• 0

    posted a message on The disappointment of No Duplicate Decks.....

    According to HS replay, there's currently two tier 1 decks and one of them runs both Sir Finley and Zephrys.  The deck is not actually a no-duplicate deck but rather a self mill deck but that's besides the point ...

    IMO, the concept is pretty neat and I've always like the idea of running a number of 2-ofs in a high draw deck even back when Reno and MSG were standard (this was most notably seen in reno freeze mage then later in some Razakus priests).  I've also seen this applied to other classes like druid to spam Nomis after self mill

    Posted in: General Discussion
  • 2

    posted a message on Sick of this. Uninstalling HS.
    Quote from Sherman1986 >>

    Meh... Didn't laugh, try again. ;) But damn, reading all these posts makes me really think Hearthpwn has finally fallen under fanboy dominion (there are too many post in agreement with the sarcastic opening one). What a shame... :(

    I don't know about fanboy dominion, but HP is certainly down in the dumps in terms of literacy rate.  As usual, reading beyond the title is apparently very, very hard

    I still remember a few months back when I created a thread for a numbers based analysis on cost and dust efficiency so that people can be educated on what they're buying before making their own decisions.  Somehow I got a full thread of triggered literates thinking I'm whining/trash talking the game because they can't read past the title which was apparently "clickbait".  I was not impressed back then, but looking back at it now, it's pretty funny how bad it was

    Posted in: General Discussion
  • 0

    posted a message on The Burndown - Tavern Brawl #215
    Quote from FortyDust >>

    I don't understand all the low votes for balance.

    The only way it could be more balanced is if everyone started with the exact same deck.

    Maybe they should just ban every deck other than mage or rogue on ladder then.  Easiest game balancing of their lives

    The best part is that you need to lose with priest before you can play a real deck

    Posted in: Tavern Brawl
  • 2

    posted a message on Is Saviors of Uldum focused on Wild?
    IMO, you're wrong about a lot of these. 
    • Splitting Axe won't find a spot in even shaman, even if it can copy your totem golems.  The deck is absolutely packed already, with some cutting things like 4 mana 7/7.  Maybe the effect is pretty cool, but I wouldn't play it over 4 mana 7/7
    • Expired merchant is win more.  Value games in wild are extremely rare at high ranks and there are very few matchups where having 2 DKs or N'zoths is relevant.  In fact, the best warlock lists cut N'zoth even if it's a really good fit, because it's a bit greedy for the meta.  One DK is usually enough to finish the game.  Most matchups are vs tempo decks that can't deal with the hero power alone, much less the voidlord or two it summons.  Also, transform/sap/silence effects are more common in wild due to big priest, voidcaller and aggro decks (who run silence); we are risking our DK entirely for a chance to get a second one that we probably won't need
    • Big deathrattle rogue is ... not a deck?  At least not a competitive one.  Just like how it is in standard.  So Anka isn't really favoring wild; it's for meme decks that are competitive in neither formats
    • Maybe Flakmage will find a spot in secret mage, but Cloud Prince definitely won't.  For one thing, 5 mana 4/4, deal 6 is simply not powerful at a wild power level.  But the biggest issue is that, like even shaman, the list is fully packed.  There's something like 50 good cards you want to run in your 30 card deck.  Flakmage might see play simply because 2 drops that do something are always welcome in tempo mage, but you need to keep in mind that even things like flamewaker and torch don't make the cut in most secret lists
    • Vulture may or may not be a good card, but if you predict it to be viable in both formats, then it's not really controversial, is it?

    You're right in that Questing adventurer is going to be absolutely bonkers in wild, along with maybe a few other cards, but that's pretty normal.  Last expansion we got archmage vargoth and the priest 8 drop legendary, which are completely broken and exclusively seen in wild.  Meanwhile, evil miscreant, spirit of the shark, and cyclone mage things are seeing a lot of play in top tier decks of both wild and standard

    Posted in: General Discussion
  • 0

    posted a message on SoU Beast/Quest driud could be amazing
    Quote from Fleiva >>

    Out of all the cards only Bees seems like it could lead to some unexpected decks. The rest seem very shoe-horned into specific decks and not strong enough to make a difference.

    Choose-one quest will need a lot of support from the remaining cards to make a viable deck.

