I would love the ability to filter minions by class on the deckbuilder. There a lot of minions that can only be used by a specific class and looking at a list of ONLY those minions would be very helpful. Having to browse through 200+ cards and trying to figure out which ones are specific only to that class is very time consuming and difficult.
Another thing I would love is the ability to search for cards subtypes such as beast or demon. It would be really helpful for creating certain types of decks such as murloc or hunter decks.
yeah i gave up after reading half of it too long and ...pointless
I think thats a bit harsh, it was a well thought out description of the current state of the priest class. Hopefully it will push the devs in the right direction for some of the changes that need to be made to the game. It may only be cockatrice games, but some of us have a fair amount of experience with the game now and as such our feedback should count for something.
I really liked the points about the unreliability of the class with number of cards and random effects. Another thing is the combo ability. Not many classes have great combos and I really think that needs to be addressed.
I just wanted to comment and say that most if not all of the original links to goodbobbycalamari are broken. I was able to find my way around to the files and such, but one thing I could not locate on my own was the page that had all of the commands for cockatrice on it. I tried looking through the Hearthstone forums on goodbobbycalamari but came up with nothing. Where might I find these?
Yeah I noticed this as well when I was going to give a friend the link to download cockatrice. I can't seem to find this stuff anywhere on the site anymore.
Taunt does not apply to stealthed minions. When your Shieldbearer attacks to reveal himself, taunt will then take effect again. However, since Shieldbearer has an attack of 0 by default, if you stealth him at that value, he will never be able to attack, and thus will remained permanently stealthed unless destroyed by an aoe or random target spell.
Basically the strategy is to hoard cards, lifetapping every turn till you can get your Twilight Drakes and Mountain Giants out. I usually have one of them out by turn 4 with another following soon after. The rest of the deck is all about stalling/spot removal/healing up the lifetap damage to avoid dieing to big combos.
Been playing with this the last few days and I have only lost once with it. Thought I would share it and get some feedback. Theres a couple cards I've been swapping in and out. I originally had 2 Pit Lords but I found with the amount of lifetapping I do, they just put me in a vulnerable position. So I took them out in favor of another Hellfire and a Big Game Hunter to help with removal on aggro decks, and a way to deal with early big minions like with Alarm-o-Bot
And if you also want to watch another best of 3 with the modified version with Earth Shock, vs. a Hunter Aggro deck which Forsen says has an 85% win rate vs. randoms: http://www.twitch.tv/forsenlol/b/413888922?t=52m57s
Enjoy =]!
Hey you get to see Forsen thoroughly trash your deck twice when played by me in that video =D
Dat Hunter Aggro deck. Against an aggro deck it just lacks enough removal. Against other decks I feel like the draw power is a bit lacking before you get the Auctioneers out. I think im gonna try and make warlock version of this since I prefer their removal and draw power to that of a shaman.
Also to address the time limit issue brought up: If you play two Knife Jugglers you would easily be able to burn them down fast enough.
Edit: I can't believe you won a match against him without the combo Nox. ROFL Luck of the Draw
For the combo, you might actually be able to trigger it with only one Youthful Brewmaster. I think that Battlecry effects trigger as a result of the card being played into the battlefield, so you might be able to use a Brewmaster to bounce itself.
I feel like this was cleared up by a blue post but I can't seem to find it. If not, the general rule that we play by is that friendly minion does not include itself.
Otherwise man that is a wicked combo. And I thought my Warlock Giants deck was broken. Looks like I might have to start putting an Illidan Stormrage in my decks as an attempted counter to this.
I actually made this exact deck by coincidence a week or so ago, and while it sounds good in theory, I found it to be quite subpar. Your hand gets filled with unuseable weapons because you can't attack fast enough to use them all up, and you take massive damage from the minions that you have to kill with them. Theres enough weapons for 16 turns of attacking at minimum. Thats a LONG game. The Gorehowl will usually last 3 or 4 turns so that ups it to about 20 turns of attacking. Taunt also really screws you for your big combos with Heroic Strike and Shieldbock/Deathwish. I know the weapon deck seems cool in theory, but its best to just have aspects of it rather than focusing entirely on it imho.
