Most people probably didn't even realize this card was just printed, and at face value it looks like a general value card which the opponent gets to decide how much value it gets, which isn't the best. But it does have some very unusual interactions and there's probably more out there to be discovered.
Firstly the big one: From De Other Side. For some wacky reason when Fate Splitter is pulled and dies at the end of the cast, even if it dies from attacking a minion, it will return a copy of From De Other Side to your hand. This means you can cast it an infinite amount of times, turn after turn, almost setting up a Shudderwock-style game lockout that can be done in standard. You can craft a whole deck around this by constantly summoning Blightblood Berserker + Flesh Behemoth to provide constant full heals and damage output with Rivendare, Warrider as your win condition. Even though your hand basically becomes locked to playing From De Other Side every turn, the behemoths will keep pulling out horsemen each turn and you'll eventually win. Steamcleaner won't ruin you since you shuffle new horsemen in each turn. You can also try it with Naval Mine but I found it was much worse.
Click 10 mana spell to clear the opponent's board, fully heal, deal some face damage and leave some 3/1 Berserkers behind every turn until the opponent has no cards left or dies. Or dies to the horsemen.
There are some other strange interactions I've found:
Maxima Blastenheimer throwing fate splitter at the opponent gives you another copy of maxima. Sadly maxima pulls the actual card out of your deck and not the copy, so you can't infinitely throw splitters at your opponent. Same holds true for Flark's Boom-Zooka.
Habeas Corpses: if splitter dies to the end of turn effect, it'll return Habeas to your hand so you can infinitely loop it. Though, I don't see much use in that. Shattershambler killing splitter returns another shambler to your hand (useless). Reckless Experimenter's effect will return another experimenter to your hand, probably irrelevant.
Reincarnate is an infinite loop when played on fate splitter. Originally I thought this was useless but you can actually set up a meme OTK with the help of the new Flash of Lightning and Zentimo. Play two flashes (or one flash+Radiance of Azshara and reincarnate will be 0 mana next turn. You can then play splitter + zentimo + naval mine to play reincarnate on your naval mine until the opponent dies. Very memey.
The three minions swap around places every time you cast reincarnate but as long as you hit the middle of the three it'll work for an OTK.
There's probably some galaxy brain interactions out there that I haven't thought of (maybe involving Death Growl or Da Undatakah) that someone smarter than me can figure out, but there's a lot of fun to be had with this one oddball card. The other side shaman has actually won me a decent amount of games - if you can make it to turn 10, you've basically won the game. It's just getting there is hard. If the meta slows down with some potential future balance changes I could legitimately see this being a real deck. With lots of tweaking this was the best I could come up with myself:
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Happy memeing!
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Congrats! That takes a lot of time to do all three in the same season!
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Well done, Mr. Holmes! This is indeed exactly what happened. You bet I went face with that Krush. One does not simply rush the Krush ;)
Yep - ended up winning that game. I probably would still have eeked out a win even without the crazy Leoroxx stuff but it was a close one with that warrior getting some nasty weapons from The Juggernaut.
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As of today, I have completed the Heroic Dalaran Heist with:
- Every Hero
- Every Hero's hero power
- Every Hero's deck recipes (including 'random')
- For every wing of the adventure!
- Also completed at least one run with each anomaly!
With 9 heroes, 5 wings, and 4 deck recipes, that amounts to 180 successful Heist runs (and maaany unsuccessful ones too 😅).
I wonder how many other players in the world have done this? I can't imagine more than a few dozen. The time investment - while done very slowly over the course of a few years (I'd casually pick up 'a new Heist run' whenever I felt bored of standard/BGs) - is nonetheless quite large.
Easiest classes for me were routinely: Mage, Warlock, Hunter [easy to cheese big things early].
