Hi everyone! This is part 2 of the Bloodburner Initiate set. Last week we saw Hero Power synergies and Dragons. This week i'm introducing card generation mechanics (as hinted by a card in the last week) and some more spells, both offensive and defensive. Gotta get some healing in a class that keeps hurting itself every turn right?
The challenge card is, well any self damaging card, but i designed Fire Rain specifically for this. It lets you activate Fresh Blood this next turn without paying mana.