I've lost 2 games today because I've had my "adjacent minions have X" cards move from inbetween move minions to the side of them when I release the mouse button. This bullshit has existed for years, when will they fix it?
Sometimes my opponents greet me while the animation goes from the mulligan phase to the actual playing phase. I always wondered how they did that, because whenever I try to right-click my hero during that animation the dialogue wheel never poops up. It just pops whenever it says "your turn" or the animation has finished and my opponent starts playing.
I think that if they just increased the quest reward cost, at least for the more problematic and "win the game"-rewards such as Warlock and Mage, that would be enough.
If increased to 7, or even 8, it doesn't allow the player to do his shennanigans, finish the quest AND play the reward, which in turn allows for a counter to their reward, in the form of Mutanus.
I play Mutanus in my quest control warrior deck, and I save him just for the moment when they have the quest reward in hand. Against warlock it's quite hard to get off, because of the nature of Stealer of Souls, or whatever the card is named, but other classes? Mutanus actually gives me a chance to counter it, at least as long as they don't finish the quest and play the reward until turn 7, which some classes can.
1) change mage's reward to spelldamage+2, or hell even +1. The fact that it's permanent is already a huge bonus, it doesn't need +3.
2) change warlock's reward to make you immune to fatigue damage, but it doesn't damage the opponent. If you want to hurt your opponent, it's through cards and not fatigue.
Hunter quest is fine imo, control warrior beats it with all its armour. Not sure what to do about garrote rogue.
Personally, I'm so very disappointed that shadow priest hasn't worked out.
They hyped it up for like a year, and then *crickets chirping*. Maybe it's not as much the deck being bad as the other current decks being strong, but still, what an anti-climax after so much anticipation.
Play pirate control warrior. I've faced 5 hunters so far with it and won them all. All the armour gain really helps against them.
Pirate control overall seems to be a really good deck. You just have to hold on until you get the Juggernaught out and then you just slowly grind them down and they can't do anything about it.
I've tried control warlock, control priest, control warrior. Control priest is "ok", but I still don't feel like back in the days when control was really strong.
Why does control get so little low? Even control priest with its gorillion heals and AoE effects can't keep up with no minion mage, deathrattle demon hunter, face hunter, aggro shaman etc.
I just keep losing with it to fast decks, libram paladin, no minion mage etc.
Only decks I really consistently beat are control warlock and priest. I don't know if it's much of a piloting issue, either. It's not that hard of a deck. Mulligan for ramp, ramp, use big spells to summon big things, win (or in most cases, lose).
It has like a 44% win rate on hsreplay, but almost every priest I play faces it. Is it secretly good? Looks fun, but I'm not wasting dust on a bad deck.
0
I remember first booting up battlegrounds 2 years ago. It's still in the Beta stage, what's keeping it from an actual release?
0
I've lost 2 games today because I've had my "adjacent minions have X" cards move from inbetween move minions to the side of them when I release the mouse button. This bullshit has existed for years, when will they fix it?
0
Sometimes my opponents greet me while the animation goes from the mulligan phase to the actual playing phase. I always wondered how they did that, because whenever I try to right-click my hero during that animation the dialogue wheel never poops up. It just pops whenever it says "your turn" or the animation has finished and my opponent starts playing.
5
I think that if they just increased the quest reward cost, at least for the more problematic and "win the game"-rewards such as Warlock and Mage, that would be enough.
If increased to 7, or even 8, it doesn't allow the player to do his shennanigans, finish the quest AND play the reward, which in turn allows for a counter to their reward, in the form of Mutanus.
I play Mutanus in my quest control warrior deck, and I save him just for the moment when they have the quest reward in hand. Against warlock it's quite hard to get off, because of the nature of Stealer of Souls, or whatever the card is named, but other classes? Mutanus actually gives me a chance to counter it, at least as long as they don't finish the quest and play the reward until turn 7, which some classes can.
1
I have two easy fixes.
1) change mage's reward to spelldamage+2, or hell even +1. The fact that it's permanent is already a huge bonus, it doesn't need +3.
2) change warlock's reward to make you immune to fatigue damage, but it doesn't damage the opponent. If you want to hurt your opponent, it's through cards and not fatigue.
Hunter quest is fine imo, control warrior beats it with all its armour. Not sure what to do about garrote rogue.
3
Personally, I'm so very disappointed that shadow priest hasn't worked out.
They hyped it up for like a year, and then *crickets chirping*. Maybe it's not as much the deck being bad as the other current decks being strong, but still, what an anti-climax after so much anticipation.
0
Not at all. It's a really fun deck I enjoy to play. I've always been more of a control player so this fits me great.
7
It's been 15 hours. There isn't even a meta yet. Calm down and complain again in a month if it's the same.
0
Anybody else got that impression? I'm not even playing anything fancy, just the deck from the front page:
https://www.hearthpwn.com/decks/1391371-pirate-control-warrior-uis
2
Play pirate control warrior. I've faced 5 hunters so far with it and won them all. All the armour gain really helps against them.
Pirate control overall seems to be a really good deck. You just have to hold on until you get the Juggernaught out and then you just slowly grind them down and they can't do anything about it.
0
Well? Is there really any good reason for it? Makes it feel more like a grind than fun to try and get legend.
1
I've tried control warlock, control priest, control warrior. Control priest is "ok", but I still don't feel like back in the days when control was really strong.
Why does control get so little low? Even control priest with its gorillion heals and AoE effects can't keep up with no minion mage, deathrattle demon hunter, face hunter, aggro shaman etc.
0
I just keep losing with it to fast decks, libram paladin, no minion mage etc.
Only decks I really consistently beat are control warlock and priest. I don't know if it's much of a piloting issue, either. It's not that hard of a deck. Mulligan for ramp, ramp, use big spells to summon big things, win (or in most cases, lose).
1
I don't get why they announce new game modes when it's not ready for months. It's not the first time they've done this.
0
It has like a 44% win rate on hsreplay, but almost every priest I play faces it. Is it secretly good? Looks fun, but I'm not wasting dust on a bad deck.