I also have theory crafted a couple of decks... the curator might well very be the answer to ensure the quest gets done before like turn 15... but I'm thinking the best build will be more control orientated. Using a lot of the normal control/survival cards but also with a lot of taunts for the quest. Against aggro decks, just mulligan away the quest. It is useless. Against midrange and control - keep it.
Of course they don't care about Wild.. think about it, how many cards continually getting added into the wild pool. Trying to moderate the standard meta is hard enough, try doing that but add 1000 more cards in the mix... impossible. Wild is just a place for people still wanting to live in previous meta's using previous decks.
So in total 50% percent of the opponents I'm facing (chinese server) are mid shaman and maly druid, what is the strongest deck to face these two decks?
Is it control warrior? Or maybe control priest?
If people have had experiencing facing these two decks please help a brother out. Hearthstone is literally so annoying right now.
I've been using a lot of aggro beast druid and murloc pally to get down to rank 3, aggro druid is really really good against druid, but not favoured at all against shaman. Murloc pally does alright against druid but I'm still around 50% for shaman.
Are there some good tech considerations ? I've tech'd in harrison for shaman.
I'm also going in a tournament this weekend, and the majority of people will bring shaman and druid, no doubt what so ever.
Last man standing =/= a random minion? Even some fatigue decks ran/run Elise in order to ensure whatever they play is something that gets on the board in some way, getting rid of an axe and a bash for some usually pretty good minions.
Now, his text could mean a number of things; does he put a random 5 legendaries into your deck? Does he put a random 5 legendaries that aren't in your deck already into your deck? Or does he put extra copies of legendaries that are in your deck, up to 5? These could all massively effect decks with Reno Jackson, for instance. However you slice it, though, this card does help general fatigue decks, because it delays your fatigue by 5 turns (which denies 15 damage) and allows you to potentially have bodies on the board that your opponent just can't deal with. Depending on the other cards released (32 is a significant number of cards), control decks can have a lot of tools to counter aggro and midrange, and control decks that run fatigue cards will have a straight up advantage against control decks that don't.
he puts legendaries that are not in your deck, and deck building rules apply i.e. cannot have a different class legendaries, cannot have two of the same legendaries
Why the F*ck is every one playing brainless shit like Zoolock OTK warrior and Midrange Hunter on Day f*ucking 1 of the Season ? It makes absolutely no sense. On week 1 you should play all the fun decks and at the last day of the season you can maybe, just maybe play 1 game with your brainless shit. I hate when people just use netdecks like cant you try your own decks for a change sometimes. Maybe not cause people are afraid that their own decks sucks. I always play with my own decks its a lot more fun.........................
Adding random cards to your deck is bad. Would you want to play a deck where you pick 25 cards, and the rest is filled out randomly (with legendaries)? I guess not. Obviously you want to choose the best cards for your deck, and you want to draw those cards, not random others.
Increased deck size is useful for fatigue, but does nothing when the game ends before fatigue anyway, and let's be real, even control vs control can finish games before comes down to fatigue, and it's not a common matchup. And even if you're afraid of fatigue wars, it's easier to include less card draw, rather than keep it, and draw into these randomly added cards too.
Elise is much different, because it turns your cards (many of which are needed early on, but are useless/harmful lategame, like shield block, acolyte, etc.) into late game threats. Having those lategame threats in your deck from the start would be bad, you want to get those late in the game, and Elise does exactly that, unlike this card.
Couldn't have said it better.
It feels like people who say this card is insane and compare it to Elise have never played her in a deck and don't understand what her function is. Her function isn't to add random legendaries to your deck. Her function is to convert useless cards into useful ones and random legandaries happens to be slightly more useful than the cards you have stuck in your hand with no purpose. Everyone who's played Golden Monkey more than once knows that the legendaries you often get are pretty bad and people who think that Elise being slow is a draw back, don't realize that you don't want or need her to be any faster because Golden Monkey is actually a drawback until the last couple of turns of the game.
Adding 5 random cards to your deck is good, why? playing a control v control matchup. The person running this card has 5 EXTRA cards in their deck, which means the fatigue battle is almost instantly won by the guy running this card.
Play for 8-10 turns mainly controlling the board and dealing face damage - opponent drops Yogg - end up in some unwinnable board state - anyone who plays that card should just remove their own fucking balls off with a rusty, blunt spoon.
Queue into token Shaman - draw okay and compete but die by turn 7 anyway because: broken Shaman cards - anybody playing Shaman decks deserves rope and disrespect for the rest of their fuvking lives - I guess we know where all the cunt Secret Paladin players went to.
This meta is so stale and boring: Yogg Druid? Seriously how can you have fun playing that shit? Control warrior with ravaging ghoul and double brawl? I've seen your boring netdeck literally 100 times this season. Face Shaman? Evolve Shaman? Token Shaman? The control Shaman from reddit? Yawn - you deserve no respect - your win rate and rank is irrelevant.
