, comparable to Ravaging Ghoul.

    Posted in: Card Discussion
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    posted a message on New Priest Card - Purify

    Card does have potential, but another gimmicky, situational value spell is not exactly what Priest needed...

    I don't think Priest got the tools it was looking for this xpac, shame.

    Posted in: Card Discussion
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    posted a message on New Card - Arcane Giant

    "you know what I think this meta needed?  more Yogg!" -no one

    don't get me wrong, Yogg was fun for a while, but getting a little sick of him deciding games, and now he's getting a pretty substantial indirect buff.

    Posted in: Card Discussion
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    posted a message on New Paladin Card - Silvermoon Portal

    Hey, do you guys want a lower impact Blessing of Kings with RNG attached to it?  Me neither.

    I guess one benefit is that you're not putting all your eggs in one basket, mitigates Hex and Silence value.  Still seems weak.

    Posted in: Card Discussion
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    posted a message on New Hunter Card - Cloaked Huntress

    crap, now I have to craft Lock and Load.  rip dust.

    Posted in: Card Discussion
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    posted a message on New Card - Runic Egg

    kind of shocking people don't see how OP this card is in any deck that runs minion buffs.   Also helps counter Stampeding Kodo, and Deadly Shot, AoEs and mitigates Doomsayers effectiveness.  

    A one-mana cycle card is already borderline playable even if it does nothing (Flare used to be run in hunter for exactly this purpose when it was one mana, albeit Flare drew immediately and this is delayed, but in Zoo, especially discard zoo, this delay could actually be quite beneficial).

    Posted in: Card Discussion
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    posted a message on New Card - Netherspite Historian

    Doubt it will fit in Warrior, which is more of a tempo deck, but makes control decks like Priest and Paladin considerably better.   The Curator also fits well in Dragon Paladin, with Kodo and Sir Finley being good tech options, so could see a competitive Dragon Paladin emerge.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Medivh, the Guardian

    A car in every garage and a Harrison in every deck.

    Posted in: Card Discussion
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    posted a message on New Mage Card - Babbling Book

    the effect is slightly worse than discover or draw, but it's still essentially a 1 mana Novice Engineer which is insanely good.  Auto-include two-of in tempo and Yogg decks, no question.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - Kara Kazham!

    same stats as Silver Hand Knight, but would rate it higher because of better Councilman, Knife Juggler and Sea Giant synergy.

    that said, I would not play Silver Hand Knight in zoo, so I doubt it's worth playing a marginally better version, but maybe as a one-of.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Prince Malchezaar

    I'm reading that this card doesn't add other class legendaries, if true then this severely limits the upside, probably unplayable outside of fatigue decks.  But in fatigue decks I'd say it's an auto-include--5 extra cards is a really big deal. 

    In a typical deck though this will just make it harder to find your combo pieces/removal/board clears and make your mana curve less reliable, not to mention you now have a Pit Fighter taking up a valuable card slot.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Moroes

    even at 2 mana this card would be rubbish.  at 1 mana it would be slightly OP, but probably no better than tunnel trogg, mana wyrmm and other top-tier one-drops.

    total garbage at 3 mana, even with Darkshire synergy. 

    On the bright side this is the first (and so far only) card of the set that's been a complete wash.

    Posted in: Card Discussion
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