This is not elementary school, "oh you didn't do your homework and vote ? no cards for you..."
Print that card on a paper and put it in your a$$ you fk retard blizz workers.
11
This is not elementary school, "oh you didn't do your homework and vote ? no cards for you..."
Print that card on a paper and put it in your a$$ you fk retard blizz workers.
12
Go fk yourself Blizzard, you fkin suck.
-1
This is not a zoo card at all, unless these guys all have haste.
If they're all vanilla, I really don't think this card is that good. Call of the Wild is nuts because it has taunt & haste built in, along with buffing your existing board. If you play this on turn 5, then watch your opponent have at it, there's plenty of other cards I'd rather play.
9
Hello, first time creating a topic here.
I'm Everton (nick and real name) and I've gotten legend with control warlock variations for about 6 times now. I'm currently rank 3 on NA, strugling with renolock like I've never done before.
This isn't saying these classes are OP, or needs change, rather warlock needs something. Let me tell you guys how the current scenario looks to control warlocks against some of the classes:
Mage: the removal of dark bomb made warlock the only class who can't stop the onslaught of a single mana wyrm. The earliest time you can deal with it is by turn 3 with Shadowbolt and by then they already have the board and you play defensively the whole game and unless they mess up overcomiting to the board, you lose.
Shaman: removal of dark bomb is a problem here too, but less so. Shaman can be dealt with some AoE and a later Reno, but most of the time you will feel powerless against turn 4 7/7 playing from behind.
Rogue: rogues became the king of tempo in this meta. They have removal for everything, if you play control against it, it all goes down to whoever have the best mulligan AND the coin. STARTING Coin for rogue is INCREDIBLY OP right now.
Warriors: cheap removal and unlimited card draw. This is seriously the thing that it's turning me off the most. How come every class have more draw than warlock tapping _EVERY_ SINGLE_ TURN. And it's not like they're wasting slots, because you just trade cards for value and tempo. 2 acolytes or battle rage = 6 cards if the warrior knows what he's doing.
Even StrifeCro complained about this... warlock hero power is getting outclassed HARD in this meta, without moltens to back you up no one is scared to go for it anymore.
Druid: sometimes fair. Innervate is really MVP on this match up. I'm still looking for the "unfairness" of control warlock in this match up, I'd say it's 55/45 in favor of druids.
Paladins: I'd say it's a fair match up, both can play arround each other, 50/50.
Priest: same for paladins, jaraxxus can make this match up 60/40 to the warlock, or even more.
Does anyone disagree? If so, can you argue why? I've 9k wins and I feel so powerless right now like never before that I'm almost giving in to zoo. Truly, not even when I started this game I felt so underpowered. Without dark bomb and voidcaller/molten, control warlocks is ALWAYS behind on tempo.
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2
2
slow and bad it will see no play
4
Finally a bad druid card!
2
Trion and Trion and Trion what the hell also have very good synergy with new paladin legendary.
4
Very good for murloc paladin.
4
Zoo paladin that's what we were missing right ?
1
They want to create a new paladin aren't they ?
2
Solely created for miracle rogue and it will be pain in the ass
3
What the hell! this card is insanely op with druid
7
playable card for late game paladins but not very good for legendary this would be an epic card