Hardest classes for me were: Priest, Shaman, Warrior (not a ton of proactivity)
Best treasures (aside from the Robes of Gaudiness/cheese): Rocket Boots (rush is so valuable), The 3/3 that replicates itself each turn (this often won games alone), and duplitransmogrifier (played strategically, this also wins games). Also the +1/+1 to all minions treasure can be insanely great with token decks.
Hardest bosses: Kalec (punishes decks that get too control-y), Vas'no, pre-nerf Haro Setting-Sun, Khadgar, and the boss with the 5-mana beast companion hero power. Also Awilo and Vargoth are two bosses that would sometimes just hit the nuts and destroy me.
I had some fun interactions over the course of the game! Some notable ones:
- An insane taunt quest warrior run with the "each minion played gets a deathrattle: summon a 1/1 copy" anomaly + double deathrattle passive + the +1/+1 minions passive. Got a bunch of Sludge Belchers and the 6-mana mech taunt that summons a 0/5 taunt (which becomes a 1/6 with passive). Each sludge Belcher became an insane package: 4/6 taunt that summons two 2/3 slime taunts + two 1/1 sludge Belcher copies that *themselves* summon two 2/3 slime taunts each. That's 5 mana 18/26 in stats spread across 9 taunted bodies 😅. Absolutely insane.
- Went Infinite with a Druid on the Khadgar fight while I had the "your spells cost health instead of mana" passive. Nearing the end of my deck, I dropped a Chromaggus, banana-d it (so now 3 Chromaggus's), then used the 10-mana (now health) treasure that mind-controlled his board of two 2/3 elementals that make your spells cast an additional time + the 2/4 minion that adds casted spells to your deck. I then played "branching paths" which would cast 3 times (because of elementals): generating armor, adding attack to the minions on the board (including one from the previous turn that could attack this turn), and drawing additional cards... which themselves would then get tripled due to the Chromaggus and then shuffled back into the deck via the boss' minion. Had over 100+ armor, a full deck of branching paths, and +100 attack on all minions. So silly.
- Really enjoyed the "minions gain +1/+1 at the end of each turn" anomaly when played with hunter or paladin that add cheap minions to hand. Becomes a rather intense early game board race. Pair it with the 3 boom bots passive and... you often just win outright if the boss can't clear those boom bots.
- And I'll probably always remember an epic win playing Rakanishu against Khadgar. Game started slipping away from me and Khadgar had multiple elementals on his board. I decided to play ice block even though I had like 40+ health. Sure enough, Khadgar sent a bunch of pyroblasts to my face the next turn and I only lived because of the block. The following turn I managed to get a board clear + a cheap Frost Lich Jaina from previous hero power discounts. Just barely clung to life and started gaining HP with those lifestyle elementals. Such a satisfying comeback.
Loved the Dalaran Heist. I think it has been my favorite solo playing Hearthstone experience! Sad it has finally come to an end!
What are YOUR favorite Heist treasures/combinations/bosses/memories? 😍
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This was super helpful! Thanks, bud! It was a pleasant surprise that the last ~15 or so levels capped at 2500 exp necessary to advance (I expected that it would go beyond 3k at some point).
Happily I just achieved lvl 100 today! Completed the last round of weekly quests and I was doing a lot of BGs + FitB achievements last week. Feels good.
Picked the rogue portrait for anyone who's wondering!
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In Wild, you can with a little luck from Grand Crusader :)
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Congrats, man! That seriously was an insane game. Sooooo many Kronx Dragonhoofs lol
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I'd keep it if I were you. Both warrior and warlock currently have great ways to activate it (sometimes on the same turn). Acts as a full board clear with a big threat on the board (ala Deathwing but without the discard drawback). It's not *currently* seeing top-tier play... but the fact that it's class-neutral and the fact that it has such a long shelf life being in the first xpack of a new rotation means it could likely see competitive play in the future.
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It will be fixed on April 9th!
https://us.forums.blizzard.com/en/hearthstone/t/170-hotfix-update/27437
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Okay this is just over the top....