@NiRaST: Your Quest should be definately has to have the condition to Adapt X minions. Your cards have so many Adapt cards already that it just made sense.
You're both right about the quest. I think something like "Adapt your minions 7 times".
Fist of Kalimos will Adapt the last minion played, so it can also do it to your opponent's. Metamorphosis works like Rexxar DK: Both options less than (5), first has test on it, the second only keywords or vanilla. I think the rest of the cards re pretty straightforward.
I've started working on my Archaeologist submission:
THE ARCHAEOLOGIST
Archaeologist is a control-oriented hero primarily, that starts slow and has less board presence than other classes. In Un'Goro, this will be changed with Elemental Archaeologist slightly, and KoFT helps build off of the defensive strength with new Decaying Armor. Decaying Armor is seperate from normal Armor, and at the end of your turn, you lose 1 Decaying Armor. Decaying Armor does not stack.
Optional Keyword Section
This has been changed slightly to include Armor, for the Decaying Armor KoFT set. Although primarily seen on weapons, it's still possible on minions, and is now on Armor for Decaying Armor.
Example Cards
These cards show the variety of new archetypes supported for Archaeologist.
Tortollan Trapfinderis my Challenge 1 card and great fuel for the Quest, completing one third of it's requirements in just one card. Although it is pricey, it's a great way to keep hand advantage.
Taletellersis a large minion that supports spilling your hand in Elemental Archaeologist, because you can retrieve your cards one turn later. One downside is that it is pricey, usually taking up most of a turn.
Search for theArk is Archaeologist's quest. A homage to Indiana Jones, Archaeologist searches for the lost ark deep in the wilderness of Un'goro, and what's a better way to show this than how Izzy Discovers her path of Un'goro?
Faraghoul is my example card to show off Decaying Armor. Because Decaying Armor is also Armor, the third line of text is to prevent loops. Although on it's own, it lacks much power, it's very potent when used when gaining Armor multiple times each turn, or when you already have Decaying Armor.
Izzy the Defiler's text sets it apart from the other Death Knight heroes, making it's focal point not the immediate effect, but the deathrattle. At a 10 Mana Cost, it can be tricky to play, but it guarentees some extra survivability and opens ground for a comeback. Additionally, it fulfills the third challenge, because the Hero Power Discovers cards, helping finish out the Quest in the late game.
Tokens
The Lich King Fight
Versing Archaeologist, I imagined that games would stretch on some time. To counter this, and to nullify the card advantage that Archaeologist normally gets, I made a solution that forces you to play against your own deck, and perhaps something that forces a player to end the game quickly, so they aren't overwhelmed by resources.
Remaining Cards
Journey to Un'Goro
Mystick does not have the +3 Health or Deathrattle options, as those don't make sense on the hero. +1/+1 would give a permanent +1 Attack and additional +1 Health, which is removed after Mystick is.
Dino-mightis a reference to mining tools and ties it to the Dinosaurs of Un'Goro. Here's how it works: 8 damage is dealt to a random minion, then 4 to a random minion, then 2 to a random minion, then 1 damage to a random minion. That's all.
Paven, Elemental of Surprise's Escape Plan replaces the rightmost Discover option while dormant every time. When you click it, nothing is added to your hand, but Paven is revived instead.
Knights of the Frozen Throne
Again, Keeper Greatooth counts all Armor as Armor, and gains regular Armor.
Quickly posting cards. Some of them were changed around (Artificial Evolution, Zomborg Apocalypse and Blightmare primarily) while a few others were rebalanced as suggested. Any questions or comments are greatly appreciated. I will give (likely brief) reviews tomorrow night. My class is in my signature if you need a reminder.
Un'Goro
Flavor- Taking over the land, resource acquisition, robotic dinosaurs, pollution Themes - Tempo, discard and transform
Notes Artificial Evolution reworked and King Katalyst now hits your hand. Both work very well with Zomborgs in the next expansion.
Knights of the Frozen Throne
Flavor - Plague, Zombies animated by technology Themes - Token generation, hand size
Zomborg Apocalypse reworked to be casted sooner. It can be a huge hand increase for certain cards. Or, with planning, a huge summon effect. This is my biggest worry in terms of balance.
Everything looks good to me. I absolutely LOVE how thematic your sets are! Especially Un'Goro!
And a redesign for the Un'Goro quest, as people said minion sacrifice is too similar to warlock:
The custom weapon would be created with 3 "discover" or "option" screens, like Kazakus.
First option: Durability/mana cost
1 mana 0/1 weapon
3 mana 0/2 weapon
5 mana 0/3 weapon
Second option: How the weapon is triggered
Fresh Blood
After you cast a spell
After an opposing Hero Power is used
Third option: What the weapon does when it's triggered
Restore 10 health to your Hero
Deal 3 damage to all enemies
Add a random Bloodburner spell that costs (5) or more to your hand
Examples:
If this quest is well received i'll make the rest of the support/synergy cards from the set. Feedback is welcomed and encouraged!
I really don't like your DK. Not saying it's OP, but the amount of useless cards you can give him is ridiculous. Either change the Battlecry, or the HP. This will make Blood Burst significantly weaker, so look into that. The rest of the set seems balanced.
