More damage, a source of healing and a legitimate body to attack more. If you take both out, I suggest putting in two Pyroblast.
- Nivmohnd
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Member for 6 years, 5 months, and 14 days
Last active Thu, Jan, 17 2019 09:19:16 -
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CypherBenkes posted a message on DIE TO DEATH FROM DAMAGEPosted in: DIE TO DEATH FROM DAMAGE -
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Crucinel posted a message on Weekly Card Design Competition 8.07 - Submission TopicPosted in: Fan Creations -
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Biddio92 posted a message on Weekly Card Design Competition 8.07 - Submission TopicPosted in: Fan CreationsHope she fits for the weekly. comment if you like her.
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Orfeo posted a message on ShudderwockPosted in: Shudderwock“My jaws that bite! My claws that catch! My battlecry that lasts the entire. F*cking. Match!”
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Dolomite13 posted a message on A Co-Op Brawl This Week - A New Year BashPosted in: NewsUtter garbage for this weeks brawl... This is just another example of team 5 failing to use the brawl to hype/promote the latest expansion... we should be playing brawls with new cards all month. Although maybe the marketing team was turned into chickens like Peter Whalen.
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Demonxz95 posted a message on Weekly Card Design Competition 8.06 - Submission TopicPosted in: Fan Creations"lose their tribes" means that Beasts, Murlocs, Mechs, etc. are no longer anything. This has some interesting uses as it will remove your opponent's ability to benefit from tribal synergy from those specific cards effected. One other interaction is that if your opponent plays any Elementals, then you play this on your next, the minions won't count as Elementals and so "if you played an Elemental last turn" effects won't activate.
Compare to Power Word: Shield for balance. The removal of tribes is very niche and is otherwise not worth much. This is also an adventure card as opposed to a Basic card. The cycle is there so it's not as useless should you be up against a deck with not much tribal synergies.
The artwork is intended to represent a Tol'vir losing his stony skin and becoming, well, fleshy, which is what the effect is based off of.
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GearOFF posted a message on Weekly Card Design Competition 8.06 - Submission TopicPosted in: Fan CreationsHere's my card
The minion under the spell is highlited with yellow light on the opponent's hand (like active battlecry in your hand). When you hover to it, it reveal the minion. This card is a more powerfull destructive card then Dirty Rat . This card is pay 6 mana doing nothing, but it force your opponent to pay the minion cost for you. Hiting a low cost minion is a miss, but if you can get a big combo piece like Malygos or Shudderwock , you hit the jackpot.
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MrVengar posted a message on Weekly Card Design Competition 8.06 - Submission TopicPosted in: Fan Creations -
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PassionFruit0923 posted a message on Weekly Card Design Competition 8.06 - Submission TopicPosted in: Fan Creations -
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JeanTheMedicRat posted a message on Weekly Card Design Competition 8.06 - Submission TopicPosted in: Fan CreationsAffliction cards :
Edit: forgot to add "at the start of your turn" to the Abusive card. Corrected now.
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This will always be my favourite 7 drop. <3
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Please Blizzard don't put this guy in hall of fame, he is the heart of Hearthstone community
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This is perhaps the solidest 5 drop in the game until the date.
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Should i craft Hemet Nesingwary? This card is just broken.
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Right now, i think that only 30% of the community is aware of this card existance.
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I... unpacked a golden one... i don't know what to do...
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This + Kangor's Endless Army = Memeron
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You hear him laugh again and it's like everything is okay in the world.