• 2

    posted a message on 16.0.3 Update - Bug Fixes and Primalfin Lookout Moved to Tier 5

    I actually picked Poacher a couple of times over cards that would synergy more with my deck. Why? Because it was a nearly guaranteed 4 mana 8/8. With rush. Some games were just decided when my opponent played a faery dragon and I responded to it with a poacher on T4. The most sad game for my opponent was, when he dropped another dragon the next turn and I had ANOTHER poacher.

    Sure, dragons are now kinda bonkers since they basically are mostly above the curve (7/7 taunt can't be targeted for 7? Sure! The explorers? Hell yeah .... ). Still, the poacher was too strong - and escpecially - too swingy. 

     

    Posted in: News
  • 1

    posted a message on New Warrior Rare Card - Ritual Chopper

    so, a 4/1 weapon that leaves a 1/1 behind for 2 mana. Now, I am uncertain how powerful it is, but I would assume that it is pretty decent.

    Posted in: Card Discussion
  • 5

    posted a message on New Shaman Rare Card - Corrupt Elementalist

    So, you get 7/5 stats if you have a Galakrond. From which 4/2 have rush as two 2/1 rush elementals. If that is not good stats, I wonder what is :P

    Posted in: Card Discussion
  • 2

    posted a message on New Warlock Epic Card Revealed - Dark Skies

    wrong. Read the card again:
    You have only this card in hand, you play it, it deals one damage. Now it repeats 0 times, since you have no other cards in hand.
    You have two cards in hand. You play it. It deals one damage. It now repeats one other time, for a total of 2 damage
    ....
    You have 12 cards in hand. You play it. It deals one damage. It now repeats 11 times for a total of 12 damage.

    Posted in: News
  • 2

    posted a message on New Warlock Epic Card Revealed - Dark Skies
    Quote from scorpionSw >>

    12 without spell damage.
    24 with Spell Damage +1.

    36 with Spell Damage +2.

    ...

     Mind you, that it will probably be the way Defile works. Meaning, that once your spelldamage guy dies, the damage of your spell goes down accordingly.

    Posted in: News
  • 1

    posted a message on New Neutral Common Card Revealed - Platebreaker

    For a moment I thought it was a dragon - with all the dragon discover stuff running around, it would have probably become a far too common sight.
    All in all, it will be probably more relevant in wild than in standard (as far as I see it), but it is a card that has been requested for a long time.

    Posted in: News
  • 2

    posted a message on Dalaran Heist is a bummer

    okay, let me state something that I feel has been lost to some:

    This content is in no way comparable to the old adventures.

    I don't mean to say that the old ones were better - I simply want to say that they are too different. This one is purely addtional, you don't even need to spend a second thought on it if you don't want to. There are no cards in there that you need to have to be viable in constructed. Even the legendary that you can get is craftable. The only one thing that you would be missing out is the cardback - and I dare say that the amount of people who collect these are a minority that can be safely disregarded in the greater scheme.

    So, then what is this mode? It is an alternative to ranked, arena and Tavern Brawl. I personally enjoy it, but it seems to be a failure at the same time. The reason? The reward, or rather, the lack thereof.
    It wouldn't have been a difficult thing to add some abitrary reward that you can aquire once a week (similar to Tavern Brawl). Something like:
    - each week, gain an Arena (Draft) Ticket for the first complete Dalaran Heist run (as in, completing all the chapters at least once that week).

    In this way we would have some minor incentive to actually play it (as in, you feel to get something out of it, even if it miniscule). It would also help them to garner some more to invest into it, as well as replaying it. Because humans are creatures that strife for rewards, and not for the action in itself.

    At the same time, there needs to be regular maintenance: For example a new opponent, or events which can unlock additional treasures. That way, it would also help rekindle interest in this mode, instead of leaving it forgotten in a corner gathering dust.

    TL;DR:
    - mode is not supposed to be an 'adventure' and has a different concept
    - mode still lacks appeal (i.e. reward)
    - needs regular maintenance to sustain the interest in it

    Posted in: General Discussion
  • 2

    posted a message on Possible Blackguard+Lightforged Blessing Interaction?

    Well, first of all, it does not target face. Thus it can't be used to kill your opponent. Secondly, it only heals for as long as there are enemy minions on board. So even if you are at 10, if the opponent only has a minion with 3 health .... 

    All in all, it isn't as broken as Shadowboxer. Especially since Lightfoged Blessing isn't going to be a very good card on its own (different to the elexiers)

    Posted in: Wild Format
  • -9

    posted a message on New Shaman Card - Sludge Slurper

    So, since it hasn't the working 'random', does it mean that we can choose what lakey we get? If yes, this is bonkers. If not, it is still decent and extremly powerful in Arena

    Posted in: News
  • 2

    posted a message on PlayRavnica: Three free packs for MtG Arena!!!
    Quote from Cody1358 >>

    Not all heroes wear capes. But seriously, where did you find this out? I wonder if there’s a code for each set...

    MTGArena is so polished already, I can’t imagine it won’t become my most played game. But has anyone heard how they’re going to handle rotation? I am assuming when standard rotation comes out, those cards will be still be playable in a yet to be implemented extended format. 

     They dogded the first rotation with the wipe (in closed, you had access to sets up to kaladesh). They are planning on extending the modes, and including Modern - the only question is, whetever all Modern sets will be included or not.

    PlayRavnica was a non-unique code found in real Magic boosters - so I doubt that there are other codes out there (I haven't seen any anyway). I think there were some goodies if you had attended a prerelease for Dominaria, though. Don't know, and it may be the same as the current prerelease - unique codes. 

    Posted in: Other Games
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