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    posted a message on Why do people play aggro / face decks?
    Quote from jam3sbob >>

    Bonus points when they rage after the game. It's like a hidden in-game achievement. 

    Quote from GiantDwarf0 >>

    Rage quits make me smile.

     Ironically, control priest used to be my main (back before it sucked) for the same reason. Playing against someone with all the answers can be just as frustrating. Many angry secret paladins can attest to that :D
    Posted in: General Discussion
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    posted a message on Why do people play aggro / face decks?

    I normally don't play aggro decks but if I encounter a streak of greedy players (or the same greedy player consecutively) on ladder outvaluing whatever I happened to be playing, I would play a few games with an aggro deck and attempt to punish these guys.  It feels super good when I catch one of them

    I wouldn't play aggro decks for for extended periods though. Not because I think it's #*$@ cancer but because it gives me anxiety.  You often need to play into board clears and other cards because it's the correct line of play. Getting punished by a card that you identified as a card that would wreck you but didn't play around because it would be not correct  FeelsBadMan

    Posted in: General Discussion
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    posted a message on Tips and Impovement in Jade Druid

    Jade druid classically does well against Control decks and badly against face decks, so druid doesn't need the additional mill to help against reno decks badly enough to justify adding some cards that are very bad against everything else. Even though Naturalize and Mulch are both hard removal, you wouldn't want to sub one for the other because face shamans, dragon warrior, Rogue, etc would thank you for the extra cards. I can imagine a mill druid with these cards and 1x jade idol to stop yourself from fatiguing but that would be a different archetype altogether 

    Baron Geddon used to be a very good control tool and it was used in druid in the Karazhan era. Unfortunately, the gameplan of aggro decks in MSG is to dominate the board early on, then concede the board and burn the face with spells and weapons in the midgame. I had games where I would have board control on turn 4-5 then die because I failed to draw taunt or feral rage while the opponent weaponed me down.  Even if you could ramp Geddon out on turn 4, I feel that it's too late for board control to matter. I've seen tournaments where Reno decks just die with Reno in their hand because the pirate deck had turn 5 lethal

    I don't have Kun so I haven't tried him but I don't think you can fit him in jade druid. Against aggro if you reached 10 mana, you've already won unless you're out of cards.  Aggro games don't typically last that long because ramped out minions kills your opponent surprisingly quickly when they're weaponing taunts with their face and not bothering to defend themselves. Against control, you're already favored. I suppose it would be nice to slam a 7/7 along with your nourish or azure drake but that would make it just a 0 mana 7/7, which would make it an arcane giant. 

    Posted in: General Discussion
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    posted a message on Why has Rogue only 2 Jade cards?

    I believe rogue jade cards were meant to be synergistic. You can raptor your jade swarmer and bring 3 jade cards back with N'zoth. With luck and Brann, your golems can get big enough to rival a jade shaman's.

    Also, jade druid technically has "infinite" jade cards. Your argument is invalid Kappa

    Posted in: Rogue
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    posted a message on Tips and Impovement in Jade Druid

    I reached legend last season with Jade druid. Compared to your list I had - Brann, -2x raven idol, +1x Wild Growth, +1x Ancient of war, -1x Azure drake, +2x Druid of the claw. This was my anti aggro list

    The first meta I faced was pirate heavy and the extra taunts helped stave off the pirate onslaught. I experimented with doomsayers early on but it turns out muster for pirates can kill a turn 2 doomsayer reasonably often and it's a dead card if drawn later in the matchup, unlike druid of the claw, which takes out a few pirates on it's way down and prevents weapon/minion lethal later on. Doomsayer turned out to be a surprisingly good card vs Kabal Reno decks and Druid mirror but there are better tech cards you could use

    Around ranks 6-3, Renolocks with ooze were crushing pirates out of the meta. Vs Renolock, I changed : -2x Druid of the Claw, +2x Mulch. One of the few things that kill you are big minions that you can't swipe off the board, failing to play around MC tech and running out of cards

    Rogues were dominant from ranks 3-legend. I changed -2x Ancient of war, +2 druid of the claw. Wars were faring poorly against sap but I kept the mulches in to clean up questings and Edwins

    Brann and second drake are just too slow against aggro. Against a reno deck, Brann activates MC tech and their fat minions aren't very swipeable even with spellpower.  I used to run two raven idols to discover hard removal or healing in the relevant matchups but they were far too inconsistent. Mulch is surprisingly good and has a target (Drakonoid crusher, 7/7, Rag) in every meta deck except pirate warrior and perhaps dragon priest. 

    Posted in: General Discussion
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    posted a message on How do you rank up? Please help!

    One thing to note about meta reports is that the "best" decks may not necessarily be the most popular where you are on the ladder nor be the most powerful deck outside of a vacuum

    Last season on EU, I only experienced the expected pirate spam up to around rank 6, at which point everyone was either playing Renolock, Dragon warrior or other decks with ooze. Powering through ranks 6-4 with face warrior or shaman would have been a masochistic endeavor.  Rogues started showing up around rank 3 onwards to legend to farm the Renolocks. Then pirate decks crept back in around rank 2 because people stopped teching ooze

    Analyze your meta and try to play decks that make sense in it. Ideally, you should have at least 2 decks ready to ladder with. You can also tech in cards to make popular matchups more favorable

    Luckily for you, dragon priest and face shaman have very different matchups. I would start with face shaman since it has more raw power of the two. If you start running into a lot of weapon removal or midrange shamans, you can switch to priest. Add ooze if you find lots of pirates, cut 7/7 if you find lots of rogue, etc. Pray to Yogg that you never find a Renolock meta

    I would not recommend a player who worries about missplaying decks like Miracle Rogue or Reno Kabal. Though very powerful, they are one of the hardest to master. Curvestone decks like dragon priest is a good starting place

    Posted in: General Discussion
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