Or maybe the expansion is about Whizbang's long lost brother, who got bitten by a Worgen and got the curse, and now goes by Mizfang the Malicious. =P
EDIT: Mizfang still makes toys, but they are like Chuckie Dolls...
12
Or maybe the expansion is about Whizbang's long lost brother, who got bitten by a Worgen and got the curse, and now goes by Mizfang the Malicious. =P
EDIT: Mizfang still makes toys, but they are like Chuckie Dolls...
21
to some people , every expansion is a sign that end hearthstone
9
It's also like when you play a card like Yogg or Puzzle box where it casts random spells. They all get processed pretty much instantaneously server side, we just wait for the animations to play out. For example if the last random spell gives your hero attack power, your hero will glow green right away before you see the spell animation. You can even drag your hero to assign an attack before everything resolves, and if your opponent has minions on the board that die at the same time from another random Yogg spell you can't target them but they still appear on the board until the death animations resolve on your end.
8
Why does it need a nerf? There needs to be an incentive to playing a highlander deck with a powerful pay off. And that only being one card that requires strict deck building seems totally fair…
3
Feeling very Brittney.
1
I don't know, I went 16-10 with Control Priest over the past few days. Opponents and record are in the attachment. Of note, my build is not what would be considered optimized, and was grinding the Cho'Gall achievement, so he is in the deck as well (which I am sure is not an overall improvement). Also, the deck is definitely better going second. If you aren't able to win any games with the deck I would suggest modifying your build, as the deck's performance can vary significantly based on how you build it. Also, keep practicing with the deck, like many decks the more you play, the better you will get at playing it and understanding the route to victory in each matchup. Just look at the current losses as experience to build on.
1
Securitybot seems decent in Dancing Paladin and pretty much nowhere else.
Keeper's Strength might make a control style Paladin viable. Being able to clear the board and also develop a threat is extremely powerful.
Muscle seems weak. You are spending turn 2 doing nothing and turn 3 playing a 2/4.
19
If you magnetize Chill-O-Matic to a Gaia, the Techtonic you freeze the entire enemy board, hero included, every time a friendly mech attacks.
5
So they gave the priest legendary to DH...
11
I don't even know if Sargeras, the Destroyer is my favorite Titan. I don´t really hate any of them, but, I mean, I'm going to vote for Sargeras cause I'm pretty sure is the public favorite, and I'm not particularly emotionally attached to anyone. It's a strategic vote.
Cause Karma, I'm for sure going to open Khaz'goroth which is the one that I like the least, but at least I get the packs.
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5
I mean, this is broaching a much larger socioeconomic conversation that can lead to a lot of heated and passionate opinions. Like in real life, I am happy to pay more for those who can’t or aren’t afforded the same access to resources and services. If my paying for cards means that someone with a physical disability and can’t work can enjoy the game, or some person juggling work and school while trying to keep their family afloat and just wants some free escapism, than I’m happy to do so. Long term, most studies have shown that these systems tend to be healthier and more productive, and I really don’t buy any B. F. Skinner bs about incentived labor being the only reason someone would be willing to contribute.
1
Small point of note: this card will also make 0 mana cards that didn’t start in your deck, such as the coin, cost 1 instead. That’s not a huge issue with the card, but I can definitely picture playing against someone who plays this first and then tries coining into a more expensive spell.
2
I would assume they’re talking about playing this down in the same turn as you play the spells, with the minimum mana cost of 1 per spell you play
2
In a vacuum, but the turn it’s coming down, it’s not great against quite a few board shapes. It’s not great at going face either, since the damage targets the lowest* health enemy. So, the 3 dmg is often going to hit undesirable targets.
2
The hate you’re getting cracks me up. You’re not saying anything toxic or untrue. Its just an unintended consequence of the change, and it’s a perfectly valid method of winning. Still, I hate Patchwerk about as much as I hated Tickatus, so I don’t love that it’s going to be a valid strat against other control/greed decks.
4
Did the 2 damage to face really matter much though? It’s primarily used in Overheal or control decks, and honestly Overheal is too weak an archetype anyways for it to be relevant there. Control doesn’t really care about face damage, but they can appreciate shaving off a mana from it. So, it’s really only a buff. It’s disingenuous to call it a nerf.
2
Seems fairly obvious the boneguard lieutenant and Battlefield Necromancer buff is bringing the token up to a 2/2. It’s an easy buff that effects both targets, so it’s less work.
3
I think I’d just rather continue running Clean the Scene in my control Priest. This doesn’t favor well against the high health minions of token Druid. The staggered effect is nice against Deathrattles, but it often won’t be enough to clear the board against stickier targets.
1
You keep saying you’ll be gone, but you’re lingering like a bad fart.
2
That’s right, let’s pwn the radical leftist snowflakes by not nerfing cards in a virtual card game… really taking politics to a new level, mate. An entirely irrelevant level, that is