I now see that much of what I am saying was already posted =/ but im gonna post it anyway since its my experiences with this deck.
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I would love the ability to filter minions by class on the deckbuilder. There a lot of minions that can only be used by a specific class and looking at a list of ONLY those minions would be very helpful. Having to browse through 200+ cards and trying to figure out which ones are specific only to that class is very time consuming and difficult.
Another thing I would love is the ability to search for cards subtypes such as beast or demon. It would be really helpful for creating certain types of decks such as murloc or hunter decks.
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I think thats a bit harsh, it was a well thought out description of the current state of the priest class. Hopefully it will push the devs in the right direction for some of the changes that need to be made to the game. It may only be cockatrice games, but some of us have a fair amount of experience with the game now and as such our feedback should count for something.
I really liked the points about the unreliability of the class with number of cards and random effects. Another thing is the combo ability. Not many classes have great combos and I really think that needs to be addressed.
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Yeah I noticed this as well when I was going to give a friend the link to download cockatrice. I can't seem to find this stuff anywhere on the site anymore.
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Taunt does not apply to stealthed minions. When your Shieldbearer attacks to reveal himself, taunt will then take effect again. However, since Shieldbearer has an attack of 0 by default, if you stealth him at that value, he will never be able to attack, and thus will remained permanently stealthed unless destroyed by an aoe or random target spell.
Edit: Link to blue post about the question. http://us.battle.net/hearthstone/en/forum/topic/8507240642#1
Also, it shows Ferrarista as having posted after me time wise but the post appeared before mine. Weird lol.
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Basically the strategy is to hoard cards, lifetapping every turn till you can get your Twilight Drakes and Mountain Giants out. I usually have one of them out by turn 4 with another following soon after. The rest of the deck is all about stalling/spot removal/healing up the lifetap damage to avoid dieing to big combos.
Been playing with this the last few days and I have only lost once with it. Thought I would share it and get some feedback. Theres a couple cards I've been swapping in and out. I originally had 2 Pit Lords but I found with the amount of lifetapping I do, they just put me in a vulnerable position. So I took them out in favor of another Hellfire and a Big Game Hunter to help with removal on aggro decks, and a way to deal with early big minions like with Alarm-o-Bot
Let me know what you guys think!
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Hey you get to see Forsen thoroughly trash your deck twice when played by me in that video =D
Dat Hunter Aggro deck. Against an aggro deck it just lacks enough removal. Against other decks I feel like the draw power is a bit lacking before you get the Auctioneers out. I think im gonna try and make warlock version of this since I prefer their removal and draw power to that of a shaman.
Also to address the time limit issue brought up: If you play two Knife Jugglers you would easily be able to burn them down fast enough.
Edit: I can't believe you won a match against him without the combo Nox. ROFL Luck of the Draw
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I feel like this was cleared up by a blue post but I can't seem to find it. If not, the general rule that we play by is that friendly minion does not include itself.
Otherwise man that is a wicked combo. And I thought my Warlock Giants deck was broken. Looks like I might have to start putting an Illidan Stormrage in my decks as an attempted counter to this.
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I actually made this exact deck by coincidence a week or so ago, and while it sounds good in theory, I found it to be quite subpar. Your hand gets filled with unuseable weapons because you can't attack fast enough to use them all up, and you take massive damage from the minions that you have to kill with them. Theres enough weapons for 16 turns of attacking at minimum. Thats a LONG game. The Gorehowl will usually last 3 or 4 turns so that ups it to about 20 turns of attacking. Taunt also really screws you for your big combos with Heroic Strike and Shieldbock/Deathwish. I know the weapon deck seems cool in theory, but its best to just have aspects of it rather than focusing entirely on it imho.
I now see that much of what I am saying was already posted =/ but im gonna post it anyway since its my experiences with this deck.