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    posted a message on Arcanologist

    well I'm glad they at least waited until Reno rotated out to print this atrocity.  Still broken, though.  Could also enable that tempo-secret mage they've been trying to push for the last couple expansions.   Could've at least made this an epic, but who cares about balancing arena, right?

    Posted in: Arcanologist
  • 1

    posted a message on New Warlock Quest Card - Lakkari Sacrifice

    Opponent plays a 1/3 on turn 1, if you don't remove it immediately you auto-lose.  Where have I seen this fun mechanic before? 

    Posted in: Card Discussion
  • 2

    posted a message on Djinni of Zephyrs + Madness combo - this is a bug

    it says "attack until end of the turn".  Djinni also says "after you cast as a spell" so the order of operations is consistent with eg Pyromancer.  There's no bug.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Legendary Card - White Eyes

    by "sees play", I mean competitively, not in rank 10 beast druid decks.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Legendary Card - White Eyes
    Quote from EternalFinality >>
    Quote from Nosajio >>

    You guys are living in dream land.  How often do you think you'll even get to play the 5 mana 10/10?   probably only 1/5 maybe 1/4 times after the 5/5 deathrattle goes off, optimistically.  That means roughly 80% of the time you play White Eyes you're just playing a subpar 5/5 for 5.

    Borderline playable, at best, possibly a decent addition to control shaman but it won't push it into the competitive sphere.

     Why are people calling this a "sub par 5/5 for 5"?  It's a 5/5 taunt.  Fen Creeper is the baseline, and it has a better stat line than it.  Taunt matters.  See Thing from Below for proof.  And just because this card isn't as ridiculous as Thing From Below doesn't make it "sub par" even if you don't get the second card.
     Fen Creeper isn't baseline, it didn't even see play in vanilla when stuff like Sen'jin and Yeti were being played.   Even Druid of the Claw doesn't see play anymore, and if it does it's 90% in charge form because a 4/6 taunt for 5 mana is bad, and a 5/5 taunt is arguably worse.
    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Legendary Card - White Eyes
    Quote from lexnaros >>

    This card would be insane in warrior, but I don't know how good it will work on Shaman, unless you make a deck around him

     I think even in control warrior it would be bad.  Reminds me a lot of Iron Juggernaut, another card that was overvalued.  (although I will say this card is definitely superior to Juggernaut)
    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Legendary Card - White Eyes

    You guys are living in dream land.  How often do you think you'll even get to play the 5 mana 10/10?   probably only 1/5 maybe 1/4 times after the 5/5 deathrattle goes off, optimistically.  That means roughly 80% of the time you play White Eyes you're just playing a subpar 5/5 for 5.

    Borderline playable, at best, possibly a decent addition to control shaman but it won't push it into the competitive sphere.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Card - Jinyu Waterspeaker

    this card is worth roughly 1.5 mana more than its cost...4.5 mana body + 3 mana heal for 6 mana investment (4 mana + 1 mana overload + a card).  ridiculous.  that's not even counting the overload synergy, which is probably worth another .2 mana or something.

    and Shaman's a class that can always use life-gain, because of Spirit Claws (and now possibly other weapons become more viable, too)

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Card - Jade Lightning

    even if the golem is a vanilla 1/1 this is borderline playable.  if it's any better than a 1/1 it's very strong.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Leatherclad Hogleader

    If you get the battlecry even 1/3rd of the time, it's a good card.  That said, I don't think you will get the battlecry 1/3rd of the time.

    Posted in: Card Discussion
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    posted a message on New Hunter Card - Rat Pack

    broken.  even baseline, a 2/2 beast that summon 2 1/1 beasts when it dies would be playable.  what's really powerful is that it incentivises your opponent to remove it and trigger the deathrattle before it gets buffed, similar to Haunted Creeper in that way.   I can see why they nerfed Call of the Wild now, mid-range hunter is looking quite strong.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Dispatch Kodo

    Obviously intended to synergize with hand-buffs, but even on its own it's pretty solid.  If you buff it even once it's extremely strong.  For sure will see play.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Dopplegangster

    Very powerful, makes all the hand-buff cards much more viable. 

    From a gameplay pov though I hate it.  I think a lot of games will be decided by who gets out a big Doppelganger first, it's even worse than Dr. Boom because you can run two of them.

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Card - Thorium Knuckles

    The value is there, but it kind of counter-synergizes with itself, because if you're running two of these it decreases the odds you even have a minion in your hand.  Maybe as a one-of.

    Posted in: Card Discussion
  • 0

    posted a message on New Card! - Grimy Gadgeteer

    Definitely playable, warrior tends to run cards that get extra value from stats, like charge minions and Acolyte of Pain, could be enough to make this constructed viable.

    Posted in: Card Discussion
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