It's only visible to those, that are worthy. Only then can you see the unseen, for that is its meta defining and awesome potential of the clearly visible deck to the rest of us that hit legend with it. But until we hit legend with it, were we worthy of it, and able to see it, and all of the cards, for it plays its self its just that good. Legend. Auto legend. Legend-rama if you will. The deckest with the bestest cards.
- Noodl
- Registered User
-
Member for 6 years, 4 months, and 27 days
Last active Wed, May, 8 2019 14:26:36 -
- 3
- 16
- 45
- 0 Followers
- 19 Total Posts
- 84 Thanks
-
4
nickphillipz posted a message on Unlicensed ApothecaryPosted in: Unlicensed ApothecaryThis card does wonders with Forbidden Ritual on Turn 6.
-
30
Beirt posted a message on Unlicensed ApothecaryPosted in: Unlicensed ApothecarySo I was playing. My paladin deck. You know, the legendary one that totally rocks except for all those random events that clearly only happen to me and nobody else that lead to me losing games that I really deserve to win because I'm the best and stuff and thus I slide down several ranks from my true rank. You know, that deck, in which I start playing games and set up the most epic combos before the internet dies and I lose connection and slide down a few ranks from my deserved legendary rank. You, know that one deck i run sometimes in which I manage to put together combos so intricate that the rope runs out before I am even half way done my 3rd turn and then I lose as a result and slide down a few ranks? You know, that legendary deck of mine.
Anyways, there I am at rank 20. I am playing a mage. You know, that class that I always beat except for when weird unorthodox things happen that only happen ones per syzygy. Those real odd rare events that keep me from progressing to the legendary status we all know I truly embody. But anyway.
So there was I. With a great board. I don't remember what board I had, but I promise you, it was a great board. The best board. And I had lethal. Obviously she was sporting an ice block but no problem cause I am the proud owner of an Eater of Secrets. I mean what legendary deck would be without one?
So there we were around turn 7 or something, and the Eater of Secrets would turn out to be the 27th card in my deck. No biggie. Let the ice block activate, who cares, I'm a legend. Let that mage Reno on her next turn. Legendary decks like mine don't even notice that type of thing, you know?
So fast forward a little later. She has 2 minions one of which is down to 2 health and she has no hand. I have a stone. What type of stone? A Summoning Stone. The best summoning stone. So I, clever as we know I am, decide to play my Wild Pyromancer followed by the Polymorph: Boar I had coerced her Spellslinger to sling me. You see, after playing that she would have two 1-health minions. Then I could finish them off in the most spectacular fashion by playing my Silvermoon Portal on my stone thus making it even greater than it already was, whilst also summoning two more minions.
But! Alas, my summoning stone had pulled an unlicensed apothecary!!!!
I looked at the apothecary, then at my stone, then back at the apothecary, then at my silvermoon, then at the apothecary then at the Murloc Knight in my hand, then at the apothecary, then at my Tournament Medic then at my hero power, then back at the apothercary.
What had Gadgetzan wrought??!!
Epilogue
I eventually somehow traded my stone before using hammer of wrath against my own frozen apothecary. The mage proceeded through her deck into fatigue. My Eadric the Pure did what it could. But the damage had been done. The apothecary was the real MVP that day. But on the wrong team. -
36
Feno posted a message on Shadow of NothingPosted in: Shadow of NothingI was very surprised when I cast Mindgames and my social life was summoned to the board.
-
-7
DJLOhs posted a message on Druid of the FlamePosted in: Druid of the FlameVanilla test:
5 + 2 = 7 /2 = 3.5 > 3
By itself, this card is slightly OP by the vanilla test. This remains the same regardless of which choice you make:
2 + 5 = 7/2 = 3.5 > 3
Add the this the fact that you are allowed which of the two minions you receive, and this card becomes a very good value.
- To post a comment, please login or register a new account.
11
While this card does not actually prevent the taking of Fatigue damage, it does put it to good use. At the start of your turn (while your deck is empty, and after you draw a card) you will summon a random minion of cost equal to the amount of damage you took (5 dmg. --> 5 cost summon). However, this card also allows for you to put to use any card-draw you might have left over from earlier in the game, if you decide it's worth it, of course.
3
9
I voted Mete-Defining because it's cards like this that keep Hunter out of the Meta
21
Earth Shock