So, Recurring Villain will do the same thing with Da Undatakah but without the cast a spell on it requirement as he is 8 attack. This allows a Shadowy Figure same turn for up to 6 Da Undatakah after a clear to deal with.
I'm really sorry to hear that. I'm just a casual home brew Priest only player who likes to theory craft and had the week of my Hearthstone "career" going from Rank 10 to 3 so I thought I would share my decks.
I never thought so many people would try this out, I've got 100 rubbish decks on this site that normally don't get a look in. Apologies to everyone who has faced so much aggro, having played Quest Priest of some kind or another for over a year now I know they either work beautifully or fail dismally; but this deck has so many situational cards it is almost 100% reliant on you getting the perfect draw or match up, which I managed to do with godly luck.
I will admit I have been more than lucky, and have listed all my games as proof. This deck is not going to beat most other OTK decks. But you could try this...
Concentrate on Loot Hoarder, Baron and Twilight's Call to try and draw quickly. Turn 10 go all in with 2 x Spirit, Elekk and Leeroy.
Draw your four Leeroy with Bwonsomdi turn 11, turn 12 play 4 x Leeroy, 1 x Vivid and Hero power for 32 damage.
It's probably a dream, but the only way I can see to out OTK them.
Play the combo and you have at least a Zola (better with 4) in your deck and a Spirit in your hand. If they Brawl you can always play the combo again once you draw a Zola, as long as you bounce and ping to shuffle it can go on for ever.
If you can hold out a turn or use Bwomsambi to guarantee a Zola you can just keep going, they aren't that fast, drop and bounce Amara to bait Brawl or Ragnoros Hero power, but if it goes wrong for them it goes better for you anyway. Put Zola between Amara and the Spirit to avoid Supercollider. Don't forget they become 1 mana so can spirit Amara, bounce spirit, bounce Amara every second turn, then do a combo turn to refresh your cheap Zola. It's only 4 clears to deal with then all good and you start dropping more and more 1 mana cards.
You don't always have to have Spirits on the board, just make sure never to play your last Zola or Spirit without doing the combo.
For the lulz! I think it is risky in a deck that wants to touch on fatigue; but you should be able to keep adding spirited minion cards in to dilute the deck, and can always heal back up each turn.
90% of my wins so far have been concedes, I could see this either pushing it faster, but also gives your opponent hope you just effed up, gives you a win vs Mechathun Druid at least.
Mass Dispel has saved me vs DR Rogue, and feels nice vs Beast Hunter and Even Pally, it could go but I'd consider sacrificing an Elekk instead.
Wow thank you so much! Was fun watching someone else pilot it; I was all "play the nightmares its 8 health healing, hold Amara for Seance!". I would never have risked my spirits like that, have learnt you don't always need to go for the combo like I have been.
Now you've brought a million views I better start on a bit of a write up; 15-2 so far and a better rank than I have ever gotten before, wish I had come up with this before the last couple of weeks before rotation.
1
Yes there is, finding my own variation doing well:
5
I am sorry, your deck is still great but you are wrong.
I literally just tested this, played Zerek, Master Cloner had him copied and died 3 times. Played no other DR minions.
Played Da Undatakah (who gained 3 x Zerek Deathrattle) with Seance, he died next turn and created 3 copies of himself with no deathrattles.
It's a huge play, (and may be better with Shadowy Figure methinks, 6 copies possible) but using either Zerek, Master Cloner or when we can Recurring Villain just re summons a "Vanilla" Da Undatakah, you won't get any more after that.
So, Recurring Villain will do the same thing with Da Undatakah but without the cast a spell on it requirement as he is 8 attack. This allows a Shadowy Figure same turn for up to 6 Da Undatakah after a clear to deal with.
Actually, if you had Regenerate or Topsy Turvy you could play Zerek, Master Cloner plonk a 0 cost spell on him and 2 x Shadowy Figure on turn 10 to get 3 back instead of 2 when using Vivid Nightmare. Topsy Turvy will also allow Recurring Villain to come back. Banana Buffoon may also be a good fit in this deck, helps Grave Horror, allows you to "activate" Zerek, Master Cloner on a Mass Resurrection turn and will "activate" Recurring Villain too.
