Having fun on ladder is often misconstrued with playing a low winrate deck. For me personally, I still believe one can have fun with competitive decks. In any case, the question arises if you still have fun while not winning over 50% of the time?
If yes, I always liked Espionage or Pogo Rogue. As for other classes, Recruit Warrior, Quest Mage, Evolve Shaman and Discard Warlock are some fun decks.
But again, is fun necessarily a below-average-winrate deck, or can you find fun in competitive decks? If the latter favors you more, I think Even Paladin, Even Shaman and Miracle Rogue are very fun decks. Specifically Even Shaman, that has a perfect mixture of strong board control, as well as the occasional fun factor in Hagatha and Menacing Nimbus.
We just need a universal anti-combo card that would at least give control a chance against combo. I'm talking Dirty Rat kind of card. It's not fun to lose a game after a fight, it's not fun to lose a game at the very start of it.
You would still get control players complaining when the tech would sometimes fail to hit something (this is exactly what happens when control players miss a combo piece in wild with Rat). Too many players want an instant, or near instant, tech card against OTKs that simply requires them to brainless lay a card down and win.
Control decks would have more of a chance against OTK if they did both of the following two things:
Run a win condition. I'm sorry, but the old pure fatigue strat of "kill all the things" mostly stopped being a legitimate win condition when people stopped playing the old Justicar Tank-up Control Warrior. Players should never wonder why a deck that only wins by gradual board advantage will in fact always lose to decks that don't care about board advantage (other than simply not dying).
Bad control players when vs OTK decks play slow, very slowly. They just cannot shift their mindset for other match-ups and think that when facing an OTK or combo deck that squeezing every last ounce of value from their cards actually improves their win rate. The reality is that you need to play many of your cards value-inefficiently in trade for tempo plays (as much tempo as a slow control deck can muster of course). Tempo creates pressure and chip damage. Playing slowly just means that the OTK player doesn't feel threatened and can hold onto removal resources longer.
Best comment in this thread. I play Control decks myself mostly, and I'm very surprised by the amount of people that think their Control decks should beat OTK decks without changing strats or tech cards.
"It's quite simple really. The point of this deck is to win the game before your opponent does." 4Head
Except, with this deck, you won't. Stop begging for likes on these crappy decks, potentially misleading newer players looking for decks to build or, even worse, craft.
The win condition in Tempo Priest is almost always too weak compared to other Tempo decks, like Rush Warrior or Keleseth Rogue, in my opinion. The archetype just doesn't feel like it's working for Priest now, having many more solid builds and archetypes available at the moment.
Having said that, there is a mixture of control-cards (Scream, Lyra, Seance, Acolyte), that do not further the Tempo-strategy. They all do not cause a gain on board, and rather stop your opponent from developing a board.
could use thaurissain, deathlord, dirty rat and raza, great additions
Gotta love these posts. This deck is meant to be used in Standard, my friend, despite being good suggestions for a Wild-build.
As for OP, the deck seems good, but it's not doing anything better than the already existing lists of Spiteful Priest and Control Priest. In fact, I think Control Priest is better than this list, as you seem to have very few Duskbreaker activators. A total of 6 dragons seems too little. It seems to want to add different aspects together, taking the Fatigue-approach from the Quest-build, the Control-approach and the Spiteful-approach, which, in my mind, can get messy.
That being said, you do mention you've been doing well. But as with all such statements, I would like to know at what ranks you've been piloting this deck, and what your winrate is. Especially in regards to when playing certain classes.
1
Having fun on ladder is often misconstrued with playing a low winrate deck. For me personally, I still believe one can have fun with competitive decks. In any case, the question arises if you still have fun while not winning over 50% of the time?
If yes, I always liked Espionage or Pogo Rogue. As for other classes, Recruit Warrior, Quest Mage, Evolve Shaman and Discard Warlock are some fun decks.
But again, is fun necessarily a below-average-winrate deck, or can you find fun in competitive decks? If the latter favors you more, I think Even Paladin, Even Shaman and Miracle Rogue are very fun decks. Specifically Even Shaman, that has a perfect mixture of strong board control, as well as the occasional fun factor in Hagatha and Menacing Nimbus.
3
Best comment in this thread. I play Control decks myself mostly, and I'm very surprised by the amount of people that think their Control decks should beat OTK decks without changing strats or tech cards.
0
Spirit Cleanser wins it for me, so simple yet very effective.
11
"It's quite simple really. The point of this deck is to win the game before your opponent does." 4Head
Except, with this deck, you won't. Stop begging for likes on these crappy decks, potentially misleading newer players looking for decks to build or, even worse, craft.
2
Control players complain about OTK decks. Aggro players complain about Control. OTK players complain about Aggro. Same shitty posts, every day.
Tech your decks, or stop playing.
0
Face Collector is the most bullshit Monster Hunt-boss. Literally the biggest fucking prick alive.
1
The win condition in Tempo Priest is almost always too weak compared to other Tempo decks, like Rush Warrior or Keleseth Rogue, in my opinion. The archetype just doesn't feel like it's working for Priest now, having many more solid builds and archetypes available at the moment.
Having said that, there is a mixture of control-cards (Scream, Lyra, Seance, Acolyte), that do not further the Tempo-strategy. They all do not cause a gain on board, and rather stop your opponent from developing a board.
1
Bye.
3
I think I'll miss Corpsetaker the most. Such a good aggro-stopper, and unique design.
1
Source? Or is this just a clickbaity title about your own wishes for the next expansion?
1
Gotta love these posts. This deck is meant to be used in Standard, my friend, despite being good suggestions for a Wild-build.
As for OP, the deck seems good, but it's not doing anything better than the already existing lists of Spiteful Priest and Control Priest. In fact, I think Control Priest is better than this list, as you seem to have very few Duskbreaker activators. A total of 6 dragons seems too little. It seems to want to add different aspects together, taking the Fatigue-approach from the Quest-build, the Control-approach and the Spiteful-approach, which, in my mind, can get messy.
That being said, you do mention you've been doing well. But as with all such statements, I would like to know at what ranks you've been piloting this deck, and what your winrate is. Especially in regards to when playing certain classes.
0
T
Y
R
A
N
D
E