You've got your work cut out for you with that Quest. That's a LOT of tokens you'll have to make for it. You'll also run into the problem of having too many weapons into your deck in order to complete the quest, so your hand will be full of unusable cards most of the time.
Sorry for not posting any feedback for ages, but I have huge exams in 2 weeks. I also kinda lost interest in the comp for a while, but I decided not to give up. Is it too late to give feedback ?
My Ungoro set:
Full KotFT:
Feedback very appreciated ! :)
Edit: Replaced one card with Dream Shield.
Edit2: Added Lick King boss fight card.
One of your rare Un'Goro cards isn't showing.
Ogirm is super weak. A 6 mana 4/5 has no chance of surviving until next turn, so unless you plan of having an effect similar to Houndmaster Shaw later down the line, I'd make this a 5 mana 4/4 or 3/5.
Dream shield could probably be a 2/3.
Infected Husk could be 3 mana
The rest of the cards seem fine. If you want to give me feedback, I suggest you wait a bit. I'm thinking of giving my Un'Goro set an overhaul.
I thought of photoshoping it myself, but i have no idea who the artist is. On this topic though....how can i submit my own border if i find the time to make one myself?
I could try to make a red variant in Photoshop later today or tomorrow, if you could use it. I'm just not sure the original artist would appreciate it.
Piece of Schist is a very simple card with a very stupid name that I'm not changing, no matter what you say :p. Tortollan Protector might be a bit on the stronger side, I'm not sure about the balance (please ignore the watermark). Turn to Tar basically turns one of your minons into a "Tar Beast", or it can be used to reduce the incoming damage from a big minion.
Fire Eating Drake is a Metamorph and Dragon support rolled into one, will change the rarity later. Tortollan Cannoneer is basically Ship's Cannon for Metamorphs, though I'm expecting it to be a tag weaker because Metamorphs are more expensive. Rockvalley Assaulter is an AoE that you have less control over, and has potential to give you more value afterwards.
Extinction Event is Twisting Nether on steroids, good against token generators and Big Priest (maybe too good, I'm not sure). Metamorphosis works similarly to Build-A-Beast, both choices are below 5 mana, the first has an effect, he second only has keywords or is vanilla. Servant of Ragnaros has already been shown. Obviously, one of those will have to go
Chaka the Ancient is another Metamorph generator, this one using the Adapt mechanic... which I've just realised I have none of for my class. I'll see what I do about that. Also, should read "for the rest of the game".
Resting Bones is a comeback card for when your opponent plays a big minion. To note: if you have multiple copies of the card in your hand, only one will trigger. Not sure how to make this more obvious. Turn to Bones is removal card that also gives you a delayed 5/5. Rattling Rascal is the card generated by the spell.
Finally, my DK. I think the card is fairly balanced, since Mors Regem is fairly easy to remove thanks to his low health. The only problem I could see with this is Sleepy Dragon. However, I think the HP is very weak. If anyone has any suggestions for a rework, keep in mind that I want most of value of the card to come from its Battlecry. (balancing reasons regarding a card from a future set)
Here is my completed KotFT set! This has gone through so many revisions, and I'm quite happy where it is now. Let me know what you think.
My KotFT set focuses on token and hand size synergies. The crux of both is with the Hero Card. When raised as a Death Knight, Bork combines his tech with the Scourge's plagues to raise an army of Zombie... Cyborg... Zomborgs!
Blight Bomb - Damage minions, make the Zomborgs in your hand cheaper to refill the board. Corpse-a-pult - This can deal a lot of damage when you've got a bunch of tokens. Re-Automation - Sticky minions are the best minions. Spark of Madness - All those Borgs and Bots in your hand? Make them into something new! Also works with the Un'Goro Quest.
Flesh and Metal - Massive with a big board. Something die? Use it to buff your other minions. Plague Doctor - More deadly spells to trigger the Death Knight. Zomborg Apocalypse - Massive token generation, works wonders with Spark of Madness or Blight Bomb. Festergut - Weaken future enemies so they succumb to your minions faster. 0-health minions will die when played, after using their battlecry.
Need 1 more card for the last common spot. Here's two ideas.
Blightmare - I wanted a big Zomborg type card, but haven't decided what it would do yet. Either something like this, or a sticky deathrattle. Bonecrusher - Some Tinker Secrets work better later in the game. With this, you could play Secrets, then prime them when ready. The Kobolds set specifically will have strong Secret synergy, so this could work with it. I also need 1-2 more Un'Goro cards, so this could be remade for that set instead.
If not one of those, then another spell that summons Zomborgs / deals damage.
Blightmare is incredibly OP. It's basically an Obsidian Statue that's guaranteed to kill whatever it touches. Yeah, it's weaker against hard removal, but a good chunk of the time you will get insane value out of it.
This is probably an unpopular opinion, but I LOVE The Boomsday Project. I'm a big sucker for the cheesy comic-book, 60's sci-fi aesthetic and theme it had. I'm also a big fan of robots and mechs in general, and this expansion stopped the drought that was going on at the time. Hopefully the rotation means the set will see more play.
