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    posted a message on Introducing Catch-Up Packs!

    I mean, this is broaching a much larger socioeconomic conversation that can lead to a lot of heated and passionate opinions. Like in real life, I am happy to pay more for those who can’t or aren’t afforded the same access to resources and services. If my paying for cards means that someone with a physical disability and can’t work can enjoy the game, or some person juggling work and school while trying to keep their family afloat and just wants some free escapism, than I’m happy to do so. Long term, most studies have shown that these systems tend to be healthier and more productive, and I really don’t buy any B. F. Skinner bs about incentived labor being the only reason someone would be willing to contribute. 

    Posted in: News
  • 1

    posted a message on New Mage Legendary Card Revealed - Tae'thelan Bloodwatcher

    Small point of note: this card will also make 0 mana cards that didn’t start in your deck, such as the coin, cost 1 instead. That’s not a huge issue with the card, but I can definitely picture playing against someone who plays this first and then tries coining into a more expensive spell. 

    Posted in: News
  • 2

    posted a message on New Mage Legendary Card Revealed - Tae'thelan Bloodwatcher

    I would assume they’re talking about playing this down in the same turn as you play the spells, with the minimum mana cost of 1 per spell you play

    Posted in: News
  • 2

    posted a message on New Shaman Cards Revealed - 3 Cards

    In a vacuum, but the turn it’s coming down, it’s not great against quite a few board shapes. It’s not great at going face either, since the damage targets the lowest* health enemy. So, the 3 dmg is often going to hit undesirable targets. 

    Posted in: News
  • 2

    posted a message on 26.0.4 Patch Notes - Many Balance Changes to Constructed, BGs and Duels - Bug Fixes

    The hate you’re getting cracks me up. You’re not saying anything toxic or untrue. Its just an unintended consequence of the change, and it’s a perfectly valid method of winning. Still, I hate Patchwerk about as much as I hated Tickatus, so I don’t love that it’s going to be a valid strat against other control/greed decks. 

    Posted in: News
  • 4

    posted a message on 26.0.4 Patch Notes - Many Balance Changes to Constructed, BGs and Duels - Bug Fixes

    Did the 2 damage to face really matter much though? It’s primarily used in Overheal or control decks, and honestly Overheal is too weak an archetype anyways for it to be relevant there. Control doesn’t really care about face damage, but they can appreciate shaving off a mana from it. So, it’s really only a buff. It’s disingenuous to call it a nerf. 

    Posted in: News
  • 2

    posted a message on Patchnotes: Third Time's the Charm - Wait Nope, Still Just An Announcement of an Announcement

    Seems fairly obvious the boneguard lieutenant and Battlefield Necromancer buff is bringing the token up to a 2/2. It’s an easy buff that effects both targets, so it’s less work. 

    Posted in: News
  • 3

    posted a message on New Priest Rare Card Revealed - Shadow Word: Undeath

    I think I’d just rather continue running Clean the Scene in my control Priest. This doesn’t favor well against the high health minions of token Druid. The staggered effect is nice against Deathrattles, but it often won’t be enough to clear the board against stickier targets. 

    Posted in: News
  • 1

    posted a message on DeathKnight waiting room *cross fingers*

    You keep saying you’ll be gone, but you’re lingering like a bad fart. 

    Posted in: General Discussion
  • 2

    posted a message on Celestial Alignment Nerf Incoming? Dean "Iksar" Ayala Tweets (Again!)

    That’s right, let’s pwn the radical leftist snowflakes by not nerfing cards in a virtual card game… really taking politics to a new level, mate. An entirely irrelevant level, that is

    Posted in: News
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