     Yes, bees is the only good druid card this expansion so far

    The quest is a joke.  Even disregarding the power level of the reward (which is very low), there's no druid deck in the world that can get away with skipping their first 5 turns without even hero powering.  People typically don't kill you by turn 5, at least not in standard, but if you don't do anything until then, it's very likely

    It's not hard to test just how bad the quest is really.  Just queue a game, skip your first 5 turns and see how far you get.  Bonus points for using druid, which has no board clears or efficient removal in standard.  You can even imagine yourself making a 6 mana 5/5 and heal for 12 at the end.  It won't save you when the opponent likely has over 5+12 damage on board

    Frankly, as a druid main I'm upset this quest exists at all because it means we're unlikely to get a ramp card in the same set due to early cards being negative synergy with the quest.  Ramp won't save the slow druid archetype from being dumpster tier by itself but at least it's a better start than these freeze shaman-esque shenanigans 

    Posted in: Druid
  • 1

    posted a message on New Warlock Card - Impbalming
    Quote from jainaishot >>

    I was in  legend EU when i started reading the (majority) of the reviews of this card and the reasoning behind them. Now i am rank 50 NA XD

     Just hearthpwn things.  What do you expect? ;)

    Posted in: Card Discussion
  • 1

    posted a message on How do we get these packs??
    Quote from Bee >>

    2 packs isn’t worth 6 hours of my time

     That's why everyone and their mom opened twitch on mute and lowest quality in the background instead of actually wasting there time

    Quote from FortyDust >>

    IIRC, it took a day or two for the packs to show up last time.

     Nope, you can open your packs immediately

    Posted in: General Discussion
  • 0

    posted a message on Rase vs Purple Grandmasters Game
    Quote from Jbaited >>
    Quote from MoonUnit >>

    I feel the only reason this is even being debated is because Purple is a fan favourite. If it were the other way round and Purple had heroically and desperately clung on to his remaining 6 points of life until the turn limit was reached, everyone would be applauding his calculated defensive plays and be happy that it was declared a tie game. The game was a draw as per the rules that every player who was invited to the event should have read before agreeing to, therefore there is nothing more to discuss.

     actually I don't like the guy constantly playing with hair just to show off. I don't like hs tournaments that much either. I just found it funny how everything went to chaos for 10 minutes until they sorted it out. Also i found it weird how Rase disconnected and didn't even comment about it.

    If anything, I would have thought Purple was a fan ... unfavorite?  There was some time ago where he won a series in prelims top 8 and proceeded to call his opponent a bad player in the winner's interview after the casters told him about the opponent's mulligan and asked for his thoughts.  To be fair, the mulligan was very questionable, but he straight up called the player bad for that decision.  It caused some fun controversy

    He can come off as pretty arrogant or full of himself on stream too.  Personally I don't dislike him but I imagine a lot of people probably do

    Posted in: General Discussion
  • 0

    posted a message on Rase vs Purple Grandmasters Game

    Not "suspicious" but IMO, these rules aren't very good.  Just because Blizzard wrote them down doesn't make them fair

    For one thing, the fact that it's ruled differently depending on whether or not it's a decider match makes no sense.  And case in point, when one guy would have had lethal on turn 46, it's not really fair to say the game was undetermined.  These rules didn't have an impact on the series outcome this time but if purple lost the second game, I wouldn't be surprised if there was a riot on r/hearthstone over this

    Posted in: General Discussion
  • 1

    posted a message on we need more Catrina Muerte decks
    Quote from user-100109362 >>

    what server are you playing? im EU and only rogue or stupid warrior ... 

     It's called wild lol

    Posted in: General Discussion
  • 0

    posted a message on Since when is Elise Starseeker a druid?
    Quote from GentilleMouche >>

    I wanted them to be neutral again though, I'll be jealous of mage now when I play Reno priest/warlock

     Well, there's no indication yet that new Reno will have anything to do with 1 ofs (wouldn't that be confusing for deck names? :P).  He might not be something you'd want in those decks, unless you're thinking flavor-wise

    Posted in: General Discussion
  • 1

    posted a message on Since when is Elise Starseeker a druid?
    Quote from GentilleMouche >>

    Are people blind or what?

    Reno isn't really a mage, Finley isn't really a PALADIN, elise isn't really a druid... It's about the item they are wearing in this expansion. That's is their temporary "class" identity.

    Reno has a crystal canon -> Arcane mage stuff

    Finley has a Golden fish -> gold, shiny, paladin, you know

    Elise has a lunar staff -> balance druid stuff

    Brann has a dinosaur and a rifle -> hunter thing.

    They are just neutral explorers infused with the power of some items. 

    I wish this was true because it would be a lot less jarring flavor-wise, but alas it's wrong.  You can read Elise the hero skin's flavor text in your collection after the latest patch:

    Before she became an explorer, Elise taught young druids. Her ability to tolerate immature minds hasn't changed at all!

    Posted in: General Discussion
  • 0

    posted a message on Can You Build The Most Skill-Based (Non-Luck) Deck?
    Quote from FortyDust >>

    I would argue that it takes far more skill to analyze the possible random outcomes and consider them in one's strategy. In fact, if there were no random outcomes in Hearthstone, the game would end up requiring a lot less critical thought overall.

    A better name for this competition would be No-Rando.

