because most people are rude. They will rope and emote when they have lethal. They play extra cards they dont need for the win. Auto is best and move on.
This has always been a problem in Hearthstone, I think.
Sure, we've had outliers like cube lock, and now taunt druid, but more often than not it's fast, or at least semifast, decks dominating. Why is that? Is it poor design by Blizzard, are they bad at designing good, slow cards, or is it inherit to how Hearthstone works?
What can Blizzard do to make sure that more slow decks are more consistent in winning?
Because if your opponent doesnt have enough asnwers you win quickly. The trick is to have a deck that wins at least 50.1% of the time, you will just climb over time. In the other hand you can climb with a control deck with 55%-56% win ratio that games last 3x in length (average control game is around 11 min+). When your typical aggro game is over by turn 5 (so even if they rope that is about 5 mins.) So if your goal is to climb as high as possible regardless of what you time and you have limited time. You will play aggro.
I like playing against aggro decks with a control deck. I could not handle control vs control all the time.
Copy will ignores buffs. When you discovered with Draknoid Operative it would also be 1/3. It makes a copy of the original card. So the original card kept its enchantments, the copy was never enchanted.
Made a shit warrior deck designed just to beat taunt spam druid (i try to tinker as many thing as possible using zola and DMH), worked perfectly, the moment where he spent 30 seconds mousing over witching hour to make sure the cart text had not been changed was just amazing
Had this happen to me when playing a Deathrattle priest with the two dragon eggs. Both gave me Emeriss. Ended up with a Coffin crasher that was 24/20 that my opponent managed to kill off only to see an obsidian statue that was 16/36 come to the board.
Not sure why you felt the need to BM your opponent though..
No I made a mistake with the play order of the Drake. (I missed one HP buff.) not BM
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turn six for odd paladin seems kind of slow.
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I have been using Trumps Keleseth Prince Big Mage list. Right now 14-1 from rank 9 2 stars to Rank 4.
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Lillian Voss
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text reads. Different Minions.
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because most people are rude. They will rope and emote when they have lethal. They play extra cards they dont need for the win. Auto is best and move on.
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Because if your opponent doesnt have enough asnwers you win quickly. The trick is to have a deck that wins at least 50.1% of the time, you will just climb over time. In the other hand you can climb with a control deck with 55%-56% win ratio that games last 3x in length (average control game is around 11 min+). When your typical aggro game is over by turn 5 (so even if they rope that is about 5 mins.) So if your goal is to climb as high as possible regardless of what you time and you have limited time. You will play aggro.
I like playing against aggro decks with a control deck. I could not handle control vs control all the time.
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Nifty
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Meta is fine. I got to Rank 5 from 9 in about 27 games.
I played Mill Druid with a 57% win ratio.
I am happy with Dad Legend Rank.
AR
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Sweet deck, just hit Dad Legend with it.
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nope
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Copy will ignores buffs. When you discovered with Draknoid Operative it would also be 1/3. It makes a copy of the original card. So the original card kept its enchantments, the copy was never enchanted.
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LoL
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King Togwaggle
Playing Meme Warlock.
Played Summoning Portal on Curve and the druid never cleared it.
Then dropped King Togwaggle on Turn 8 and tapped. I took his Hadronox
Then I faceless his The Lich King
Then I stole his hand with Azalina Soulthief
GG
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burn mage eats lock now. Its a little bit harder to manage your resources. One extra turn and 4 hp less to stop aggro changes things.
P.S. They are playing control Mage.
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