It was also announced when I was in he middle of a very stressful bunch of exams, and provided some much needed levity.
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They already mentioned there are no hero cards this expansion, and mage already has both legs reve... aled... that sounds wrong.
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Good luck keeping it aliveIgnore me. I'm blind. That card's amazing.
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Yes, the fist also buffs enemy minions if they're the last PLAYED (so would be good against spell hunter)
You're both right about the quest. I think something like "Adapt your minions 7 times".
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Reworked my Un'Goro set, only missing the quest:
Fist of Kalimos will Adapt the last minion played, so it can also do it to your opponent's. Metamorphosis works like Rexxar DK: Both options less than (5), first has test on it, the second only keywords or vanilla. I think the rest of the cards re pretty straightforward.
1
Here's the hero border for your class:
If you can't make use of it, I'd ask one of the other folks here to help you, since I don't have access to Photoshop at the moment.
I'm worried Bone Bouncer is too strong. It's basically a Kor'kron Elite with one more health that you can get at any time. I'd change it.
How long does the deathrattle of Cavern Resolidifier last? If it's until the end of the game, then it's absolutely busted.
The rest of the cards seem fine.
Regarding formatting: I'd make it so you have only one rarity on each row (common on first row, rare on secon etc.), it'll look a lot cleaner.
Everything looks good to me. I absolutely LOVE how thematic your sets are! Especially Un'Goro!
I really don't like your DK. Not saying it's OP, but the amount of useless cards you can give him is ridiculous. Either change the Battlecry, or the HP. This will make Blood Burst significantly weaker, so look into that. The rest of the set seems balanced.
You've got your work cut out for you with that Quest. That's a LOT of tokens you'll have to make for it. You'll also run into the problem of having too many weapons into your deck in order to complete the quest, so your hand will be full of unusable cards most of the time.
1
I'm honestly expecting them to do it this time because they're introducing the set rotations for arena.
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Cool! What's it from?
1
So that's why they changed the art for the choices on power of the wild.
0
One of your rare Un'Goro cards isn't showing.
Ogirm is super weak. A 6 mana 4/5 has no chance of surviving until next turn, so unless you plan of having an effect similar to Houndmaster Shaw later down the line, I'd make this a 5 mana 4/4 or 3/5.
Dream shield could probably be a 2/3.
Infected Husk could be 3 mana
The rest of the cards seem fine. If you want to give me feedback, I suggest you wait a bit. I'm thinking of giving my Un'Goro set an overhaul.
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I could reduce the Canonneer's health and/or damage by one. I still mentain it's weaker than Ship's Cannon.
Well, I needed to scrap an epic anyway. Might as well be this one.
Territorial Firehound was scraped a while back.
Anything in particular you don't like about the art?
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Apparently the person in charge of Hearthcards is dnikko, but I tried to et in contact with them and they didn't answer.
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I could try to make a red variant in Photoshop later today or tomorrow, if you could use it. I'm just not sure the original artist would appreciate it.
0
Revised my Un'Goro set and made a few KFT cards:
Piece of Schist is a very simple card with a very stupid name that I'm not changing, no matter what you say :p. Tortollan Protector might be a bit on the stronger side, I'm not sure about the balance (please ignore the watermark). Turn to Tar basically turns one of your minons into a "Tar Beast", or it can be used to reduce the incoming damage from a big minion.
Fire Eating Drake is a Metamorph and Dragon support rolled into one, will change the rarity later. Tortollan Cannoneer is basically Ship's Cannon for Metamorphs, though I'm expecting it to be a tag weaker because Metamorphs are more expensive. Rockvalley Assaulter is an AoE that you have less control over, and has potential to give you more value afterwards.
Extinction Event is Twisting Nether on steroids, good against token generators and Big Priest (maybe too good, I'm not sure). Metamorphosis works similarly to Build-A-Beast, both choices are below 5 mana, the first has an effect, he second only has keywords or is vanilla. Servant of Ragnaros has already been shown. Obviously, one of those will have to go
Chaka the Ancient is another Metamorph generator, this one using the Adapt mechanic... which I've just realised I have none of for my class. I'll see what I do about that. Also, should read "for the rest of the game".
Resting Bones is a comeback card for when your opponent plays a big minion. To note: if you have multiple copies of the card in your hand, only one will trigger. Not sure how to make this more obvious. Turn to Bones is removal card that also gives you a delayed 5/5. Rattling Rascal is the card generated by the spell.
Finally, my DK. I think the card is fairly balanced, since Mors Regem is fairly easy to remove thanks to his low health. The only problem I could see with this is Sleepy Dragon. However, I think the HP is very weak. If anyone has any suggestions for a rework, keep in mind that I want most of value of the card to come from its Battlecry. (balancing reasons regarding a card from a future set)
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Blightmare is incredibly OP. It's basically an Obsidian Statue that's guaranteed to kill whatever it touches. Yeah, it's weaker against hard removal, but a good chunk of the time you will get insane value out of it.
The rest of your cards seem to be ok.
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Hi! :)