    Not only that, but the type of RNG in the OP is small potatoes compared to draw RNG, especially in the current meta.  The difference between a witchy lackey and a facless lackey is completely negligible compared to say, the difference between having the coin into conjuring a giant on curve and not having the draw to facilitate such a play

    And I have to agree; playing towards and around random outcomes takes far more skill than certainties.  When dealing with certainties, there's no need to think of probabilities and risk vs rewards

    Don't get me wrong, I like the idea of this challenge and it reminds me of that deckbuilding challenge thread that died when everyone moved to OOC, but implying that decks that don't fit this criteria require less skills than those that do is just plain wrong

    With that all said, have some decks!

    ### Nomming time!
    # Class: Priest
    # Format: Standard
    # Year of the Dragon
    #
    # 2x (0) Circle of Healing
    # 2x (0) Forbidden Words
    # 1x (0) Lazul's Scheme
    # 2x (0) Regenerate
    # 2x (0) Silence
    # 2x (0) Topsy Turvy
    # 2x (1) Northshire Cleric
    # 2x (1) Power Word: Shield
    # 2x (2) Divine Hymn
    # 2x (2) Seance
    # 2x (2) Wild Pyromancer
    # 2x (3) Acolyte of Pain
    # 2x (4) Auchenai Soulpriest
    # 2x (6) Gadgetzan Auctioneer
    # 1x (7) Chef Nomi
    # 2x (12) Grave Horror
    #
    AAECAaCsAwKwkQPSmQMO7QHlBKQH9gelCdIK8gz7DL3zAtD+AuaIA+uKA+qMA5ibAwA=

    ### Me go face
    # Class: Rogue
    # Format: Standard
    # Year of the Dragon
    #
    # 2x (0) Backstab
    # 1x (0) Preparation
    # 2x (0) Shadowstep
    # 2x (1) Bloodsail Corsair
    # 2x (1) Deadly Poison
    # 2x (2) Eviscerate
    # 2x (2) Sap
    # 1x (3) Edwin VanCleef
    # 2x (3) Fan of Knives
    # 2x (3) Hench-Clan Thug
    # 2x (3) SI:7 Agent
    # 1x (3) SN1P-SN4P
    # 2x (4) Coppertail Imposter
    # 2x (4) Lifedrinker
    # 1x (5) Leeroy Jenkins
    # 1x (5) Myra's Unstable Element
    # 2x (5) Wargear
    # 1x (5) Zilliax
    #
    AAECAaIHBrICrwSGCef6AqCAA5+3Awy0Ae0CywPNA5sFiAflB90Ipu8C7/EC0YADzIEDAA==

    ### Probably trash
    # Class: Priest
    # Format: Standard
    # Year of the Dragon
    #
    # 2x (0) Forbidden Words
    # 1x (0) Regenerate
    # 2x (1) Inner Fire
    # 2x (1) Northshire Cleric
    # 2x (1) Power Word: Shield
    # 2x (1) Test Subject
    # 2x (2) Divine Hymn
    # 2x (2) Divine Spirit
    # 2x (2) Extra Arms
    # 1x (2) Seance
    # 2x (2) Wild Pyromancer
    # 2x (3) Sand Drudge
    # 1x (3) Shadow Word: Death
    # 2x (3) Vivid Nightmare
    # 2x (5) Recurring Villain
    # 1x (6) Zerek, Master Cloner
    # 2x (12) Grave Horror
    #
    AAECAaCsAwTTCsv4AuaIA+qMAw34AuUE9gfRCvIMvfMCgvcC5fcC8YADi4kD64oDmJsDz50DAA==

    ### Mech Hunter
    # Class: Hunter
    # Format: Standard
    # Year of the Dragon
    #
    # 2x (1) Mecharoo
    # 2x (2) Bomb Toss
    # 2x (2) Dire Wolf Alpha
    # 2x (2) Fireworks Tech
    # 2x (2) Galvanizer
    # 2x (2) Rat Trap
    # 2x (2) Venomizer
    # 1x (3) SN1P-SN4P
    # 2x (3) Unleash the Hounds
    # 2x (3) Ursatron
    # 2x (4) Explodinator
    # 1x (4) Houndmaster Shaw
    # 2x (4) Necromechanic
    # 2x (4) Replicating Menace
    # 1x (5) Leeroy Jenkins
    # 1x (5) Zilliax
    # 2x (6) Missile Launcher
    #
    AAECAR8ErwSA8wKggAOftwMN2QfbCZjwAuD1AuL1Au/1AvD1Apj7Aqj7Avb9Atf+AomAA7acAwA=

    Posted in: General Deck Building
  • 1

    posted a message on [Exclusive] New Nerfs! Eviscerate, Secretkeetper, Bite.
    Quote from Wurstfett >>

    We need a hentai mod for HS! ;D

    I wouldn't be surprised if this becomes a thing in the near future.  Shadowverse has something similar and it all started with their own "Jaina" having her cleavage covered up

    Posted in: General Discussion
  • 2

    posted a message on Patch 14.6 Now Live! Card Art Updates, Dalaran Heist & More

    Blood and gore too.  Next thing you know, they'll replace everything with bread

    Posted in: News
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