It might be a matter of personal preference and I think most control players prefer playing against mirrors. Everyone's just frustrated because you're playing a deck they don't enjoy playing against. They're frustrated because they can't play out a lot of their cards they mindfully put in their decks
The argument that aggro decks can highroll draws and kill the opponent in 6 turns is stupid. Is it really the aggro player's fault that RNG gave them a good hand? Is it their fault for playing a deck that can highroll so hard? Not really, because every deck can highroll. Most take longer to kill their opponent when they do so it's less obvious and shocking to an inexperienced player. By this logic, everyone who plays Reno decks should be in the same boat as aggro players. Having Reno on curve vs an aggro player takes the same amount of skill as an aggro player to highroll an opening and has the same effect on the game
As someone who almost exclusively played control priest in 2015, I love control mirrors. I love them so much that my lists are often slightly too greedy for their own good in the given meta. But at the same time, I also really enjoy playing against aggro, even with unfavored lists. Nothing feels as 'skillful' as burning up silver hand recruits and haunted creeper tokens with a well planned wild pyromancer turn. Unless the opponent is horribly missplaying, I don't care how much "skill" they put or needs to put into the game. I only care about the plays I make and the "skill" involved with that is satisfying enough. Aggro opponents are nothing but a worthy challenge. Sometimes I lose because one player drew better than the other but that's how the game works! If everyone won every game they played perfectly, the global winrate would be 75% or something else mathematically impossible
Beating geist is easy. Just play all your idols for golems if you suspect your opponent is running it and beat them down with a tempo game. Don't run auctioneer or cycle centric lists that focus on shuffling infinite idols
As for what decks run them, I've seen them in most mages and some priest/paladin so far
I'm not impressed. I've been looking forward to the adventure since they said it was going to be a tough one but it's been nothing but disappointing. I was totally Jebaited into thinking it would be anything like heroic Naxx or Blackrock. The only thing it's harder than is Karazhan, which was literally easier than practicing with the innkeeper in some encounters
Who cares if they are too easy? It's not like you are getting a great reward and I have a feeling the lich king is where the majority of the challenge will be.
I care. I'm not playing adventure mode for the rewards. I play because it's a mode that's part of the game, and it's one that I enjoyed more than arena and most brawls. Naxx and Blackrock were like Hearthstone 'puzzle mode'. You had to use your brain and build decks for challenges that you would never see on ladder. But for the last two adventures you could just take whatever meta deck and get it done with a few tries
I crafted golden Rag and Sylv because Blizzard was refunding you for them when they cycled into wild
Other than that, I keep all golds and normal cards indiscriminately and wait patiently for nerfs. If I find a deck I really want to craft, I dust a few 'pack fillers' that I predict won't get nerfed ever anyway
I really like Geist. I think its downright hilarious when you geist, and then hover to see 8+ Jade Idols removed, and no cards in the opponents deck anymore. Does it instantly win you a game? No, does it help you? Hell yah. It improves your percentages, if your getting rocked by a specific deck, tweak in a few tech cards to help. If you find they aren't needed, tweak in something else.
Anyone that shuffled 8 idols in the first place is a terrible player with an outdated list. I was spectating a rank 10 friend yesterday and the amount of people shuffling ten million idols into their deck early in the game were just triggering me :/
It's never correct to keep more than 3 idols in your deck at a time in your deck unless you're in fatigue. In KotFT, it might not be correct to shuffle at all. IMO it's just bad players like these that makes geist actually useful against jade druid
Where are they? Probably still sticking it in every deck it doesn't belong in and thinking it works wonders
Ironically, if it weren't for this card, I'd be playing fun decks like exodia paladin, maly priest, maly rogue (which actually suffers from geist) instead of jade druid
Reached legend with jade druid in the first 3 days of the expansion. 68% overall winrate; 91% winrate vs decks with Skulking Geist. I literally have a better winrate against control priests who run Skulking Geist than to those who don't
Yes, it was EU. Made a guide just for you guys. Thanks for your interest!
The deck is pathetic right now it may have worked for you early on because people diodnt know how to counter it but theres a lot of things people are dealing with now
If you mean Black Knight, it's not working. I'm climbing up the legend ladder with the same list right now so it's apparently still working just fine
Pirate warrior is actually a very good matchup due to all the taunts and the druid DK. Like I said, my deck was based on Firebat's anti pirate warrior jade druid which he did 12 wins in heroic brawl with. Earthen scales did not exist back then and he even cut feral rage for more taunts, yet he did fine against all the stream snipers trying to get him with pirate warrior
The main purpose of earthen scales in ungoro jade druid was to increase the winrate vs burn mage (which doesn't exist in the meta right now) and to cycle with auctioneer (which I don't run). Simple life gain against pure aggro is actually quite useless in large quantities if you can't deal with a board dealing repetitive damage, which my deck excels at.