I'm so salty I gave up after rank 10 with my homebrew deck - just playing fun homebrew decks now and roping and BM netdeckers to slow their end of season climb. I don't care whether I win or lose now it's funny watching people lose their shit because they have no idea what I'm running.
robing and BM 'net deckers'. wow bro. Your really are a good contribution to the hearthstone community. well done
I was playing Fatigue against Fatigue. I had more armor then this guy, but he had more cards. By the time I play the Golden Monkey, I had my Sylvanas die, and from the Golden Monkey I got another one and N'zoth. I play the Sylvanas first and then...he plays Tinkmaster Overspark. Tinkmaster on Rank 10, in a Fatigue Warrior. No, he didn't get it from the Golden Monkey or from Jeweled Scarab. He had it in his deck from the beginning. Let me repeat that. HE PLAYED TINKMASTER OVERSPARK, AND THE LITTLE SHIT TURNED MY SYLVANAS INTO A SQUIRREL!
yeah they are tech'ing that card in... not sure why though.
Congrats, similar story myself been playing very casual for a couple years best rank was 12. Recently (2 days ago) went online and had a look at tier one decks realised I could make one (always tried to come up with my own decks till now), went from rank 15 to 5 in a few hours (had a win streak of 8 games at level 8). I know it's nothing to a lot of the players on here but I was really happy lol.
So well done, and who cares what deck you used, I think ad long as you don't bm then it's just a game and should be enjoyed. I would probably say I was average would love to try to legend but don't think I have the time or skill but who knows!!
That was like me, after playing for about 8 months just using my own random creations I checked some online decks, made a zoo deck and get to rank 4 which was farking astounding to me. nowadays I can get to legend every month. If you want to improve your game you can
I understand why people play zoo, it's cheap and it's good... but when I stomp all over zoo with my murloc pally (or any other deck for that matter), it feels so unfair for poor zoo, with their cheap low cost minions, spewing them out trying to get board control. I literally don't even have to hit their face once over the course of 10 turns and they are already down to 15 life... Just slowly killing themselves turn by turn whilst I answer their never ending small insignificant minions. It honestly feels like a giant crushing ants, except it kind of feels bad for poor zoo.
However, the worst thing about zoo and other decks like it - is that there is ZERO come back mechanic. If you start to get behind on board, you may as well concede - rather than slowly killing yourself trying to claw yourself back in the game.
For people using zoo to get to legend... it's kind of like that one night stand you don't want to tell your friends about. Yeah of course you'll tell them you got some action. But for fuck sake you definitely won't tell them the details
I have played it since early classic, and i still enjoy it as much as i did back then. Nothing will keep me from playing my main deck. I have always done it, why stop because you think my deck is mindless? It is easy to play, but playing it to its fullest is the opposite of mindless.
Try to explore the unknown mate. Of course there is nothing wrong with perfecting a deck. But after a while surely you want to perfect another type of playstyle
Don't you worry, got competitive decks for all classes. Multiple at that.
I have played it since early classic, and i still enjoy it as much as i did back then. Nothing will keep me from playing my main deck. I have always done it, why stop because you think my deck is mindless? It is easy to play, but playing it to its fullest is the opposite of mindless.
Try to explore the unknown mate. Of course there is nothing wrong with perfecting a deck. But after a while surely you want to perfect another type of playstyle
Started saving yesterday. I don't get why people have so much gold and don't spend it. I hardly have gold.
Its so that when a new expansion comes out, we can buy new packs. A lot of new packs. Seems logical.
I'm sure it's because you have already spent a lot of money on the game OR played for a long time and got most of the necessary cards... most of the players don't have a lot of the cards, so saving money isn't logical, it is more logical to buy packs and try get the cards you need.
0
I also have theory crafted a couple of decks... the curator might well very be the answer to ensure the quest gets done before like turn 15... but I'm thinking the best build will be more control orientated. Using a lot of the normal control/survival cards but also with a lot of taunts for the quest. Against aggro decks, just mulligan away the quest. It is useless. Against midrange and control - keep it.
-6
Yeahhh suckers not living in China...
I got my pack already for the next expansion :D
I literally moved here this week for this ungoro pack
0
I just played aggro mage, got up against a farking aggro shaman hahah. beat him easily
2
0
So in total 50% percent of the opponents I'm facing (chinese server) are mid shaman and maly druid, what is the strongest deck to face these two decks?
Is it control warrior? Or maybe control priest?
If people have had experiencing facing these two decks please help a brother out. Hearthstone is literally so annoying right now.
I've been using a lot of aggro beast druid and murloc pally to get down to rank 3, aggro druid is really really good against druid, but not favoured at all against shaman. Murloc pally does alright against druid but I'm still around 50% for shaman.
Are there some good tech considerations ? I've tech'd in harrison for shaman.
I'm also going in a tournament this weekend, and the majority of people will bring shaman and druid, no doubt what so ever.
0
2
0
3
0
0
0
I understand why people play zoo, it's cheap and it's good... but when I stomp all over zoo with my murloc pally (or any other deck for that matter), it feels so unfair for poor zoo, with their cheap low cost minions, spewing them out trying to get board control. I literally don't even have to hit their face once over the course of 10 turns and they are already down to 15 life... Just slowly killing themselves turn by turn whilst I answer their never ending small insignificant minions. It honestly feels like a giant crushing ants, except it kind of feels bad for poor zoo.
However, the worst thing about zoo and other decks like it - is that there is ZERO come back mechanic. If you start to get behind on board, you may as well concede - rather than slowly killing yourself trying to claw yourself back in the game.
For people using zoo to get to legend... it's kind of like that one night stand you don't want to tell your friends about. Yeah of course you'll tell them you got some action. But for fuck sake you definitely won't tell them the details
0
0
0