• 12

    posted a message on Advice on dealing with insane losing streaks?

    hakuna matata

    Posted in: General Discussion
  • 2

    posted a message on The reason everyone plays aggro or midrange decks plus why blizzard is doing a bad job at appealing to casuals
    Quote from Gucciboi23 >>
    Quote from Noctune >>
    Quote from sparkisUS >>
    Quote from Cogito_Ergo_Sum >>

    Summary (Maybe, I dunno; it's hard to decipher the grammar):

    • SAAAAAAAAAAAAAAAAAAAAAAAAALT
    • I AM A BETTER GAME DESIGNER HIRE ME YOU NOOB 
    • I KNOW WHAT I AM TALKING ABOUT BECUZ I PLAY LOTS OF GAMEZ

     

     Thanks for editing but even you were tl;dr. Props for putting in the effort though.
     better?
     oh cmon mane, i am making solid points. I know the people are goofs on the internet but i am trying to improve something i am passionate about 
     in that case, why not put yourself out there as a game designer instead of coming to a fan forum and whine.  or better yet, if you think you are super solid as a game designer, make something better than hearthstone.  
    Posted in: General Discussion
  • 2

    posted a message on The reason everyone plays aggro or midrange decks plus why blizzard is doing a bad job at appealing to casuals
    Quote from sparkisUS >>
    Quote from Cogito_Ergo_Sum >>

    Summary (Maybe, I dunno; it's hard to decipher the grammar):

    • SAAAAAAAAAAAAAAAAAAAAAAAAALT
    • I AM A BETTER GAME DESIGNER HIRE ME YOU NOOB 
    • I KNOW WHAT I AM TALKING ABOUT BECUZ I PLAY LOTS OF GAMEZ

     

     Thanks for editing but even you were tl;dr. Props for putting in the effort though.
     better?
    Posted in: General Discussion
  • 7

    posted a message on The reason everyone plays aggro or midrange decks plus why blizzard is doing a bad job at appealing to casuals

    Hey gaiz. Quest mage and quest warrior guy here. 

     

    I find solace in making face deck sit there for 20 minutes and then friend them so they can tell me how busy their lives are and how they dont have time for a 20 minute game. 

     

    I told them they could have quit

    Posted in: General Discussion
  • 2

    posted a message on Nice balance
    Quote from MrPerfect01 >>

    No deck starting hand should be possibly good enough to complete a Quest AND Summon a 18/18 by turn 4.  It is similar to other card games where some decks can win on Turn 1 before the other player even takes a turn.  Yes, in both cases it obviously does not happen the majority of the time but is pretty destructive to the enjoyment of the game for the opponent.  Decks like this just up the RNG factor.

    In card games players should win through superior plays, not because they drew an insane combination of cards at the beginning

     You are aware turn 1 10/10 vancleef has been made available since counterfeit coin right
     
    and the key word is should. Even at world championship in magic sometimes u just whiffed
    Posted in: General Discussion
  • 3

    posted a message on Poll: Did the quest mechanic succeed?

    I think the quests are overall successful.

    some of the quest like the lock quest and hunter quest can be played in existing decktyoes like discard zoo or facehunter (although i think you can skip it in discard zoo)

    others i felt created a new meta such as the warrior quest, mage quest, and rogue quest by introducing the idea of a deck you have to built around. I felt these three quest did what every fin and reno did by making new decks possible

    others such as priest and druid and pally i felt still wait to be broken. And still has potential to grow and still can be tested over the next year. The priest quest could be consider in wild as a second reno in reno priest and definitely has better deathrattle to abuse it while pally in wild could run the valkyrie sister with dragonkin sorcerer as there are enough cheap buff and heals there)  the druid is interesting in wild since not only you get ungoro support but access to good 5 power minions in sylvannas and emperor as well  

     The shaman quest could introduce a shaman  murloc deck but i think it will nees something like neptulon and anyfin to make it work (i kinda wanna try it out in wild but i m doing deathrattle shaman) 

    I personally felt ungoro set as a whole did well.  We get two to three new possible "dragon priest" in mage elemental, shaman elemental and possibly priest elemental, we get some new tools to bring facehunter deck back (with better counters) we have a new rogue legendary creature that improves miracle rogue and we also got some fun tools in egg druid with living mana and devilsaur egg and we also got lyra for both purify priest and divine spirit priest  

    and hemet also helped out pally decks as well now that you can potentially holy wrath for 25

    we are also seeing cards that dont normally see play coming into the meta like stonetusk boar in quest rogue, fire elemental in elemental shaman of course. 

    So i think overall un goro is a pretty good sucess story. 

    Posted in: General Discussion
  • 1

    posted a message on N00b mass DE questions

    It will automatically disenchant anything you have more than two ofs

    legendary will be disenchanted if you already have one. 

    It will not disenchant stuff you dont want or gold cards automatically

    Posted in: General Discussion
  • 1

    posted a message on Those Wild Cards are Safe to Dust

    I felt a lot of the cards listed is because you have bad experiences with them. Like grand crusader

    Posted in: Card Discussion
  • 1

    posted a message on Is Priest really dead now?

    Currently rolling reno priest in standard with amara standing in. Have to say its pretty funny when i drop kazakus after a bit. 

    Posted in: Priest
  • 1

    posted a message on The Pepper Thread - Share your good vibes!

    i have been playtesting twin emperor in my evolve shaman deck for the past few days.....

     

    only problem is there is no c'thun and i play two disciple and 2 four drop divine shield minion that gives cthun +2/+2

     

    so i have played a disciple on turn 3 and the 4/2 on four which was dealt with.... and of course, no c'thun showed up to the the +1/+1 animation......

     

    it was pretty neck for neck till turn 7 came around.  i still have an unused coin.  

    so i played twin emperor and it gives me two emperor to play with.  and then i play the coin and evolve both emperor into a ragnaros firelord and a ragnaros lightlord.

    i dont think he was expecting that.....

    Posted in: General Discussion
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