Reached legend with jade druid in the first 3 days of the expansion. 68% overall winrate; 91% winrate vs decks with Skulking Geist. I literally have a better winrate against control priests who run Skulking Geist than to those who don't
As someone who reached legend with the deck, I made some notes on what does and doesn't kill me
Sticky, snowbally aggro - murloc paladin, aggro druid, plague druid work decently. These are decks with early drops that need to be removed asap otherwise they can get buffed out of control. Make them choose between ramping and clearing your stuff. Shaman and warrior are less effective because their stuff are easily removable with druid spells and don't snowball as hard. Druid gained a lot of taunts and armor options to counter the later
Board swings - Obsidian statue spam, Deathwing, N'zoth, Medivh into MC/Board-Clears. Druid still has no competitive hard removal and big board clears. Their best way of clearing big stuff is with their own jades.
Exodia
Also skulking geist is garbage. Jade druid works just fine without going infinite and shuffling if the deck was built around this gameplan. The only jade druids that should suffer from this tech are the outdated Ungoro versions that rely on shuffling
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This thread is full of cancer FeelsBadMan
It might be a matter of personal preference and I think most control players prefer playing against mirrors. Everyone's just frustrated because you're playing a deck they don't enjoy playing against. They're frustrated because they can't play out a lot of their cards they mindfully put in their decks
The argument that aggro decks can highroll draws and kill the opponent in 6 turns is stupid. Is it really the aggro player's fault that RNG gave them a good hand? Is it their fault for playing a deck that can highroll so hard? Not really, because every deck can highroll. Most take longer to kill their opponent when they do so it's less obvious and shocking to an inexperienced player. By this logic, everyone who plays Reno decks should be in the same boat as aggro players. Having Reno on curve vs an aggro player takes the same amount of skill as an aggro player to highroll an opening and has the same effect on the game
As someone who almost exclusively played control priest in 2015, I love control mirrors. I love them so much that my lists are often slightly too greedy for their own good in the given meta. But at the same time, I also really enjoy playing against aggro, even with unfavored lists. Nothing feels as 'skillful' as burning up silver hand recruits and haunted creeper tokens with a well planned wild pyromancer turn. Unless the opponent is horribly missplaying, I don't care how much "skill" they put or needs to put into the game. I only care about the plays I make and the "skill" involved with that is satisfying enough. Aggro opponents are nothing but a worthy challenge. Sometimes I lose because one player drew better than the other but that's how the game works! If everyone won every game they played perfectly, the global winrate would be 75% or something else mathematically impossible
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Beating geist is easy. Just play all your idols for golems if you suspect your opponent is running it and beat them down with a tempo game. Don't run auctioneer or cycle centric lists that focus on shuffling infinite idols
As for what decks run them, I've seen them in most mages and some priest/paladin so far
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That double post though. I blame my bad connection!
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I'm not impressed. I've been looking forward to the adventure since they said it was going to be a tough one but it's been nothing but disappointing. I was totally Jebaited into thinking it would be anything like heroic Naxx or Blackrock. The only thing it's harder than is Karazhan, which was literally easier than practicing with the innkeeper in some encounters
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Now I'm punished for not pirating the leaked episode. Thanks for the no spoiler tag
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Good old Wild Pyromancer. You wouldn't understand unless you've played in 2015 :)
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I crafted golden Rag and Sylv because Blizzard was refunding you for them when they cycled into wild
Other than that, I keep all golds and normal cards indiscriminately and wait patiently for nerfs. If I find a deck I really want to craft, I dust a few 'pack fillers' that I predict won't get nerfed ever anyway
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Coming to Hearthstone next expansion!
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Where are they? Probably still sticking it in every deck it doesn't belong in and thinking it works wonders
Ironically, if it weren't for this card, I'd be playing fun decks like exodia paladin, maly priest, maly rogue (which actually suffers from geist) instead of jade druid
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You call this meta polarized? Where were you before the quest rogue nerf?
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Pirate warrior is actually a very good matchup due to all the taunts and the druid DK. Like I said, my deck was based on Firebat's anti pirate warrior jade druid which he did 12 wins in heroic brawl with. Earthen scales did not exist back then and he even cut feral rage for more taunts, yet he did fine against all the stream snipers trying to get him with pirate warrior
The main purpose of earthen scales in ungoro jade druid was to increase the winrate vs burn mage (which doesn't exist in the meta right now) and to cycle with auctioneer (which I don't run). Simple life gain against pure aggro is actually quite useless in large quantities if you can't deal with a board dealing repetitive damage, which my deck excels at.
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As someone who reached legend with the deck, I made some notes on what does and doesn't kill me
Also skulking geist is garbage. Jade druid works just fine without going infinite and shuffling if the deck was built around this gameplan. The only jade druids that should suffer from this tech are the outdated Ungoro versions that rely on shuffling