Again, love the concept, just trying to help.
2
Another way to get Da Undatakah to return is use Recurring Villain, but either way he won't have the Deathrattle when he comes back. I think Convincing Infiltrator, Recurring Villain, and Mechanical Whelp are probably the best rattles to have on him, drop the Dead Ringers so they don't make the pool bad for either Da Undatakah or Mass Resurrection.
2
I'm really sorry to hear that. I'm just a casual home brew Priest only player who likes to theory craft and had the week of my Hearthstone "career" going from Rank 10 to 3 so I thought I would share my decks.
I never thought so many people would try this out, I've got 100 rubbish decks on this site that normally don't get a look in. Apologies to everyone who has faced so much aggro, having played Quest Priest of some kind or another for over a year now I know they either work beautifully or fail dismally; but this deck has so many situational cards it is almost 100% reliant on you getting the perfect draw or match up, which I managed to do with godly luck.
Is really fun when it works though :)
4
Completes the quest and draws a card. If you tech in Spirit Lash he shines, but you need that draw too, especially early on.
3
I will admit I have been more than lucky, and have listed all my games as proof. This deck is not going to beat most other OTK decks. But you could try this...
Concentrate on Loot Hoarder, Baron and Twilight's Call to try and draw quickly. Turn 10 go all in with 2 x Spirit, Elekk and Leeroy.
Draw your four Leeroy with Bwonsomdi turn 11, turn 12 play 4 x Leeroy, 1 x Vivid and Hero power for 32 damage.
It's probably a dream, but the only way I can see to out OTK them.
3
Play the combo and you have at least a Zola (better with 4) in your deck and a Spirit in your hand. If they Brawl you can always play the combo again once you draw a Zola, as long as you bounce and ping to shuffle it can go on for ever.
If you can hold out a turn or use Bwomsambi to guarantee a Zola you can just keep going, they aren't that fast, drop and bounce Amara to bait Brawl or Ragnoros Hero power, but if it goes wrong for them it goes better for you anyway. Put Zola between Amara and the Spirit to avoid Supercollider. Don't forget they become 1 mana so can spirit Amara, bounce spirit, bounce Amara every second turn, then do a combo turn to refresh your cheap Zola. It's only 4 clears to deal with then all good and you start dropping more and more 1 mana cards.
You don't always have to have Spirits on the board, just make sure never to play your last Zola or Spirit without doing the combo.
3
For the lulz! I think it is risky in a deck that wants to touch on fatigue; but you should be able to keep adding spirited minion cards in to dilute the deck, and can always heal back up each turn.
90% of my wins so far have been concedes, I could see this either pushing it faster, but also gives your opponent hope you just effed up, gives you a win vs Mechathun Druid at least.
Mass Dispel has saved me vs DR Rogue, and feels nice vs Beast Hunter and Even Pally, it could go but I'd consider sacrificing an Elekk instead.
Would be great to hear how it works for you.
4
Wow thank you so much! Was fun watching someone else pilot it; I was all "play the nightmares its 8 health healing, hold Amara for Seance!". I would never have risked my spirits like that, have learnt you don't always need to go for the combo like I have been.
Now you've brought a million views I better start on a bit of a write up; 15-2 so far and a better rank than I have ever gotten before, wish I had come up with this before the last couple of weeks before rotation.
2
Vivid Nightmare is part of your OTK package: play 2 x Spirit of the Dead, Augmented Elekk and Leeroy Jenkins (dies clearing an enemy minion). You now have four 1 mana Leeroy Jenkins, pull them with Bwonsamdi, the Dead, next turn you can play four plus Vivid Nightmare = 30 damage :)
But usually you use it for an extra deathrattle minion to get the quest, or an extra Spirit of the Dead for your Zola the Gorgon combo turn if you used your Augmented Elekk already. 2 x Leeroy Jenkins or Zilliax to clear a big minion also useful.
Wall Priest is probably the worst outside of druid mill decks, just hope for 4 x Scream...