Maybe it doesn't work lore-wise, but the theme of the card it summons can always be changed. I always figured the reason he sucks so much is because a) he costs too much and b) he dies as soon as he hits the board. This version can be played a turn earlier, can fill the mana slot in some classes that lack strong 6-drops, doesn't die to Shadow Word: Death/Shadow Word: Pain/Fireball, and spawns taunts to keep the big guy alive!
Do you have a Grommash? If not, you can take out a Worgen and throw in some Heroic Strikes, or just replace with any other card that works in aggro decks.
I'll try this one. My current weapon/face deck sucks.
Not sure if sarcasm, but feel free to swap out certain cards. Gorehowl isn't required and you could benefit from cards like Grommash and arcane golem. The deck was more viable before warsong nerf so I had to move some things around, but its definitely still a fun one and you can win with it.
Wouldnt be Beneath the Grounds pretty good in mill rogue ?:D havent tried that one yet.
Believe it or not, Beneath the Grounds kind of ruins mill Rogue. If their hand is full, the card is burned; they don't summon a Nerubian for your and they don't draw another card.
Great feedback, glad to see that not everybody thinks it's overpowered or everybody thinks it's underpowered. Forgot that legendaries have names, so in this case it would be Warp Splinter. Seems like most got the idea that it's supposed to be Innervated on turn 6 or coined on turn 7 for maximum ramp. Some changes have been made.
0
Arcane Golem
2
Maybe it doesn't work lore-wise, but the theme of the card it summons can always be changed. I always figured the reason he sucks so much is because a) he costs too much and b) he dies as soon as he hits the board. This version can be played a turn earlier, can fill the mana slot in some classes that lack strong 6-drops, doesn't die to Shadow Word: Death/Shadow Word: Pain/Fireball, and spawns taunts to keep the big guy alive!
-3
Bloodmage Thalnos. Used in both Oil Rogue and Freeze Mage, very solid card. Millhouse Manastorm and Hemit Nesingwary are useless.
2
Turn 10 insane combo right there.
1
0
Do you have a Grommash? If not, you can take out a Worgen and throw in some Heroic Strikes, or just replace with any other card that works in aggro decks.
0
1
8
9
Mark of the Frostwolf
5 Mana (Common)
Give a minion +1/+1 for each other friendly minion on the battlefield.
0
Believe it or not, Beneath the Grounds kind of ruins mill Rogue. If their hand is full, the card is burned; they don't summon a Nerubian for your and they don't draw another card.
3
Since Priest's love changing your mind.
Target is chosen by Secret's owner.
0
Great feedback, glad to see that not everybody thinks it's overpowered or everybody thinks it's underpowered. Forgot that legendaries have names, so in this case it would be Warp Splinter. Seems like most got the idea that it's supposed to be Innervated on turn 6 or coined on turn 7 for maximum ramp. Some changes have been made.
4
Thoughts?
0
Woah woah woah, now you're just being ridiculous.