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    posted a message on New Paladin Card - Mysterious Challenger

    This card is really thematically cool, you can just think of that moment when you put this bad boi on the field and he puts up 6 secrets right away. Empty you decks so that you come closer to your combo pieces even faster. Or even better, 2 of this card and 12 secrets, almost half your decks relying on this card along now that's a cool deck. Too bad it's a tad expensive, the lower would have been better but then again maybe too good. Too bad it's epic cuz i really want this card but i really don't wanna craft this card.

    Kappa

    (just fixing your post.)

    Posted in: Card Discussion
  • 0

    posted a message on Brewmaster Darnassus

    I would suggest adding some ironbeak owls, good against other decks for the silence and can be used on your ramp minion. 

     

    Posted in: Brewmaster Darnassus
  • 2

    posted a message on [TGT] Wailing Watcher Druid

    Another option is to swap out the ancient watchers for brewmaster, than you can ramp multiple times with your ramp minions. 

     

    Posted in: [TGT] Wailing Watcher Druid
  • 2

    posted a message on [TGT] Wailing Watcher Druid

    Looks really powerful. and chromaggus is a natural with Aviana as well as kel thuzad. with the options of recombobulator, and the owl it gets even better. Deathlord is fairly awesome with recombobular as well. 

     

    Posted in: [TGT] Wailing Watcher Druid
  • -1

    posted a message on Gormok the Impaler

    It actually seems helpful against mage. meta against being totally crushed by flame strike. 

     

    Posted in: Gormok the Impaler
  • -9

    posted a message on Tuskarr Jouster

    Awesome in a high costed echo mage deck

    Posted in: Tuskarr Jouster
  • 0

    posted a message on Armored Warhorse

    I think this would actually work great with control priest. 

     

    Posted in: Armored Warhorse
  • 0

    posted a message on Argent Watchman

    Hmm, might be good with the taunter causers and some kind of legendary deck. 

    Posted in: Argent Watchman
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    posted a message on Tavern Brawl 7 - Too Many Portals!
    Quote from Mr_IceBoxCake jump

    I rate this Brawl on-par with the banana brawl(the worst brawl). Not that RNG is bad but I just wished that they allowed to add at least ten spell cards from our collection or something that you know can help in X situation. It's like they just copy pasted the entire BRM unstable portal class challenge and allowed multiplayer in it.

    hmm, I kind of hate this brawl, but I loved the banana brawl, there was a lot of strategy to deck building for BB. I had a pretty powerful echo waker deck that was fun.

    Posted in: Tavern Brawl
  • 2

    posted a message on Tavern Brawl 7 - Too Many Portals!
    Quote from EQLucky jump
    Quote from ech0FX jump

    How to Play Rag vs Nef TavernBrawl:

    Get Nef = Win

    Get Rag = Concede

    My last win as Ragnaros can't agree with you.

    Same here. They both have their bonuses. A certain amount of people don't know how to play nefarian either. You have to spam his hero power to ensure a win really. My win ratio is actually higher with Ragnaros than nefarian. 

    Posted in: Tavern Brawl
  • 0

    posted a message on New Card - Fjola Lightbane

    Good Point, put her and the other 3 cost legendary in mill rogue

    Posted in: Card Discussion
  • 1

    posted a message on Coldarra Mage v2

    Definitely something I would have to test though. 

     

    Posted in: Coldarra Mage v2
  • 0

    posted a message on Coldarra Mage v2

    oops

    Posted in: Coldarra Mage v2
  • 2

    posted a message on Coldarra Mage v2

    A Fire ball. I think it would give it more resilience against agressive decks, but maybe less against decks with large minions, maybe not though because a fallen hero combined with garrison commander could end in favorable trades.

     

    Posted in: Coldarra Mage v2
  • 0

    posted a message on New Card - Garrison Commander(tentatively title)

    Rogue does have one advantage that could come in handy... stealting minions. IF there were valuable rogue inspire minions then I could see it being a thing. it would be like having a different hero power. so for instance, stealth the kodo and have this guy and you could just pump out 3/5's as needed. I'm not saying that's a valid combo, but maybe there is one. 

     

    Posted in: Card Discussion
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